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Gamehelponitama

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Revision as of 23:13, 26 December 2021 by Sammy McSam (talk | contribs) (formatting, simplification)
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Setup

  • Each player has 4 students and 1 master.
  • The master starts on the temple arch.
  • The students start 2 on each side of the master.
  • Shuffle the 16 move cards and deal 2 to each player face up.
  • Put another card in the middle.
  • Remove the other 11 cards from the game.

Game play

  • The player with the same colour as the stamp in the middle goes first.
  • On your turn, do these two actions in order:
    1. Move
    2. Exchange

Move & Attack

  • Choose a move card in front of you.
  • Then, choose a pawn and move it as shown on the card.
    • The square grid will show the possible moves.
  • The black square in the middle represents the space your chosen pawn occupies.
    • The coloured spaces show where your pawn can move in relation to its starting position.
    • You can move your pawn to any one of the spaces indicated.
  • Other pawns and temple arches don't block the movement of the pawn across the board.
  • You can never make a move that would cause a pawn to move off the board or move onto the same square as one of your own pawns.
  • If your pawn moves onto a square that is occupied by one of your opponent's pawns, the opponent's pawn is captured and removed from the game.

Captures

  • Pieces are captured by landing on an opponent's piece.
    • Moving over or through a square occupied by an opponent's piece doesn't capture it.
  • If you can make a legal move, you must make it.
  • If you can't make a legal move, you must skip moving and must still exchange.

Exchange

  • Add the move card in the middle to your hand.
    • You may use it starting from the next turn.
  • Take the move card you just used and place it in the middle.
  • If you couldn't move, you can choose between the two cards in your hand.

Winning

  • There are two ways to win:
    1. Capture your opponent's master pawn.
    2. Move your master pawn to your opponent's temple arch space.