This is a documentation for Board Game Arena: play board games online !
Difference between revisions of "Gamehelpohseven"
Jump to navigation
Jump to search
Sammy McSam (talk | contribs) m (Category:Card games, Tips_ohseven link, formatting) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | [[Category:Card games]] | |
+ | For tips on how to play oh seven, see <b>[[Tips_ohseven|Tips_OhSeven]]</b> | ||
− | + | == Players and materials == | |
− | Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits. | + | * Oh-Seven is a 30-minute trick-taking game for 2 to 9 players. |
+ | * Specifically, it's a variant of '''[[Gamehelpohhell|Oh, Hell!]]''') | ||
+ | * Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits. | ||
+ | ** ''With standard playing cards, use Q to represent 0.'' | ||
+ | * Five or more players must use two decks. | ||
+ | * Also needed are either pen and paper or score tokens to track bids and scores. | ||
− | ==Overview== | + | == Overview == |
− | The object of the game is to score points. | + | * The object of the game is to score points. |
+ | * At the start of each of '''seven''' rounds, each of which consists of '''seven''' tricks, each player bids the number of tricks they intend to take. | ||
+ | * At the end of each round, each player who: | ||
+ | ** Matched their bid exactly gains points equal to their bid + 2; | ||
+ | ** Missed their bid loses points equal to how many too high or too low they bid. | ||
− | + | == Deal == | |
− | + | * At the start of each round, shuffle the deck and deal each player '''seven''' cards. | |
− | + | == Bidding == | |
− | == | + | * Each player chooses a card from their hand and places it down in front of themselves, face-down. |
+ | * Once each player has committed, the chosen cards are revealed. | ||
+ | * The number on each card is the number of tricks the player is bidding to take. | ||
+ | * The top bid's suit becomes the trump suit for the round, and its bidder leads the first trick. | ||
+ | * To break numeric ties, {{Spade|= }} beats {{Heart|= }} beats {{Diamond|= }} beats {{Club|= }}. | ||
+ | ** ''With two decks, if two players bid the same top card, a rebid is forced, described at the end of this section.'' | ||
+ | * Record the bids, then return the cards to their players' hands for use in play. | ||
+ | ** ''With standard playing cards, set the Kings aside and flip the appropriate one to indicate the current trump suit.'' | ||
+ | * If the bids sum to '''7''', then rather than permit the possibility that everyone gets what they want, a rebid is forced, as follows: | ||
+ | *# Whoever had the top bid immediately scores one point. | ||
+ | *#* ''With two decks, if two players bid the same high card, they each score one point.'' | ||
+ | *# Players bid again, using the remaining cards in their hands. | ||
+ | *# The new bids replace the previous bids. | ||
+ | * Repeat until the bids don't sum to '''7'''. | ||
+ | * If the players run out of cards, re-deal | ||
+ | ** ''Players keep their bonus points.'' | ||
− | + | == Play == | |
− | The | + | * The player with the lead plays any card from their hand. |
+ | * The other players then play in clockwise order. | ||
+ | * They '''must''' follow the lead if possible, by matching the suit of the lead card. | ||
+ | * If they have no cards of that suit, then they may play any card from their hand. | ||
+ | * After each player has played a card, the winner of the trick is whoever played the highest trump card, if any, else whoever played the highest card of the lead suit. | ||
+ | ** ''With two decks, if there is a tie with the same card, the one played first beats the one played second.'' | ||
+ | * The winner of the trick takes the cards and piles them face-down in front of themselves, then leads the next trick. | ||
+ | * Continue until all seven tricks are taken. | ||
− | + | == Scoring == | |
− | + | * Each player who: | |
+ | ** Matched their bid exactly gains points equal to their '''bid + 2'''; | ||
+ | ** Missed loses points equal to how many too high or too low they bid. | ||
− | == | + | == Card-passing variant == |
− | + | * Before the bidding, each player looks at their cards and passes some to a neighbour. | |
+ | * The cards are passed simultaneously and face-down. | ||
+ | * Players may only look at the cards they're receiving after deciding which cards they're passing. | ||
+ | {|class="wikitable" style="width:auto;" | ||
+ | |+Passing Cards | ||
+ | ! Round !! Direction !! # | ||
+ | |- | ||
+ | |1 | ||
+ | |No pass | ||
+ | |0 | ||
+ | |- | ||
+ | |2 | ||
+ | |left | ||
+ | |1 | ||
+ | |- | ||
+ | |3 | ||
+ | |right | ||
+ | |2 | ||
+ | |- | ||
+ | |4 | ||
+ | |left | ||
+ | |3 | ||
+ | |- | ||
+ | |5 | ||
+ | |right | ||
+ | |2 | ||
+ | |- | ||
+ | |6 | ||
+ | |left | ||
+ | |1 | ||
+ | |- | ||
+ | |7 | ||
+ | |No pass | ||
+ | |0 | ||
+ | |} | ||
− | + | == Statistics (BGA Premium feature) == | |
− | + | * Due to engine limitations, some per-table statistics are listed with the per-player statistics. | |
− | + | * The following statistics are calculated on a per-table basis: | |
− | + | ** Number of players | |
− | + | ** Average nil bid rate | |
− | + | ** Average top bid | |
− | + | ** Trump selection rate | |
− | + | * The following statistics are calculated on a per-player basis: | |
− | + | ** Points per round | |
− | + | ** Average bid | |
− | * | + | ** Nil bid rate |
− | + | ** Top bid rate | |
− | + | ** Success rate | |
− | + | ** Overshoot rate | |
− | + | ** Shortfall rate | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | Due to engine limitations, some per-table statistics are listed with the per-player statistics. | ||
− | |||
− | The following statistics are calculated on a per-table basis: | ||
− | * Number of players | ||
− | * Average nil bid rate | ||
− | * Average top bid | ||
− | * Trump selection rate | ||
− | |||
− | The following statistics are calculated on a per-player basis: | ||
− | * Points per round | ||
− | * Average bid | ||
− | * Nil bid rate | ||
− | * Top bid rate | ||
− | * Success rate | ||
− | * Overshoot rate | ||
− | * Shortfall rate |
Latest revision as of 21:33, 26 December 2021
For tips on how to play oh seven, see Tips_OhSeven
Contents
Players and materials
- Oh-Seven is a 30-minute trick-taking game for 2 to 9 players.
- Specifically, it's a variant of Oh, Hell!)
- Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits.
- With standard playing cards, use Q to represent 0.
- Five or more players must use two decks.
- Also needed are either pen and paper or score tokens to track bids and scores.
Overview
- The object of the game is to score points.
- At the start of each of seven rounds, each of which consists of seven tricks, each player bids the number of tricks they intend to take.
- At the end of each round, each player who:
- Matched their bid exactly gains points equal to their bid + 2;
- Missed their bid loses points equal to how many too high or too low they bid.
Deal
- At the start of each round, shuffle the deck and deal each player seven cards.
Bidding
- Each player chooses a card from their hand and places it down in front of themselves, face-down.
- Once each player has committed, the chosen cards are revealed.
- The number on each card is the number of tricks the player is bidding to take.
- The top bid's suit becomes the trump suit for the round, and its bidder leads the first trick.
- To break numeric ties, ♠ beats ♥ beats ♦ beats ♣.
- With two decks, if two players bid the same top card, a rebid is forced, described at the end of this section.
- Record the bids, then return the cards to their players' hands for use in play.
- With standard playing cards, set the Kings aside and flip the appropriate one to indicate the current trump suit.
- If the bids sum to 7, then rather than permit the possibility that everyone gets what they want, a rebid is forced, as follows:
- Whoever had the top bid immediately scores one point.
- With two decks, if two players bid the same high card, they each score one point.
- Players bid again, using the remaining cards in their hands.
- The new bids replace the previous bids.
- Whoever had the top bid immediately scores one point.
- Repeat until the bids don't sum to 7.
- If the players run out of cards, re-deal
- Players keep their bonus points.
Play
- The player with the lead plays any card from their hand.
- The other players then play in clockwise order.
- They must follow the lead if possible, by matching the suit of the lead card.
- If they have no cards of that suit, then they may play any card from their hand.
- After each player has played a card, the winner of the trick is whoever played the highest trump card, if any, else whoever played the highest card of the lead suit.
- With two decks, if there is a tie with the same card, the one played first beats the one played second.
- The winner of the trick takes the cards and piles them face-down in front of themselves, then leads the next trick.
- Continue until all seven tricks are taken.
Scoring
- Each player who:
- Matched their bid exactly gains points equal to their bid + 2;
- Missed loses points equal to how many too high or too low they bid.
Card-passing variant
- Before the bidding, each player looks at their cards and passes some to a neighbour.
- The cards are passed simultaneously and face-down.
- Players may only look at the cards they're receiving after deciding which cards they're passing.
Round | Direction | # |
---|---|---|
1 | No pass | 0 |
2 | left | 1 |
3 | right | 2 |
4 | left | 3 |
5 | right | 2 |
6 | left | 1 |
7 | No pass | 0 |
Statistics (BGA Premium feature)
- Due to engine limitations, some per-table statistics are listed with the per-player statistics.
- The following statistics are calculated on a per-table basis:
- Number of players
- Average nil bid rate
- Average top bid
- Trump selection rate
- The following statistics are calculated on a per-player basis:
- Points per round
- Average bid
- Nil bid rate
- Top bid rate
- Success rate
- Overshoot rate
- Shortfall rate