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# Gamehelpnumberdrop

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For tips on how to play number drop, see Tips_numberdrop

## Goal of the Game

• Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid.
• Be the most efficient and drop penalties onto your opponents!
• As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner.
• Will you reach the ultimate score of 100?

## Game turn

### Phase 1: Roll the dice

• The first player rolls the 5 dice.

### Phase 2: Block others

• A block is a penalty shape that will hinder the opponents.
• Its activation is described on phase 4.
• Phase 2 occurs only if:
• There are active blocks and
• Circled but not crossed off
• There is at least one star on the dice roll.
• Otherwise, go to phase 3.
• Check all the circled blocks of all the players.
• If there are several circled blocks, only take into account the one (not crossed off) on the higher line.
• A, then B, then C...
• The other active blocks will be taken into account the next time there is a star in the dice results.
• All the players that have not circled that block must then drop the corresponding shape on the board into their grid.
• The shape is composed of X's.
• It can be rotated or flipped freely, and it follows the shape placement rules.
• Once the shape is placed, it is circled.
• Then, all players cross off the penalty block on their score sheets and the tile is removed from the board.
• It cannot be used again.
• Players can still create the matching combinations for scoring purposes.
• The turn is over.
• The player to the left of the first player becomes the new first player and starts a new turn on phase 1.

### Phase 3: Drop a shape

• Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet:
• They must use the 4 numerical dice for their value.
• They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped:
• The stars are wilds: on a numerical die, each player can pick any number between 0 and 9.
• On the shape die, each player can choose the shape they want among the shapes present on the die.

### Phase 4: Create a combo

• Every player can create only one combination each turn, starting from the first player.
• There are 3 types of combinations one can create:
• A combo of 3 to 7 identical numbers.
• A combo of 3 to 7 consecutive numbers.
• A bonus combo of either 8 consecutive numbers or 8 identical numbers.
• Combinations are composed of adjacent numbers on the players grid.
• These numbers must be connected without using diagonals.
• Numbers already used in other combos (and thus circled) cannot be used again.
• Consecutive numbers must be in ascending / descending order, with any starting value (not just 1).
• Players can only create one combination during each round:
• They circle the combination on the grid and on the score track.
• The value of a combination is equal to the total of numbers used in the combination.
• e.g. combination of 6 identical numbers is worth 6 points.

#### Block activation

• If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the block letter, on the right of the corresponding combinations.
• If it hasn’t been crossed off before.
• That will activate a potential penalty for their opponents.

### Phase 5: End the turn

• Each player checks if they completed one or more lines with any number or X's.
• In that case, they can circle the "+2" box at the right end of each line.
• They cannot circle the "+2" box if there is a hole in the line.
• Then each player checks if they have crossed the Game Over line.
• In that case, they circle the "-5" box of each line with at least one number on it.
• The game ends immediately.
• Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at phase 1.

## End of the game

• The game ends when one or more players have crossed the Game Over line.
• After the turn ends:
• If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns.
• Players add up their points for each of their combinations and their column & line bonuses.
• Each completed line is worth 2 points.
• The player with the most points is the winner.
• In case of a tie, players share a well-deserved victory!