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==Goal of the Game==
For tips on how to play number drop, see <b>[[Tips_numberdrop]]</b>


Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid. Be the most efficient and drop penalties onto your opponents!
== Goal of the Game ==
As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner. Will you reach the ultimate score of 100?


==End of the game==
* Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid.
* Be the most efficient and drop penalties onto your opponents!
* As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner.
* Will you reach the ultimate score of 100?


The game ends when one or more players have crossed the Game Over line. The turn ends, then:
== Game turn ==


* If a player has managed to fill an entire column of identical or consecutive number
=== Phase 1: Roll the dice ===
combinations, they earn a bonus of 10 points for each of these columns.
* Players add up their points for each of their combinations and their column & line
bonuses (each completed line is worth 2 points). The player with the most points is the
winner.


In case of a tie, players share a well-deserved victory.
* The first player rolls the 5 dice.
 
=== Phase 2: Block others ===
 
* A '''block''' is a penalty shape that will hinder the opponents.
* Its activation is described on '''[[#Phase_4:_Create_a_combo|phase 4]]'''.
* Phase 2 occurs only if:
** There are active '''blocks''' and
*** ''Circled but not crossed off''
** There is at least one star on the dice roll.
** Otherwise, go to '''[[#Phase_3:_Drop_a_shape|phase 3]]'''.
* Check all the circled '''blocks''' of all the players.
** If there are several circled '''blocks''', only take into account the one (not crossed off) on the higher line.
*** ''A, then B, then C...''
** The other active '''blocks''' will be taken into account the next time there is a star in the dice results.
* All the players that have not circled that '''block''' must then drop the corresponding shape on the board into their grid.
** The shape is composed of X's.
** It can be rotated or flipped freely, and it follows the shape '''[[#Phase_3:_Drop_a_shape|placement rules]]'''.
* Once the shape is placed, it is circled.
** It cannot be used for combinations but can '''[[#Phase_5:_End_the_turn|complete lines]]'''.
* Then, all players cross off the penalty block on their score sheets and the tile is removed from the board.
** It cannot be used again.
** ''Players can still create the matching combinations for scoring purposes.''
* The turn is over.
* The player to the left of the first player becomes the new first player and starts a new turn on '''[[#Phase_1:_Roll_the_dice|phase 1]]'''.
 
=== Phase 3: Drop a shape ===
 
* Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet:
** They must use the 4 numerical dice for their value.
** They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped:
<!-- Image of all rotations of a shape goes here -->
** The stars are wilds: on a numerical die, each player can pick any number between 0 and 9.
** On the shape die, each player can choose the shape they want among the shapes present on the die.
 
=== Phase 4: Create a combo ===
 
* Every player can create only one combination each turn, starting from the first player.
* There are 3 types of combinations one can create:
** A combo of 3 to 7 identical numbers.
** A combo of 3 to 7 consecutive numbers.
** A bonus combo of either 8 consecutive numbers or 8 identical numbers.
** Combinations are composed of adjacent numbers on the players grid.
*** These numbers must be connected without using diagonals.
*** Numbers already used in other combos (and thus circled) cannot be used again.
*** Consecutive numbers must be in ascending / descending order, with any starting value (not just 1).
** Players can only create one combination during each round:
*** They circle the combination on the grid and on the score track.
*** The value of a combination is equal to the total of numbers used in the combination.
**** ''e.g. combination of 6 identical numbers is worth 6 points.''
 
==== Block activation ====
 
* If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the '''block''' letter, on the right of the corresponding combinations.
** ''If it hasn’t been crossed off before.''
* That will activate a '''[[#Phase_2:_Block_others|potential penalty]]''' for their opponents.
 
=== Phase 5: End the turn ===
 
* Each player checks if they completed one or more lines with any number or X's.
** In that case, they can circle the "+2" box at the right end of each line.
** They cannot circle the "+2" box if there is a hole in the line.
* Then each player checks if they have crossed the Game Over line.
** In that case, they circle the "-5" box of each line with at least one number on it.
* The game ends immediately.
* Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at '''[[#Phase_1:_Roll_the_dice|phase 1]]'''.
 
== End of the game ==
 
* The game ends when one or more players have crossed the Game Over line.
* After the turn ends:
** If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns.
** Players add up their points for each of their combinations and their column & line bonuses.
*** ''Each completed line is worth 2 points.''
** The player with the most points is the winner.
* In case of a tie, players share a well-deserved victory!

Latest revision as of 16:16, 26 December 2021

For tips on how to play number drop, see Tips_numberdrop

Goal of the Game

  • Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid.
  • Be the most efficient and drop penalties onto your opponents!
  • As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner.
  • Will you reach the ultimate score of 100?

Game turn

Phase 1: Roll the dice

  • The first player rolls the 5 dice.

Phase 2: Block others

  • A block is a penalty shape that will hinder the opponents.
  • Its activation is described on phase 4.
  • Phase 2 occurs only if:
    • There are active blocks and
      • Circled but not crossed off
    • There is at least one star on the dice roll.
    • Otherwise, go to phase 3.
  • Check all the circled blocks of all the players.
    • If there are several circled blocks, only take into account the one (not crossed off) on the higher line.
      • A, then B, then C...
    • The other active blocks will be taken into account the next time there is a star in the dice results.
  • All the players that have not circled that block must then drop the corresponding shape on the board into their grid.
    • The shape is composed of X's.
    • It can be rotated or flipped freely, and it follows the shape placement rules.
  • Once the shape is placed, it is circled.
  • Then, all players cross off the penalty block on their score sheets and the tile is removed from the board.
    • It cannot be used again.
    • Players can still create the matching combinations for scoring purposes.
  • The turn is over.
  • The player to the left of the first player becomes the new first player and starts a new turn on phase 1.

Phase 3: Drop a shape

  • Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet:
    • They must use the 4 numerical dice for their value.
    • They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped:
    • The stars are wilds: on a numerical die, each player can pick any number between 0 and 9.
    • On the shape die, each player can choose the shape they want among the shapes present on the die.

Phase 4: Create a combo

  • Every player can create only one combination each turn, starting from the first player.
  • There are 3 types of combinations one can create:
    • A combo of 3 to 7 identical numbers.
    • A combo of 3 to 7 consecutive numbers.
    • A bonus combo of either 8 consecutive numbers or 8 identical numbers.
    • Combinations are composed of adjacent numbers on the players grid.
      • These numbers must be connected without using diagonals.
      • Numbers already used in other combos (and thus circled) cannot be used again.
      • Consecutive numbers must be in ascending / descending order, with any starting value (not just 1).
    • Players can only create one combination during each round:
      • They circle the combination on the grid and on the score track.
      • The value of a combination is equal to the total of numbers used in the combination.
        • e.g. combination of 6 identical numbers is worth 6 points.

Block activation

  • If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the block letter, on the right of the corresponding combinations.
    • If it hasn’t been crossed off before.
  • That will activate a potential penalty for their opponents.

Phase 5: End the turn

  • Each player checks if they completed one or more lines with any number or X's.
    • In that case, they can circle the "+2" box at the right end of each line.
    • They cannot circle the "+2" box if there is a hole in the line.
  • Then each player checks if they have crossed the Game Over line.
    • In that case, they circle the "-5" box of each line with at least one number on it.
  • The game ends immediately.
  • Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at phase 1.

End of the game

  • The game ends when one or more players have crossed the Game Over line.
  • After the turn ends:
    • If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns.
    • Players add up their points for each of their combinations and their column & line bonuses.
      • Each completed line is worth 2 points.
    • The player with the most points is the winner.
  • In case of a tie, players share a well-deserved victory!