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==OBJECTIVE==
==OBJECTIVE==
Score as many points as you can by optimizing the routes of 4 Underground lines on your map of London
Score as many points as you can by optimizing the routes of 4 Underground lines through 13 districts on your map of London


==BUILDING RULES==
==GAME PLAY==
Each new line starts at a special starting station for its colour - it will be flashing
The game is played over 4 rounds. In each round, follow the 4 phases in order:


Different players start at different stations (on their own card) and draw different lines
# Identify your departure station
# Build your Underground line
# Score points
# Prepare to build the next line


A card will be drawn that all players must follow
----


The card that is drawn shows which station you need to draw to next - based on the shape (circle, triangle etc)
====1. Find your Station====
Each new underground starts at a special starting station for its color (it will be flashing).


On the first go you must draw from the starting station to a station of that shape
====2. Building Sections====
This phase comprises of several turns (between 5 and 10), depending on the Station cards that are flipped over. There are a total of 11 Station cards: 6 Street cards (blue background) and 5 Underground Cards (pink and yellow background).


After the first go, you can choose to draw from either end of your line (but not from stations in between)
On each turn, a Station card with a symbol is flipped over. Players have the option to draw a line to add a section of their current line to a connected station with the corresponding symbol.


But some special cards with a junction symbol specifically allow you to branch out from the middle of the line
When the 5th Underground card (pink and yellow background) is flipped, it signals the end of this round. Players have the option to draw the last section and then proceed to the next phase.


You can only join up with stations along a dotted line - and you can't jump over a station in between
====3. Round Scoring====
Each Underground scores points based on the following features:


You can't cross lines apart from at interchange stations
*The number of districts (yellow boxes) your line goes through
*Find district with the most stations passed through, add the number of stations that were passed
*How many times it crosses under the Thames (each section counts 2 points)


==POINTS==
You will also count the number of tourist sites (spiky stations) your line passes through. For each site passed, cross off one circle on your tourist site track at the bottom of your score card. At the end of the game, you will score the leftmost uncrossed circle.
score points for


*how many zones each line goes through
====4. Finish Round====
*most number of stations in one zone for a line
After each round, players pass their pencil to the next player on their left.
*how often your line crosses the river Thames


plus
In a 2 or 3 player game, if there is an unused pencil to your right, take it instead.
*attractions your stations stop at [marked by spiky outer circle]
 
*interchanges
==END OF GAME / FINAL SCORE==
Game ends after 4 rounds. On your score card, add up the following points:
 
* All the points scored from your 4 color Underground lines.
* The leftmost uncrossed circle on your tourist site track
* Interchange station points
** There are 3 types of interchange stations: those connecting 2, 3, or 4 <em>different</em> color Underground lines
** Count the number of interchange stations of each type across your whole network:</br> Score 2 points per each interchange connecting 2 lines</br> Score 5 points per each interchange connecting 3 lines</br> Score 9 points per each interchange connecting 4 lines.
 
The player with the highest score wins the game!
 
==CONSTRUCTION RULES==
 
Remember, drawing a section is always optional. If you cannot or do not want to draw a section during a turn, you can ignore it and wait until the next card is shown.
 
The first section of an Underground line must always be drawn from your current departure station.</br>
Each station after this must be drawn from either end of your line and must connect to a station with the same symbol as shown on the flipped over station card.</br>
'''Exception:''' If a Railroad switch is flipped over, players have the option to draw a new section starting from ANY station on their line to a station with the revealed symbol.
 
====Adding a Section====
* Each section that you draw must be a single straight line going horizontally, vertically or diagonally following the grey potential lines laid out on the map
* Each section must always link two stations together without crossing through another station.
* You cannot cross through a section of any line that has already been drawn, except at stations.
* You cannot connect to a station that is already part of your current line (no loops)
* You cannot draw more than one section per grey potential line. (no doubling up)

Revision as of 18:53, 28 June 2022

NEXT STATION

OBJECTIVE

Score as many points as you can by optimizing the routes of 4 Underground lines through 13 districts on your map of London

GAME PLAY

The game is played over 4 rounds. In each round, follow the 4 phases in order:

  1. Identify your departure station
  2. Build your Underground line
  3. Score points
  4. Prepare to build the next line

1. Find your Station

Each new underground starts at a special starting station for its color (it will be flashing).

2. Building Sections

This phase comprises of several turns (between 5 and 10), depending on the Station cards that are flipped over. There are a total of 11 Station cards: 6 Street cards (blue background) and 5 Underground Cards (pink and yellow background).

On each turn, a Station card with a symbol is flipped over. Players have the option to draw a line to add a section of their current line to a connected station with the corresponding symbol.

When the 5th Underground card (pink and yellow background) is flipped, it signals the end of this round. Players have the option to draw the last section and then proceed to the next phase.

3. Round Scoring

Each Underground scores points based on the following features:

  • The number of districts (yellow boxes) your line goes through
  • Find district with the most stations passed through, add the number of stations that were passed
  • How many times it crosses under the Thames (each section counts 2 points)

You will also count the number of tourist sites (spiky stations) your line passes through. For each site passed, cross off one circle on your tourist site track at the bottom of your score card. At the end of the game, you will score the leftmost uncrossed circle.

4. Finish Round

After each round, players pass their pencil to the next player on their left.

In a 2 or 3 player game, if there is an unused pencil to your right, take it instead.

END OF GAME / FINAL SCORE

Game ends after 4 rounds. On your score card, add up the following points:

  • All the points scored from your 4 color Underground lines.
  • The leftmost uncrossed circle on your tourist site track
  • Interchange station points
    • There are 3 types of interchange stations: those connecting 2, 3, or 4 different color Underground lines
    • Count the number of interchange stations of each type across your whole network:
      Score 2 points per each interchange connecting 2 lines
      Score 5 points per each interchange connecting 3 lines
      Score 9 points per each interchange connecting 4 lines.

The player with the highest score wins the game!

CONSTRUCTION RULES

Remember, drawing a section is always optional. If you cannot or do not want to draw a section during a turn, you can ignore it and wait until the next card is shown.

The first section of an Underground line must always be drawn from your current departure station.
Each station after this must be drawn from either end of your line and must connect to a station with the same symbol as shown on the flipped over station card.
Exception: If a Railroad switch is flipped over, players have the option to draw a new section starting from ANY station on their line to a station with the revealed symbol.

Adding a Section

  • Each section that you draw must be a single straight line going horizontally, vertically or diagonally following the grey potential lines laid out on the map
  • Each section must always link two stations together without crossing through another station.
  • You cannot cross through a section of any line that has already been drawn, except at stations.
  • You cannot connect to a station that is already part of your current line (no loops)
  • You cannot draw more than one section per grey potential line. (no doubling up)