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Difference between revisions of "Gamehelpmonsterfactory"

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* The player may not choose to discard a playable tile.
 
* The player may not choose to discard a playable tile.
 
* If the tile does not fit anywhere and all other players agree, the player discards the tile back into the box (it will not be played in this game) and draws a replacement.
 
* If the tile does not fit anywhere and all other players agree, the player discards the tile back into the box (it will not be played in this game) and draws a replacement.
* Once a player has played a tile, their turn ends and the next player takes his turn.
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* Once a player has played a tile, their turn ends and the next player takes their turn.
 
* Each edge of a tile shows either a thin bit of monster (coloured green), a thick bit of monster (coloured purple), or blank (white).
 
* Each edge of a tile shows either a thin bit of monster (coloured green), a thick bit of monster (coloured purple), or blank (white).
 
* Players must place each tile such that a thin edge or thick edge matches the same thickness on the edge of a tile on someone’s monster.
 
* Players must place each tile such that a thin edge or thick edge matches the same thickness on the edge of a tile on someone’s monster.
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* When a player completes a minion, they start another.
 
* When a player completes a minion, they start another.
 
* A player may never have more than one monster or minion “in progress” at any time.
 
* A player may never have more than one monster or minion “in progress” at any time.
* When a player has completed his first monster, the player can no longer place tiles on other players’ first monsters.
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* When a player has completed their first monster, the player can no longer place tiles on other players’ first monsters.
 
* Such a player can play on other players’ minions, however.
 
* Such a player can play on other players’ minions, however.
  

Latest revision as of 17:53, 20 January 2022

Overview

  • A monster-building game for 2-6 players aged 5 and up by Donald X. Vaccarino & Nina Paley
  • The players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents.
  • The goal is to make a big monster, but not so big that it goes unfinished!

Playing the Game

  • The players choose a starting player and take turns in clockwise order.
  • On a player’s turn, they draw one face-down tile and adds it to anyone’s monster - their own or another player’s.
  • If there is a monster the player can add it to, they must do so.
  • The player may not choose to discard a playable tile.
  • If the tile does not fit anywhere and all other players agree, the player discards the tile back into the box (it will not be played in this game) and draws a replacement.
  • Once a player has played a tile, their turn ends and the next player takes their turn.
  • Each edge of a tile shows either a thin bit of monster (coloured green), a thick bit of monster (coloured purple), or blank (white).
  • Players must place each tile such that a thin edge or thick edge matches the same thickness on the edge of a tile on someone’s monster.
  • Also no touching edges can mismatch - a player cannot place a tile with thin next to thick, thin next to blank, or thick next to blank.
  • A player can place a tile with blank next to blank, but the tile must connect to another tile on at least one thin or thick side.
  • If a player’s monster has no thin or thick edges to connect to, the monster is complete.
  • The player immediately draws a random tile to start a new monster, which is called a minion.
  • This happens even if it is not that player's turn - and if their turn is next, this does not count as their turn.
  • When a player completes a minion, they start another.
  • A player may never have more than one monster or minion “in progress” at any time.
  • When a player has completed their first monster, the player can no longer place tiles on other players’ first monsters.
  • Such a player can play on other players’ minions, however.

Game end

  • When all players’ first monsters are complete or no face-down tiles are left, the game is over.

Scoring

  • Each player scores one point per tile in a completed first monster, and one point per tile showing an eye in each completed minion
    • One point per tile with an eye, not one point per eye.
  • Uncompleted monsters and minions score no points.
  • Remember, any exposed thin or thick bit will cause that monster to be worth 0.

Winner

  • The player with the highest score wins.
  • If there is a tie for highest score, the tied players rejoice in their shared victory.

© 2012 Rio Grande Games. All rights reserved