https://en.doc.boardgamearena.com/index.php?title=Gamehelpmartianchess&feed=atom&action=historyGamehelpmartianchess - Revision history2024-03-28T11:08:35ZRevision history for this page on the wikiMediaWiki 1.39.0https://en.doc.boardgamearena.com/index.php?title=Gamehelpmartianchess&diff=17253&oldid=prevShinuito: /* Gameplay */2023-06-24T11:06:56Z<p><span dir="auto"><span class="autocomment">Gameplay</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:06, 24 June 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pawns can move one space diagonally, drones can move up to two spaces orthogonally (at right angles) and queens can move any number of spaces in any direction.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Pawns can move one space diagonally, drones can move up to two spaces orthogonally (at right angles) and queens can move any number of spaces in any direction.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can merge a drone and a pawn to a queen if you have no queens, and merge two pawns to a drone if you have no drones.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can merge a drone and a pawn to a queen if you have no queens, and merge two pawns to a drone if you have no drones.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* In a 2-player game, your opponent may not “reject” your move; if one player moves a piece across the canal, the other can’t move it back to the same square it came from.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==End of the Game==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==End of the Game==</div></td></tr>
</table>Shinuitohttps://en.doc.boardgamearena.com/index.php?title=Gamehelpmartianchess&diff=14657&oldid=prevWhatDayJob: edited for clarity2022-09-13T20:32:40Z<p>edited for clarity</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:32, 13 September 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gameplay==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Each player gets a 4*4 board and <del style="font-weight: bold; text-decoration: none;">fit </del>them together. This is each <del style="font-weight: bold; text-decoration: none;">of their area</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Each player gets a 4*4 board and <ins style="font-weight: bold; text-decoration: none;">fits </ins>them together. This is each <ins style="font-weight: bold; text-decoration: none;">player's territory</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Each player gets 3 pawns (one dot), 3 drones (two dots) and 3 queens (three dots) and <del style="font-weight: bold; text-decoration: none;">place </del>them <del style="font-weight: bold; text-decoration: none;">on </del>their <del style="font-weight: bold; text-decoration: none;">areas</del>. Colours don't matter.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Each player gets 3 pawns (one dot), 3 drones (two dots) and 3 queens (three dots) and <ins style="font-weight: bold; text-decoration: none;">places </ins>them <ins style="font-weight: bold; text-decoration: none;">in </ins>their <ins style="font-weight: bold; text-decoration: none;">territory</ins>. Colours don't matter.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* On your turn, move a piece in your <del style="font-weight: bold; text-decoration: none;">area</del>. If you move onto an opponent piece, you capture it.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* On your turn, move a piece in your <ins style="font-weight: bold; text-decoration: none;">territory</ins>. If you move onto an opponent<ins style="font-weight: bold; text-decoration: none;">'s </ins>piece, you capture it.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Pawns can move one space diagonally, drones can move up to two spaces orthogonally and queens can move any number of spaces in any direction.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Pawns can move one space diagonally, drones can move up to two spaces orthogonally <ins style="font-weight: bold; text-decoration: none;">(at right angles) </ins>and queens can move any number of spaces in any direction.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can merge a drone and a pawn to a queen if you have no queens, and merge two pawns to a drone if you have no drones.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can merge a drone and a pawn to a queen if you have no queens, and merge two pawns to a drone if you have no drones.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==End of the Game==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==End of the Game==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The game ends when <del style="font-weight: bold; text-decoration: none;">an area </del>is empty.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The game ends when <ins style="font-weight: bold; text-decoration: none;">a territory </ins>is empty.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Each player scores 1 point for a dot on a piece they capture. The player with the most points wins.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Each player scores 1 point for a dot on a piece they capture. The player with the most points wins.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If there is a tie, the player who makes the move causing the game to end is the winner, regardless of points.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* If there is a tie, the player who makes the move causing the game to end is the winner, regardless of points.</div></td></tr>
</table>WhatDayJobhttps://en.doc.boardgamearena.com/index.php?title=Gamehelpmartianchess&diff=10065&oldid=prevArielFriedrichGauss: /*Gamehelpmartianchess*/2021-11-06T00:21:54Z<p><span dir="auto"><span class="autocomment">Gamehelpmartianchess</span></span></p>
<p><b>New page</b></p><div>==Gameplay==<br />
* Each player gets a 4*4 board and fit them together. This is each of their area.<br />
* Each player gets 3 pawns (one dot), 3 drones (two dots) and 3 queens (three dots) and place them on their areas. Colours don't matter.<br />
* On your turn, move a piece in your area. If you move onto an opponent piece, you capture it.<br />
* Pawns can move one space diagonally, drones can move up to two spaces orthogonally and queens can move any number of spaces in any direction.<br />
* You can merge a drone and a pawn to a queen if you have no queens, and merge two pawns to a drone if you have no drones.<br />
<br />
==End of the Game==<br />
* The game ends when an area is empty.<br />
* Each player scores 1 point for a dot on a piece they capture. The player with the most points wins.<br />
* If there is a tie, the player who makes the move causing the game to end is the winner, regardless of points.</div>ArielFriedrichGauss