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==Gameplay==
[[Category:Card games]]
For tips on how to play luxor, see <b>[[Tips_luxor]]</b>
== Game play ==


THE ORDER OF CARDS IN PLAYERS’ HANDS CANNOT BE REARRANGED DURING THE GAME!
''Note: '''The order of cards in players' hands cannot be rearranged during the game!'''''
 
=== 1) Play a Card and Move ===


===1) Play a Card and Move===
* On their turn, a player may play the leftmost or rightmost card from their hand and perform the card’s action (e.g. move one of their adventurers the indicated number of steps).
* On their turn, a player may play the leftmost or rightmost card from their hand and perform the card’s action (e.g. move one of their adventurers the indicated number of steps).
** If the card has a die, roll the die and move the rolled number of steps.
** If the card has a die, roll the die and move the rolled number of steps.
* When moving, skip over any spaces that are completely empty (have no tiles anymore).
* When moving, skip over any spaces that are completely empty (have no tiles anymore).
* When moving past your sleeping adventurers on the Anubis tiles, immediately move them to the entrance of the tomb.
* When moving past one of your inactive adventurers on an Anubis tile, immediately move them to the entrance of the tomb. That adventurer can now be moved on future turns.
** You cannot stop on the Anubis tile.
** You cannot land on an Anubis tile.
* If a player cannot move, they discard a leftmost or rightmost card instead and draw a new one.
* If a player cannot move, they discard a leftmost or rightmost card instead and draw a new one.


====Horus Cards====
==== Horus Cards ====
*1-X: Move an adventurer any number of steps between 1 and X.
 
*1-dice: Roll the dice, then move an adventurer any number of steps between 1 and the die roll.
* 1-X: Move an adventurer any number of steps between 1 and X.
*Move all: Move all active adventurers the indicated number of steps forward.
* 1-dice: Roll the dice, then move an adventurer any number of steps between 1 and the die roll.
*Last to second last: Move the last adventurer to the second-to-last adventurer.
* Move all: Move all active adventurers the indicated number of steps forward.
*Minus one required: First move an adventurer the indicated number of steps, then you may loot a treasure tile with one less adventurer than required.
* Last to second last: Move the last adventurer to the second-to-last adventurer.
* Minus one required: First move an adventurer the indicated number of steps, then you may loot a treasure tile with one less adventurer than required.
 
=== 2) Perform an Action ===
 
Based on the type of tile the player stopped on, they perform an action:


===2) Perform an Action===
==== Treasure tile ====
* Based on the type of tile the player stopped on, they perform an action:
 
* '''Treasure tile''': If the player has at least as many adventurers on this tile as indicated on the tile, they loot the tile and score the indicated number of victory points immediately.
* If the player has at least as many adventurers on this tile as indicated on the tile, they loot the tile and score the indicated number of victory points immediately.
**If there is an icon below the looted tile, take the corresponding temple tile and place it on this spot. Adventurers stay on this spot without interacting with the temple tile.
**If there is an icon below the looted tile, take the corresponding temple tile and place it on this spot. Adventurers stay on this spot without interacting with the temple tile.
**If there is no icon, then the adventurer stays on this spot.
**If there is no icon, then the adventurer stays on this spot.
* '''Temple tile''': perform in the indicated action.
 
**''Scarab'': take a scarab token and put it face down in front of you. VP at end of the game.
==== Temple tile ====
**''Wild card treasure tile'': take on wild card tile and keep it for set collection scoring at end
 
of the game.
* Perform the indicated action.
**''Scarab'': take a scarab token and put it face down in front of you. VP at end of the game. 22 tiles (4: 1 point, 8: 2 points, 6: 3 points, 4: 4 points)
**''Wild card treasure tile'': take on wild card tile and keep it for set collection scoring at end of the game.
**''Scarab or Wild card treasure tile'': chose either a Scarab or Wild card tile.
**''Scarab or Wild card treasure tile'': chose either a Scarab or Wild card tile.
**''Favor of Horus'': take the top card from the corresponding Horus card stack.
**''Favour of Horus'': take the top card from the corresponding Horus card stack.
**''Tunnel'': Immediately advance this adventurer to the next tunnel. If there is none, don’t move. If passing sleeping adventurers, move them to the entrance.
**''Tunnel'': Immediately advance this adventurer to the next tunnel. If there is none, don’t move. If passing sleeping adventurers, move them to the entrance.
*'''Horus tile''': Take either one key or the top card from the matching stack.
 
==== Horus tile ====
 
* Take either one key or the top card from the matching stack.
**New cards always go in the middle of your hand cards.
**New cards always go in the middle of your hand cards.
**If the card stack is empty, nothing happens.
**If the card stack is empty, nothing happens.
*'''Osiris tile''': Immediately move adventurer forward by the shown number on the tile.


===3) Draw a Card===
==== Osiris tile ====
*If you didn’t draw a Horus card during step 2, draw one basic card from the deck.
 
*New cards always go into the middle of your hand cards.
* Immediately move adventurer forward by the shown number on the tile.
*If the draw deck is empty, reshuffle the discard pile.
 
=== 3) Draw a Card ===
 
* If you didn’t draw a Horus card during step 2, draw one basic card from the deck.
* New cards always go into the middle of your hand cards.
* If the draw deck is empty, reshuffle the discard pile.


== Entering the tomb chamber ==


==Entering the tomb chamber==
* To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.
* To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.
The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.
* The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.
After the second adventurer enters the chamber, the round is completed a usual, then the game ends
* After the second adventurer enters the chamber, the round is completed a usual, then the game ends
 
== End game scoring ==
 
==== Current location of adventurers ====
 
* Score the number of VP displayed on the scarab on the wall next to where the adventurer is standing.


==== Sarcophagi ====


==End game scoring==
* Get indicated number of VP.
#Current location of adventurers: Score the number of VP displayed on the scarab on the wall
 
next to where the adventurer is standing.
==== Key ====
#Sarcophagi: Get indicated number of VP.
 
#Key: Reveal keys and get indicated number of VP.
* Reveal keys and get indicated number of VP.
#Treasure tile sets: get number of VP according to number of sets collected. One set
 
consists of one vase, one jewelry and one statue. Wildcards may be used as substitutes for any of the three treasures, but a set cannot contain more than 2 wild card tiles.
==== Treasure tile sets ====
 
* Get number of VP according to number of sets collected.
* One set consists of one vase, one jewelry, and one statue.
* Wildcards may be used as substitutes for any of the three treasures, but a set cannot contain more than 2 wild card tiles.
* By themselves wildcards aren't worth any points


{| class="wikitable"
{| class="wikitable"
|+Food complements
|+Completed Set Scoring
|-
|-
|Sets
|Sets
Line 78: Line 107:
|52
|52
|}
|}
#Scarabs: Reveal scarabs and gain indicated number of points.


'''Tie breaker''': player who has sarcophagus wins
==== Scarabs ====
 
* Reveal scarabs and gain indicated number of points.
 
==== Tie breaker ====
 
* Player who has sarcophagus wins

Revision as of 21:45, 1 August 2022

For tips on how to play luxor, see Tips_luxor

Game play

Note: The order of cards in players' hands cannot be rearranged during the game!

1) Play a Card and Move

  • On their turn, a player may play the leftmost or rightmost card from their hand and perform the card’s action (e.g. move one of their adventurers the indicated number of steps).
    • If the card has a die, roll the die and move the rolled number of steps.
  • When moving, skip over any spaces that are completely empty (have no tiles anymore).
  • When moving past one of your inactive adventurers on an Anubis tile, immediately move them to the entrance of the tomb. That adventurer can now be moved on future turns.
    • You cannot land on an Anubis tile.
  • If a player cannot move, they discard a leftmost or rightmost card instead and draw a new one.

Horus Cards

  • 1-X: Move an adventurer any number of steps between 1 and X.
  • 1-dice: Roll the dice, then move an adventurer any number of steps between 1 and the die roll.
  • Move all: Move all active adventurers the indicated number of steps forward.
  • Last to second last: Move the last adventurer to the second-to-last adventurer.
  • Minus one required: First move an adventurer the indicated number of steps, then you may loot a treasure tile with one less adventurer than required.

2) Perform an Action

Based on the type of tile the player stopped on, they perform an action:

Treasure tile

  • If the player has at least as many adventurers on this tile as indicated on the tile, they loot the tile and score the indicated number of victory points immediately.
    • If there is an icon below the looted tile, take the corresponding temple tile and place it on this spot. Adventurers stay on this spot without interacting with the temple tile.
    • If there is no icon, then the adventurer stays on this spot.

Temple tile

  • Perform the indicated action.
    • Scarab: take a scarab token and put it face down in front of you. VP at end of the game. 22 tiles (4: 1 point, 8: 2 points, 6: 3 points, 4: 4 points)
    • Wild card treasure tile: take on wild card tile and keep it for set collection scoring at end of the game.
    • Scarab or Wild card treasure tile: chose either a Scarab or Wild card tile.
    • Favour of Horus: take the top card from the corresponding Horus card stack.
    • Tunnel: Immediately advance this adventurer to the next tunnel. If there is none, don’t move. If passing sleeping adventurers, move them to the entrance.

Horus tile

  • Take either one key or the top card from the matching stack.
    • New cards always go in the middle of your hand cards.
    • If the card stack is empty, nothing happens.

Osiris tile

  • Immediately move adventurer forward by the shown number on the tile.

3) Draw a Card

  • If you didn’t draw a Horus card during step 2, draw one basic card from the deck.
  • New cards always go into the middle of your hand cards.
  • If the draw deck is empty, reshuffle the discard pile.

Entering the tomb chamber

  • To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.
  • The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.
  • After the second adventurer enters the chamber, the round is completed a usual, then the game ends

End game scoring

Current location of adventurers

  • Score the number of VP displayed on the scarab on the wall next to where the adventurer is standing.

Sarcophagi

  • Get indicated number of VP.

Key

  • Reveal keys and get indicated number of VP.

Treasure tile sets

  • Get number of VP according to number of sets collected.
  • One set consists of one vase, one jewelry, and one statue.
  • Wildcards may be used as substitutes for any of the three treasures, but a set cannot contain more than 2 wild card tiles.
  • By themselves wildcards aren't worth any points
Completed Set Scoring
Sets 1 2 3 4 5 6 7 8+
Points 3 7 12 18 25 33 42 52

Scarabs

  • Reveal scarabs and gain indicated number of points.

Tie breaker

  • Player who has sarcophagus wins