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Difference between revisions of "Gamehelpluckynumbers"

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(adusted scoring rules for multiple rounds)
(rewrite a bit, add a screenshot, call them tiles instead of cards)
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Lucky Numbers is a simple game of luck mixed with thinking ahead.
 
Lucky Numbers is a simple game of luck mixed with thinking ahead.
  
For each player, the cards 1-20 are shuffled together, and each player starts with 4 numbers in a diagonal line.
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==Objective==
  
The objective is to make a grid of 16 numbers in ascending order from left to right and top to bottom
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The objective is to make a full grid of 16 number tiles. The numbers in each row must increase in size from left to right, and the numbers in each column must increase from top to bottom. You cannot have the same number twice in a row or column.
  
 
Example:
 
Example:
  
1-2-3-5
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[[File:Lucky numbers.jpg|Lucky numbers.jpg]]
  
6-7-9-10
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The first player to fill their grid wins.
  
8-10-12-13
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Scoring for multiple rounds: The winner earns two points. The other players lose one point for each empty space on their grid.
  
13-15-17-20
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==Gameplay==
  
At the beginning of each of your turns, if there aren't any cards on the table, draw a card. If there are any cards on the table, you may take one of those instead.
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For each player, the tiles 1-20 are shuffled together, and each player starts with 4 numbers in a diagonal line.
  
You may play the card you have as long as it is higher than each card before it in the same row and column, and lower than each card after it in the same row and column. If you take a card from the table, you must play it.
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At the beginning of each of your turns, you may either draw a random tile or (if there are any tiles on the table) take one of those instead.
  
If you are replacing a card on your grid, that card goes onto the table for the next player.
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You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column. If you take a tile from the table, you must play it.
  
Scoring for multiple rounds: The winner earns two points. The other players lose one point for each empty space on their grid.
+
If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table for the next player.

Revision as of 12:16, 6 November 2020

Lucky Numbers is a simple game of luck mixed with thinking ahead.

Objective

The objective is to make a full grid of 16 number tiles. The numbers in each row must increase in size from left to right, and the numbers in each column must increase from top to bottom. You cannot have the same number twice in a row or column.

Example:

Lucky numbers.jpg

The first player to fill their grid wins.

Scoring for multiple rounds: The winner earns two points. The other players lose one point for each empty space on their grid.

Gameplay

For each player, the tiles 1-20 are shuffled together, and each player starts with 4 numbers in a diagonal line.

At the beginning of each of your turns, you may either draw a random tile or (if there are any tiles on the table) take one of those instead.

You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column. If you take a tile from the table, you must play it.

If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table for the next player.