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== Object of the Game ==
== Object of the Game ==


Be the first to score ten (10+) or more points with your buildings and victory points you
Be the first to score ten (10+) or more '''Influence Points''' (VPs) by producing buildings and also using your buildings to produce more VPs.
acquire.


== First Turn ==
== First Turn ==
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== Game-play ==
== Game-play ==


On your turn you must choose to either '''Produce''' or '''Trade''''
On your turn you must choose to either '''Produce''' or '''Trade'''
''You have a set hand limit of seven (7) cards in your hand.''  
''You have a set hand limit of seven (7) goods.''  


* '''Produce''' a single basic good (wood, wheat, clay, stone, or cotton)
* '''Produce''' a single basic good (wood, wheat, clay, stone, or cotton)


* '''Produce''' a single trade good by revealing or expending one or more other goods (as shown in the '''Conversion Chart''' in the lower right)
* '''Produce''' a single trade good by revealing or expending one or more other goods (as shown below and in the '''Conversion Chart''' in the lower right of the game board)


* '''Trade''' a number of goods for other goods / buildings of equal (or lesser) cost
* '''Trade''' a number of goods for other goods / buildings of equal (or lesser) cost
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* ''Additionally, each building you own may perform its action once per turn - before or after you produce or trade ''
* ''Additionally, each building you own may perform its action once per turn - before or after you produce or trade ''


Expended "trade" goods go into the discard pile to the right of the deck and replacement cards are placed in the freed spots.  Basic goods returned to the stacks at the bottom of the board.
Expended Basic Goods returned to their columns for immediate reuse.
 
Expended Trade Goods go into the discard pile to the right of their deck.
 
When a column of Trade Goods is depleted, replacement cards are drawn until there are again five distinct cards, shuffling the discard pile as needed.


After your turn, it proceeds to the next player.
After your turn, it proceeds to the next player.
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=== Trading ===
=== Trading ===


Each good has a value in the bottom center-right, this is its trade value/cost. This value (and any other cards) may be used to purchase at any trade value. ''Any items to the left also indicate what items can be consumed to "produce" the good in which case the '''Produce''' action should be taken.''
Each good has a value in the upper left, which is its trade value (which is always equal to it purchase price, in the lower center-right). This value (combined with any other cards) may be used to purchase any other available card(s). Either the number of cards you discard or gain must be 1.


=== Producing ===
=== Producing ===


A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or sometimes goods). ''the right of the deck indicates discarded cards, and while the discard may be checked you may not produce an item that is there''
A good may be produced if it is in one of the five columns on the left side of the board by revealing or expending the appropriate good(s).
Optionally you may always produce for a single (basic good) available on the bottom  row - this is inefficient but sometimes necessary
 
''If you have multiple choices to produce, you can only select one to produce per turn, however some buildings allow you to do additional actions''
The piles to the right of the decks show cards that have been previously expended.  These cards may be examined at any time, but may not produced.
 
Note that basic goods do not have a cost, so you may always produce one basic good (among those available on the bottom row). This is inefficient but sometimes necessary.
 
If you have multiple choices of what to produce, you can only select one per turn.  However buildings allow you to perform additional conversions.


=== Buildings ===
=== Buildings ===


Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the '''Conversion Chart''' or a trade of one or more specific goods for a given number of '''Influence Points''' (VPs)
Buildings are worth 1-3 '''Influence Points''' (VPs).  Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the '''Conversion Chart''' or a trade of one or more specific goods for a given number of additional Influence Points.
If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.
If the conditions on the top of the card are met you will have the option to play the card once during your turn, either before or after you Trade or Produce.


== The Goods ==
== The Goods ==


=== Basic Goods (The numbers after each good are the quantity available with 4/3/2 players) ===
=== Basic Goods ===
All Basic Goods have trade value 1.
First Level (Beige)
 
All Basic Goods have trade value 1.  The numbers after each good are the quantity available with 4/3/2 players.
;Wood (5/4/3)
;Wood (5/4/3)
:Expend to produce coal
:Expend two (x2) to produce Paling
:Expend two (x2) to produce paling (wood boards)
:Expend to produce Coal
:Expend with grain to produce sheep
:Expend with Grain to produce Sheep
:Expend with clew (yarn) to produce fishing rod
:Expend with Clew to produce Fishing Rod


;Wheat (3/3/2)
;Wheat (3/3/2)
:Expend to produce flour
:Expend to produce Flour
:Expend with clay brick to produce cow
:Expend with Wood to produce Sheep
:Expend with wood to produce sheep
:Expend with Clay to produce Cow


;Clay (3/3/2)
;Clay (3/3/2)
:Expend to produce clay brick
:Expend with Grain to produce Cow
:Expend with grain to produce cow
:Expend to produce Clay Brick


;Stone (3/2/2)
;Stone (3/2/2)
:Expend to produce stone brick (concrete blocks)
:Expend to produce Cut Stone
:Expend to produce fish
:Expend to produce Fish
:Expend with coal to produce beam
:Expend with Coal to produce Beam


;Cotton (2/1/1)
;Cotton (2/1/1)
:Expend to produce clew (yarn)
:Expend to produce Clew


=== Trade Goods ===
=== Second Level Trade Goods (Blue) ===


2nd Level (Blue)
;Paling (wooden boards) (Value 5, Quantity 2)
;Clay brick
:Expend to produce Barrel
;Coal
:Expend to build Fishmonger
:Expend with flour to make bread
:Expend to build Spinning Mill
;Clew (yarn)
:Expend to build Cloth Mill
:Expend to make cloth
:Expend to build Fish Pond
:Expend with wood to make fishing rod
:Expend to build Cattle Ranch
;Cow  
:Expend with Clay Brick and Cut Stone to build Mansion
:Allows you to produce milk
:Expend with Beam and Wall to build Castle
:Expend to make meat
;Coal (Value 3, Quantity 3)
;Fish
:Expend with Stone to produce Beam
;Flour
:Expend with Flour to produce Bread
:Expend with coal to make bread
:Expend to build Butcher Shop
;Milk
:Expend to build Clay Brick Factory
;Paling (wooden boards)
:Expend with Clay Brick to build Brewery
;Sheep
;Flour (Value 3, Quantity 2)
:Allows you to produce clew (yarn)
:Expend with Coal to produce Bread
:Expend to make meat
:Expend to build Masonry
;Stone Brick (concrete blocks)
;Sheep (Value 5, Quantity 2)
:Expend with wood to make fishing rod
:Reveal to produce Clew
:Expend to produce Steak
;Cow (Value 5, Quantity 2)
:Reveal to produce Milk
:Expend to produce Steak
;Clay Brick (Value 3, Quantity 3)
:Expend to build Bakery
:Expend to build Foundry
:Expend to build Water Mill
:Expend to build Sheep Ranch
:Expend to build Milk Shop
:Expend to build Quarry
:Expend with Coal to build Brewery
:Expend with Stone Brick to build Bread Store
:Expend with Paling and Stone Brick to build Mansion
;Cut Stone (Value 3, Quantity 2)
:Expend with Clay to produce Wall
:Expend to build Sawmill
:Expend to build Barrel Factory
:Expend to build Leather Factory
:Expend to build Charcoal Hut
:Expend to build Dairy
:Expend with Clay Brick to build Bread Store
:Expend with Paling and Clay Brick to build Mansion
;Fish (Value 5, Quantity 1)
:Expend to build Specialty Shop
;Clew (yarn) (Value 3, Quantity 2)
:Expend with Wood to produce Fishing Rod
:Expend to produce Cloth


3rd Level (Purple)
=== Third Level Trade Goods (Purple) ===
;Barrel
;Beam
;Bread
;Cloth
;Fishing rod
:Allows you to produce fish
;Leather
;Wall


All third level trade goods are unique (have quantity 1)
;Barrel (Value 8)
;Beam (Value 8)
:Expend with Paling and Wall to build Castle
:Expend to build Deli
:Expend to build Shoe Store
;Bread (Value 11)
;Steak (Value 8)
;Leather (sometimes called Fabric) (Value 8)
;Milk (Value 4)
;Wall (Value 8)
:Expend to build Tailor
:Expend to build Restaurant
:Expend to build Cheese Store
:Expend with Paling and Beam to build Castle
;Fishing Rod (Value 8)
:Reveal to produce Fish
;Cloth (Value 6)
:Expend to build Hardware Store


== The Buildings ==
== The Buildings ==
Once you have a building a process will be "automated" for you, provided you have the necessary good(s) and the good is available on your turn. The buildings automation may only be done once during your turn.  
Once you have a building a process will be "automated" for you, provided that you have the necessary input good(s) and that the output good is available.
A building is "produced" by expending the good(s) listed at the bottom right in lieu of trading for its "cost".
The building may activated only once during your turn.  
A building can be produced by expending the good(s) listed at the bottom right in lieu of trading for its "cost".
 
=== Worth 1VP ===
 
;Butcher Shop (Expend Coal or trade in 6)
:Allows you to expend Sheep to produce Steak
:Allows you to expend Cow to produce Steak
;Brick Factory (Expend Coal or trade in 6)
:Allows you to expend Clay to produce Clay Brick
;Bakery (Expend Clay Brick or trade in 6)
:Allows you to expend Coal and Flour to produce Bread
;Foundry (Expend Clay Brick or trade in 6)
:Allows you to expend Coal and Cut Stone to produce Beam
;Water Mill (Expend Clay Brick or trade in 6)
:Allows you to expend Grain to produce Flour
;Sheep Ranch (Expend Clay Brick or trade in 6)
:Allows you to expend Wheat and Wood to produce Sheep
;Barrel Factory (Expend Cut Stone or trade in 6)
:Allows you to expend Paling to produce Barrel
;Leather Factory (Expend Cut Stone or trade in 6)
:Allows you to expend Cow to produce Leather
;Milk Shop (Expend Clay Brick or trade in 6)
:Allows you to expend Milk to gain 1VP
;Charcoal Hut (Expend Cut Stone or trade in 6)
:Allows you to expend Wood to produce Coal
;Quarry (Expend Clay Brick or trade in 6)
:Allows you to expend Stone to produce Cut Stone.
;Sawmill (Expend Cut Stone or trade in 6)
:Allows you to expend 2x Wood to produce Paling
;Dairy (Expend Cut Stone or trade in 6)
:Allows you to reveal Cow to produce Milk
;Masonry (Expend Flour or trade in 6)
:Allows you to expend Cut Stone and Clay to produce Wall
 
;Fishmonger (Expend Paling or trade in 8)
:Allows you to expend Fish to gain 1VP
;Specialty Shop (Expend Fish or trade in 8)
:Allows you to trade in a level 3 good
;Spinning Mill (Expend Paling or trade in 8)
:Allows you to reveal Sheep or expend Cotton to produce Clew
;Textile Mill (Expend Paling or trade in 8)
:Allows you to expend Clew to produce Cloth
;Fish Pond (Expend Paling or trade in 8)
:Allows you to reveal Fishing Rod or expend Stone to produce Fish
;Cattle Range (Expend Paling or trade in 8)
:Allows you to expend Clay and Wheat to produce Cow
 
;Hardware Store (Expend Cloth or trade in 10)
:Allows you to expend Leather to gain 2VP
:Allows you to expend Beam to gain 2VP


=== Cost 6 (1 VP) ===
=== Worth 2VP ===
;Dairy
:If you have a cow you may produce a milk.  ''Produce stone brick to make a dairy.''
;Mill
:If you have a grain then you may produce a flour.  ''Produce clay brick to make a mill.''
;Quarry
:If you have a stone then you may produce a stone brick.  ''Produce clay brick to make a quarry.''


;Brewery (Expend Clay Brick and Coal or trade in 11)
:Allows you to expend Barrel and Wheat to gain 2VP
;Bread Store (Expend Clay Brick and Cut Stone or trade in 11)
:Allows you to expend Bread to gain 2VP
;Deli (Expend Beam or trade in 12)
:Allows you to expend Steak to gain 2VP
;Shoe Store (Expend Beam or trade in 12)
:Allows you to expend Leather and Clew to gain 3VP
;Tailor (Expend Wall or trade in 12)
:Allows you to expend Cloth and Clew to gain 2VP
;Restaurant (Expend Wall or trade in 12)
:Allows you to expend Steak and Bread to gain 4VP
;Cheese Store (Expend Wall or trade in 12)
:Allows you to expend Barrel and Milk to gain 3VP


=== Cost 8 ===
=== Worth 3VP ===


=== Cost 12 ===
;Mansion (Expend Paling, Clay Brick, and Cut Stone or trade in 18)
:Has no effect


=== Worth 5VP ===


;Castle (Expend Paling, Bean, and Wall or trade in 30)
:Has no effect


== Anatomy of Card ==  
== Anatomy of Card ==  
* Upper left, suit/level and value of card
* Bottom center - the cost of the card
* Bottom leftmost - what may be expended to gain the card if part of the same box (multiple must be used)
** Each board represents one method of obtaining the card
* Bottom, mostly Center - value of card for purposes of trading
** If an icon includes the card outline, it is merely revealed, otherwise it is expended
* Bottom right (small) - total cards in deck
** If there are two icons, both must be paid
* Bottom ''(Buildings Only)'' - "Automated" Action which may be performed once a turn, if available
** The right-most icon is the purchase price, which is paid by expending goods (or gold, on the first turn of the game)
* Bottom right (small) - total copies of card in the deck
* Upper left ''(Goods Only)'' -- small icon and trade-in value of card
* Top ''(Buildings Only)'' - "Automated" Action which may be performed once a turn, if the inputs are owned and the output is available

Revision as of 17:35, 29 May 2022

Object of the Game

Be the first to score ten (10+) or more Influence Points (VPs) by producing buildings and also using your buildings to produce more VPs.

First Turn

On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.

Game-play

On your turn you must choose to either Produce or Trade You have a set hand limit of seven (7) goods.

  • Produce a single basic good (wood, wheat, clay, stone, or cotton)
  • Produce a single trade good by revealing or expending one or more other goods (as shown below and in the Conversion Chart in the lower right of the game board)
  • Trade a number of goods for other goods / buildings of equal (or lesser) cost
  • Additionally, each building you own may perform its action once per turn - before or after you produce or trade

Expended Basic Goods returned to their columns for immediate reuse.

Expended Trade Goods go into the discard pile to the right of their deck.

When a column of Trade Goods is depleted, replacement cards are drawn until there are again five distinct cards, shuffling the discard pile as needed.

After your turn, it proceeds to the next player.

This repeats until the winning condition are met. A player has ten (10+) or more victory points.

Trading

Each good has a value in the upper left, which is its trade value (which is always equal to it purchase price, in the lower center-right). This value (combined with any other cards) may be used to purchase any other available card(s). Either the number of cards you discard or gain must be 1.

Producing

A good may be produced if it is in one of the five columns on the left side of the board by revealing or expending the appropriate good(s).

The piles to the right of the decks show cards that have been previously expended. These cards may be examined at any time, but may not produced.

Note that basic goods do not have a cost, so you may always produce one basic good (among those available on the bottom row). This is inefficient but sometimes necessary.

If you have multiple choices of what to produce, you can only select one per turn. However buildings allow you to perform additional conversions.

Buildings

Buildings are worth 1-3 Influence Points (VPs). Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the Conversion Chart or a trade of one or more specific goods for a given number of additional Influence Points. If the conditions on the top of the card are met you will have the option to play the card once during your turn, either before or after you Trade or Produce.

The Goods

Basic Goods

First Level (Beige)

All Basic Goods have trade value 1. The numbers after each good are the quantity available with 4/3/2 players.

Wood (5/4/3)
Expend two (x2) to produce Paling
Expend to produce Coal
Expend with Grain to produce Sheep
Expend with Clew to produce Fishing Rod
Wheat (3/3/2)
Expend to produce Flour
Expend with Wood to produce Sheep
Expend with Clay to produce Cow
Clay (3/3/2)
Expend with Grain to produce Cow
Expend to produce Clay Brick
Stone (3/2/2)
Expend to produce Cut Stone
Expend to produce Fish
Expend with Coal to produce Beam
Cotton (2/1/1)
Expend to produce Clew

Second Level Trade Goods (Blue)

Paling (wooden boards) (Value 5, Quantity 2)
Expend to produce Barrel
Expend to build Fishmonger
Expend to build Spinning Mill
Expend to build Cloth Mill
Expend to build Fish Pond
Expend to build Cattle Ranch
Expend with Clay Brick and Cut Stone to build Mansion
Expend with Beam and Wall to build Castle
Coal (Value 3, Quantity 3)
Expend with Stone to produce Beam
Expend with Flour to produce Bread
Expend to build Butcher Shop
Expend to build Clay Brick Factory
Expend with Clay Brick to build Brewery
Flour (Value 3, Quantity 2)
Expend with Coal to produce Bread
Expend to build Masonry
Sheep (Value 5, Quantity 2)
Reveal to produce Clew
Expend to produce Steak
Cow (Value 5, Quantity 2)
Reveal to produce Milk
Expend to produce Steak
Clay Brick (Value 3, Quantity 3)
Expend to build Bakery
Expend to build Foundry
Expend to build Water Mill
Expend to build Sheep Ranch
Expend to build Milk Shop
Expend to build Quarry
Expend with Coal to build Brewery
Expend with Stone Brick to build Bread Store
Expend with Paling and Stone Brick to build Mansion
Cut Stone (Value 3, Quantity 2)
Expend with Clay to produce Wall
Expend to build Sawmill
Expend to build Barrel Factory
Expend to build Leather Factory
Expend to build Charcoal Hut
Expend to build Dairy
Expend with Clay Brick to build Bread Store
Expend with Paling and Clay Brick to build Mansion
Fish (Value 5, Quantity 1)
Expend to build Specialty Shop
Clew (yarn) (Value 3, Quantity 2)
Expend with Wood to produce Fishing Rod
Expend to produce Cloth

Third Level Trade Goods (Purple)

All third level trade goods are unique (have quantity 1)

Barrel (Value 8)
Beam (Value 8)
Expend with Paling and Wall to build Castle
Expend to build Deli
Expend to build Shoe Store
Bread (Value 11)
Steak (Value 8)
Leather (sometimes called Fabric) (Value 8)
Milk (Value 4)
Wall (Value 8)
Expend to build Tailor
Expend to build Restaurant
Expend to build Cheese Store
Expend with Paling and Beam to build Castle
Fishing Rod (Value 8)
Reveal to produce Fish
Cloth (Value 6)
Expend to build Hardware Store

The Buildings

Once you have a building a process will be "automated" for you, provided that you have the necessary input good(s) and that the output good is available. The building may activated only once during your turn. A building can be produced by expending the good(s) listed at the bottom right in lieu of trading for its "cost".

Worth 1VP

Butcher Shop (Expend Coal or trade in 6)
Allows you to expend Sheep to produce Steak
Allows you to expend Cow to produce Steak
Brick Factory (Expend Coal or trade in 6)
Allows you to expend Clay to produce Clay Brick
Bakery (Expend Clay Brick or trade in 6)
Allows you to expend Coal and Flour to produce Bread
Foundry (Expend Clay Brick or trade in 6)
Allows you to expend Coal and Cut Stone to produce Beam
Water Mill (Expend Clay Brick or trade in 6)
Allows you to expend Grain to produce Flour
Sheep Ranch (Expend Clay Brick or trade in 6)
Allows you to expend Wheat and Wood to produce Sheep
Barrel Factory (Expend Cut Stone or trade in 6)
Allows you to expend Paling to produce Barrel
Leather Factory (Expend Cut Stone or trade in 6)
Allows you to expend Cow to produce Leather
Milk Shop (Expend Clay Brick or trade in 6)
Allows you to expend Milk to gain 1VP
Charcoal Hut (Expend Cut Stone or trade in 6)
Allows you to expend Wood to produce Coal
Quarry (Expend Clay Brick or trade in 6)
Allows you to expend Stone to produce Cut Stone.
Sawmill (Expend Cut Stone or trade in 6)
Allows you to expend 2x Wood to produce Paling
Dairy (Expend Cut Stone or trade in 6)
Allows you to reveal Cow to produce Milk
Masonry (Expend Flour or trade in 6)
Allows you to expend Cut Stone and Clay to produce Wall
Fishmonger (Expend Paling or trade in 8)
Allows you to expend Fish to gain 1VP
Specialty Shop (Expend Fish or trade in 8)
Allows you to trade in a level 3 good
Spinning Mill (Expend Paling or trade in 8)
Allows you to reveal Sheep or expend Cotton to produce Clew
Textile Mill (Expend Paling or trade in 8)
Allows you to expend Clew to produce Cloth
Fish Pond (Expend Paling or trade in 8)
Allows you to reveal Fishing Rod or expend Stone to produce Fish
Cattle Range (Expend Paling or trade in 8)
Allows you to expend Clay and Wheat to produce Cow
Hardware Store (Expend Cloth or trade in 10)
Allows you to expend Leather to gain 2VP
Allows you to expend Beam to gain 2VP

Worth 2VP

Brewery (Expend Clay Brick and Coal or trade in 11)
Allows you to expend Barrel and Wheat to gain 2VP
Bread Store (Expend Clay Brick and Cut Stone or trade in 11)
Allows you to expend Bread to gain 2VP
Deli (Expend Beam or trade in 12)
Allows you to expend Steak to gain 2VP
Shoe Store (Expend Beam or trade in 12)
Allows you to expend Leather and Clew to gain 3VP
Tailor (Expend Wall or trade in 12)
Allows you to expend Cloth and Clew to gain 2VP
Restaurant (Expend Wall or trade in 12)
Allows you to expend Steak and Bread to gain 4VP
Cheese Store (Expend Wall or trade in 12)
Allows you to expend Barrel and Milk to gain 3VP

Worth 3VP

Mansion (Expend Paling, Clay Brick, and Cut Stone or trade in 18)
Has no effect

Worth 5VP

Castle (Expend Paling, Bean, and Wall or trade in 30)
Has no effect

Anatomy of Card

  • Bottom center - the cost of the card
    • Each board represents one method of obtaining the card
    • If an icon includes the card outline, it is merely revealed, otherwise it is expended
    • If there are two icons, both must be paid
    • The right-most icon is the purchase price, which is paid by expending goods (or gold, on the first turn of the game)
  • Bottom right (small) - total copies of card in the deck
  • Upper left (Goods Only) -- small icon and trade-in value of card
  • Top (Buildings Only) - "Automated" Action which may be performed once a turn, if the inputs are owned and the output is available