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Cards played as farm extension can increase your hand size, extra delivery limit, income, or pig limit. (See Delivering Goods for more info on the extra delivery limit)
Cards played as farm extension can increase your hand size, extra delivery limit, income, or pig limit. (See Delivering Goods for more info on the extra delivery limit)


To play your first farm extension, you first need to pay 1 resource -- either a good, a coin, or a victory point. The next extension costs 2 unique resources, the third costs 3, and so on.
To play your first farm extension, you first need to pay 1 resource -- either a good, a coin, or a victory point. The next extension costs 2 unique resources, the third costs 3, and so on. Then tuck it on the right side of the board, so only the right side is showing.


====Getting Income====
====Getting Income====
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====Producing on your fields====
====Producing on your fields====
After taking any income, any fields you have will produce. Each card played as a field will fill its slot when your farm produces, but only if the slot is empty. Goods on fields can't be stored anywhere to make room for new goods.
After taking any income, any fields you have will produce. Each card played as a field will fill its slot when your farm produces, but only if the slot is empty. Goods on fields can't be stored anywhere to make room for new goods.
===Playing a card as a helper===
The middle and bottom of each card shows a special ability you can use once in play. Most helpers can only be used once per round, as shown by the 1x at the bottom. For details on common terms helper cards use, see Terminology below.
To play a card as a helper, tuck it at the bottom of the farm, so only the helper text is showing. To use a helper, see Anytime Action below.
===Playing a card as a market barrow===
Market Barrows are special orders you can deliver to. The order is the two to four goods in the top row at the top of the card. For more information, see Market Barrows below.
To play a card as a market barrow, tuck it at the top of the farm, so only the top two rows are showing.

Revision as of 02:33, 3 May 2020

In La Granja, players earn points by getting goods and delivering them to central buildings, or their own personal orders. The game is played over 6 rounds as players try to use their cards effectively, as every card can be played four different ways!

The game revolves around doing 3 main things:

  1. Gathering goods for your personal farm
  2. Delivering resources to central buildings (craft buildings) or your own personal orders (market barrows)
  3. Getting abilities and improvements for creating/delivering

Gathering goods

There are several ways to gather goods during the game. Ultimately, you'll want to gather goods that correspond to a particular set, as that's the main way to get victory points. See Craft Buildings and Market Barrows below for more information on the sets.

The first phase of each round is the farm phase, where your farm produces. You'll start each round by playing a card (or two cards for the first round) to one of 4 places.

Playing a card as a farm extension

Cards played as farm extension can increase your hand size, extra delivery limit, income, or pig limit. (See Delivering Goods for more info on the extra delivery limit)

To play your first farm extension, you first need to pay 1 resource -- either a good, a coin, or a victory point. The next extension costs 2 unique resources, the third costs 3, and so on. Then tuck it on the right side of the board, so only the right side is showing.

Getting Income

After you've played your cards, you can get income, depending on how many blue coins you have on the extensions.

Playing a card as a field

To play a card as a field, tuck it under the left side of your personal farm board, so only the left side of the card is showing.

Producing on your fields

After taking any income, any fields you have will produce. Each card played as a field will fill its slot when your farm produces, but only if the slot is empty. Goods on fields can't be stored anywhere to make room for new goods.

Playing a card as a helper

The middle and bottom of each card shows a special ability you can use once in play. Most helpers can only be used once per round, as shown by the 1x at the bottom. For details on common terms helper cards use, see Terminology below.

To play a card as a helper, tuck it at the bottom of the farm, so only the helper text is showing. To use a helper, see Anytime Action below.

Playing a card as a market barrow

Market Barrows are special orders you can deliver to. The order is the two to four goods in the top row at the top of the card. For more information, see Market Barrows below.

To play a card as a market barrow, tuck it at the top of the farm, so only the top two rows are showing.