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Gamehelpladyandthetiger: Difference between revisions

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--Tom Lang
--Tom Lang


== Objective ==
==Doors==
 
* At the start of each round, shuffle the 4 door cards together and deal 1 to each player. Each player look at their card.
To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.
* One player is the collector, the other player is the guesser. The collector goes first.
 
* On the collector's turn, take 1 card from the 4 displays and place it face up. Refill immediately.
=== Setup ===
* Then if you have a set with all 4 cards matching the same trait of your identity, reveal your identity and earn 6 gems. The round ends.
 
* On the guesser's turn, discard a card from the display and refill immediately. Then you may guess the collector's identity (1-2 traits).
One player is the Collector, the other player is the Guesser.
* If the guess is correct, the guesser earns 1 gem with 1 trait or 5 gems with 2 traits. Else, the collector earns 4 gems. The round ends.
 
* The guesser also earns 2 gems for having a set with the collector's cards and 3 points if the deck is depleted. The round ends.
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.
* The wild colour card counts as both colours and the wild role card counts as both roles.
 
* The first player with 10 gems wins.
The Collector goes first.
 
=== Collector ===
 
Choose one card.
 
If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.
 
(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)
 
=== Guesser ===
 
Discard one card from the display.
 
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.
 
'''Guessing'''
 
You may guess Color ''or'' Role ''or'' both,
 
* Guess Color '''or''' Role: 1 gem
* Guess Color '''and''' Role: 5 gems
* Guess incorrectly: Collector scores 4 gems
 
'''Match a set'''
 
You may match a set from the '''Collector's''' cards. If the Collector has a set of four cards matching either your Color '''or''' your Role, you may reveal your identity and score 2 gems.
 
(''Example'': You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)
 
'''Pass'''
 
Play passes to the Collector.
 
If the Deck runs out, the Guesser scores 3 gems.
 
=== Contest end ===
 
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.
 
The first player to score 10 gems wins!

Revision as of 08:30, 21 September 2021

He was safe in his choice, for he knew
that the lady was in number two.
When he burst through her door,
he found out by the roar,
that tigers can be ladies too.

--Tom Lang

Doors

  • At the start of each round, shuffle the 4 door cards together and deal 1 to each player. Each player look at their card.
  • One player is the collector, the other player is the guesser. The collector goes first.
  • On the collector's turn, take 1 card from the 4 displays and place it face up. Refill immediately.
  • Then if you have a set with all 4 cards matching the same trait of your identity, reveal your identity and earn 6 gems. The round ends.
  • On the guesser's turn, discard a card from the display and refill immediately. Then you may guess the collector's identity (1-2 traits).
  • If the guess is correct, the guesser earns 1 gem with 1 trait or 5 gems with 2 traits. Else, the collector earns 4 gems. The round ends.
  • The guesser also earns 2 gems for having a set with the collector's cards and 3 points if the deck is depleted. The round ends.
  • The wild colour card counts as both colours and the wild role card counts as both roles.
  • The first player with 10 gems wins.