This is a documentation for Board Game Arena: play board games online !

# Difference between revisions of "Gamehelpladyandthetiger"

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''He was safe in his choice, for he knew''<br/> | ''He was safe in his choice, for he knew''<br/> | ||

''that the lady was in number two.''<br/> | ''that the lady was in number two.''<br/> | ||

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--Tom Lang | --Tom Lang | ||

− | + | == Objective == | |

To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity. | To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity. | ||

− | == | + | == Setup == |

One player is the Collector, the other player is the Guesser. | One player is the Collector, the other player is the Guesser. | ||

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The Collector goes first. | The Collector goes first. | ||

− | == | + | == Collector == |

Choose one card. | Choose one card. | ||

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(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.) | (''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.) | ||

− | == | + | == Guesser == |

Discard one card from the display. | Discard one card from the display. | ||

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If the Deck runs out, the Guesser scores 3 gems. | If the Deck runs out, the Guesser scores 3 gems. | ||

− | == Contest | + | == Contest end == |

Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity. | Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity. | ||

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The first player to score 10 gems wins! | The first player to score 10 gems wins! |

## Revision as of 12:43, 6 July 2021

*He was safe in his choice, for he knew*

*that the lady was in number two.*

*When he burst through her door,*

*he found out by the roar,*

*that tigers can be ladies too.*

--Tom Lang

## Contents

## Objective

To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.

## Setup

One player is the Collector, the other player is the Guesser.

Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.

The Collector goes first.

## Collector

Choose one card.

If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.

(*Example*: If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)

## Guesser

Discard one card from the display.

You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.

**Guessing**

You may guess Color *or* Role *or* both,

- Guess Color
**or**Role: 1 gem - Guess Color
**and**Role: 5 gems - Guess incorrectly: Collector scores 4 gems

**Match a set**

You may match a set from the **Collector's** cards. If the Collector has a set of four cards matching either your Color **or** your Role, you may reveal your identity and score 2 gems.

(*Example*: You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)

**Pass**

Play passes to the Collector.

If the Deck runs out, the Guesser scores 3 gems.

## Contest end

Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.

The first player to score 10 gems wins!