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==Summary==
— Tom Lang
Lady and the Tiger is a collection of five different games with similar contents.


==Doors==
== DOORS ==
* At the start of each round, shuffle the 4 door cards together and deal 1 to each player. Each player looks at their card which contains two traits: color (red or blue) and role (lady or tiger).


<br/>
''He was safe in his choice, for he knew''<br/>
* One player is the collector, the other player is the guesser. The collector goes first.
''that the lady was in number two.''<br/>
''When he burst through her door,''<br/>
''he found out by the roar,''<br/>
''that tigers can be ladies too.''


<br/>
--Tom Lang
* On the collector's turn, take 1 card from the 4 displayed and place it face up in front of you. The display will refill to 4 face up cards immediately.


<br/>
=== Objective ===
* If after collecting a card from those displayed you have a set of 4 cards with a matching trait that is shared with one of your identity traits, reveal your identity and earn 6 gems. The round ends.


<br/>
To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.
* On the guesser's turn, discard a card from the display and refill immediately. Then you may guess one of the traits of the collector's identity (color or role) or you may try to guess both of the collector's identity traits (color and role).


<br/>
=== SETUP ===
* The guesser earns 1 gem if they correctly guess 1 trait, but they receive 5 gems if they correctly guess both traits. Be wise in your guess because if you are incorrect, the collector earns 4 gems.


<br/>
One player is the Collector, the other player is the Guesser.
* The round ends after a guess has been completed, but a guesser may also earn 2 gems for having discarded a set with the collector's cards. The round ends and the guesser receives 3 points if the deck is depleted before the collector can collect a set of 4 cards matching one of their traits.


<br/>
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.
* The wild color card counts as both colors and the wild role card counts as both roles.


<br/>
The Collector goes first.
* The first player with 10 gems wins.
 
=== COLLECTOR ===
 
Choose one card.
 
If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.
 
(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)
 
=== GUESSER ===
 
Discard one card from the display.
 
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.
 
'''Guessing'''
 
You may guess Color ''or'' Role ''or'' both,
 
* Guess Color '''or''' Role: 1 gem
* Guess Color '''and''' Role: 5 gems
* Guess incorrectly: Collector scores 4 gems
 
'''Match a set'''
 
You may match a set from the '''Collector's''' cards. If the Collector has a set of four cards matching either your Color '''or''' your Role, you may reveal your identity and score 2 gems.
 
(''Example'': You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)
 
'''Pass'''
 
Play passes to the Collector.
 
If the Deck runs out, the Guesser scores 3 gems.
 
== Contest End ===
 
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.
 
== Game End ==
 
The first player to score 10 gems wins!

Revision as of 18:38, 22 October 2021

— Tom Lang

DOORS

He was safe in his choice, for he knew
that the lady was in number two.
When he burst through her door,
he found out by the roar,
that tigers can be ladies too.

--Tom Lang

Objective

To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.

SETUP

One player is the Collector, the other player is the Guesser.

Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.

The Collector goes first.

COLLECTOR

Choose one card.

If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.

(Example: If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)

GUESSER

Discard one card from the display.

You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.

Guessing

You may guess Color or Role or both,

  • Guess Color or Role: 1 gem
  • Guess Color and Role: 5 gems
  • Guess incorrectly: Collector scores 4 gems

Match a set

You may match a set from the Collector's cards. If the Collector has a set of four cards matching either your Color or your Role, you may reveal your identity and score 2 gems.

(Example: You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)

Pass

Play passes to the Collector.

If the Deck runs out, the Guesser scores 3 gems.

Contest End =

Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.

Game End

The first player to score 10 gems wins!