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Gamehelpladyandthetiger: Difference between revisions

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One player is the Collector, the other player is the Guesser.
One player is the Collector, the other player is the Guesser.


Each player is secretly dealt one of 4 Role Cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.


The Collector goes first.
The Collector goes first.


==== COLLECTOR ====
=== COLLECTOR ===


Choose one card.
Choose one card.
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(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)
(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)


==== GUESSER ====
=== GUESSER ===


Discard 1 card.
Discard one card from the display.


Optionally, BEFORE or AFTER discarding a card, guess the Collector's identity and/or score a set from the Collector's cards.
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.


Guess Color OR Role: 1 gem
'''Guessing'''
Guess Color AND Role: 5 gems
 
You may guess Color ''or'' Role ''or'' both,
 
Guess Color '''or''' Role: 1 gem
Guess Color '''and''' Role: 5 gems
Guess incorrectly: Collector scores 4 gems
Guess incorrectly: Collector scores 4 gems


Score a set (4 cards matching your color OR Role): 2 gems
'''Match a set'''
 
You may match a set from the '''Collector's''' cards. If the Collector has a set of four cards matching either your Color '''or''' your Role, you may reveal your identity and score 2 gems.
 
(''Example'': You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)
 
'''Pass'''
 
Play passes to the Collector.
 
If the Deck runs out, the Guesser scores 3 gems.
 
== Contest End ===
 
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.


Deck runs out: Guesser scores 3 gems
== Game End ==


First player to score 10 gems wins.
The first player to score 10 gems wins!

Revision as of 20:01, 5 July 2021

— Tom Lang

DOORS

He was safe in his choice, for he knew that the lady was in number two. When he burst through her door, he found out by the roar, that tigers can be ladies too.

Objective

To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.

SETUP

One player is the Collector, the other player is the Guesser.

Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.

The Collector goes first.

COLLECTOR

Choose one card.

If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.

(Example: If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)

GUESSER

Discard one card from the display.

You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.

Guessing

You may guess Color or Role or both,

Guess Color or Role: 1 gem Guess Color and Role: 5 gems Guess incorrectly: Collector scores 4 gems

Match a set

You may match a set from the Collector's cards. If the Collector has a set of four cards matching either your Color or your Role, you may reveal your identity and score 2 gems.

(Example: You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)

Pass

Play passes to the Collector.

If the Deck runs out, the Guesser scores 3 gems.

Contest End =

Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.

Game End

The first player to score 10 gems wins!