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PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.


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Revision as of 03:19, 21 January 2015

THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.

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PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.

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GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.

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