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= Overview =
Flow of the game:
# Gather resources
# Craft items to turn resources into gold (and treasure cards with some special abilities)
# Use gold to build rooms and hire specialists, which give you special abilities and VP (blue symbols)
= Actions =
= Actions =


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If you choose Expand, you can build a room, hire a specialist, or do both (in either order). This costs gold.
If you choose Expand, you can build a room, hire a specialist, or do both (in either order). This costs gold.
== At any time: use/sell treasure ==
Treasures with a gold in the lower-right can be sold.


=== Building a Room ===
=== Building a Room ===
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If you pay full price for a specialist, place a 1 gold discount on all specialists to the right. If the cost drops to 0 gold, discard them.
If you pay full price for a specialist, place a 1 gold discount on all specialists to the right. If the cost drops to 0 gold, discard them.
= Game End =
The game ends when the Offering to the Council card is drawn. Every player takes one more turn, during which they can take an action or place (one of their two) sigils on the council card, which will score VP for remaining gold and resources.


= More =
= More =

Revision as of 06:25, 26 April 2020

Overview

Flow of the game:

  1. Gather resources
  2. Craft items to turn resources into gold (and treasure cards with some special abilities)
  3. Use gold to build rooms and hire specialists, which give you special abilities and VP (blue symbols)

Actions

Gather

You can gather 3 of the same or 2 different resources. You can't gather gems or magic potions unless you have the Gem Workshop or Magic Arcaenum.

Craft

You can craft one or both items on a quest, but crafting only one will tie up one of your (only two) guild sigils, until the quest is finished.

Treasure cards are distributed after a quest is complete (all items are crafted), and the first person to craft for that quest will collect it next to their board.

Expand

If you choose Expand, you can build a room, hire a specialist, or do both (in either order). This costs gold.

At any time: use/sell treasure

Treasures with a gold in the lower-right can be sold.


Building a Room

Chambers are double-sided. Room and chambers bust be placed touching your build. If the room covers a bonus, you gain that bonus.

You can't have 2 of the same room.

2 player only: One player cannot build both the Gem Workshop and the Magic Arcaenum.

Hiring a Specialist

Place the specialist in one of the four slots above your guild. Once you have 4 specialists, you can't hire any more specialists (without a bonus ability).

If you pay full price for a specialist, place a 1 gold discount on all specialists to the right. If the cost drops to 0 gold, discard them.

Game End

The game ends when the Offering to the Council card is drawn. Every player takes one more turn, during which they can take an action or place (one of their two) sigils on the council card, which will score VP for remaining gold and resources.

More

Resource Types

  • White: Cloth
  • Red: Leather
  • Blue: Metal/Iron
  • Brown: Wood
  • Purple: Magic potion
  • Green: Gem

You can't gather gems or magic potions unless you have the Gem Workshop or Magic Arcaenum.

Kinds of Treasure

  • Blue Treasures: Extra resources, Contracts, Spoiling Potion, Ancient Breastplate, Ancient Helm
  • Red Treasures: Charms, Lucky Potion, Ancient Sword, Ancient Boots
  • Yellow Treasures: Extra coins, Fortune Potion, Ancient Gauntlets, Ancient Shield