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The game starts with four random playing boards (called '''Sectors''') and three random scoring cards.
The game starts with four random playing boards (called '''Sectors''') and three random scoring cards.


Each board/sector is comprised of 100 hexes in a unique combination of '''Terrain''' spaces, '''Castle''' hexes and '''Location''' hexes.
Each of the four sectors/boards is comprised of 100 hexes in a unique combination of '''Terrain''' spaces, '''Castle''' hexes and '''Location''' hexes.


Each player starts with forty settlements (houses) in their supply and is dealt one one '''Terrain Card''' from the Terrain Deck.
Each player starts with forty settlements (houses) in their supply and is dealt one one '''Terrain Card''' from the Terrain Deck.
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[[File:Terrain01a.jpg]]
[[File:Terrain01a.jpg]]


There are two terrain types that '''do not''' allow settlements to be built: Mountains and Water.
There are two terrain types that '''do not''' allow settlements to be built: Water and Mountains.


[[File:Terrain01b.jpeg]]
[[File:Terrain01b.jpeg]]
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=== Location spaces ===
=== Location spaces ===


Each sector board will contain one or two '''Castles'''. Placing a settlement next to a Castle will score you victory points at the end of the game.
Each sector/board will contain one or two '''Castles'''. Placing a settlement next to a Castle hex will score you victory points at the end of the game.


Each sector board will contain one or two '''Locations'''. Placing a settlement next to a Location will earn you a Location Tile which provides an extra action during future turns.
There are eight different sector boards, four of which will be used each game.
 
Each sector/board will contain one or two '''Locations'''. Placing a settlement next to a Location hex will earn you a Location Tile which provides an extra action during future turns.
 
[[File:Terrain01c.jpg]]


=== Scoring cards ===
=== Scoring cards ===
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The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.
The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.


A fourth scoring card is always present allowing players to earn gold by building next to Castles.
A fourth scoring card ('''Castle''') is present in ''every'' game and allowing players to earn gold by building next to Castles.


== Placing Settlements ==
== Placing Settlements ==
Each turn you must place three settlements (houses) on the terrain type shown on your terrain card, with the following constraint:
Each turn you ''must'' place three of your settlements on the terrain type shown on your terrain card, with the following considerations:


1) If possible you '''must''' build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.
1) If possible you '''must''' build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.


2) Placing a settlement next to a location hex will grant you its corresponding tile that you will be able to activate in every future turn.
2) Placing a settlement next to a Location hex will grant you its corresponding tile that you will be able to activate in every future turn.


'''Note:''' Location tiles are limited in quantity (first come, first take), and you can only earn one tile per specific location hex.
'''Note:''' Location Tiles are limited in quantity.  Two Location Tiles are placed on each Location hex and are claimed in "first come, first take" manner. You can only earn one tile per specific location hex.


== Location Tiles ==
== Location Tiles ==


Location tiles allow you to activate extra actions. Each tile can be used once per turn starting on the turn after you obtain the tile.
Location Tiles allow you to activate extra actions. Each tile's action can be used once per turn starting on the turn ''after'' you obtain the tile.


These extra tile actions can be activated either before or after your mandatory "build three settlements" action but not in the midst of your "build three" action.
These extra actions can be used either before or after your mandatory "build three settlements" action, but not in the midst of your "build three" action.


If, at the end of your turn, you no longer have a settlement next to the location hex which earned you a tile, you forfeit that tile and it is permanently removed from the game.
If, at the end of your turn, you no longer have a settlement next to the location hex which earned you a tile, you forfeit that tile and it is permanently removed from the game.
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** After losing a tile from a location, a player cannot re-obtain the tile from the same location.
** After losing a tile from a location, a player cannot re-obtain the tile from the same location.


== Game end ==
<TABLE border="2" rules="all">
<TR> <TD>'''Location Name''' <TD>'''Image''' <TD>'''Description'''
<TR> <TD>'''Oracle''' <TD>[[File:Location-Tower.jpg]] <TD>Build one settlement on a hex of the same type as your played Terrain Card.
Build adjacent if possible.
<TR> <TD>'''Farm''' <TD>IMAGE <TD>Build one settlement on Grass.
Build adjacent if possible.
<TR> <TD>'''Oasis''' <TD>IMAGE <TD>Build one settlement on a Desert hex.
Build adjacent if possible.
<TR> <TD>'''Tower''' <TD>IMAGE <TD>Build one settlement at the edge on the board.
Build adjacent if possible.
<TR> <TD>'''Tavern''' <TD>IMAGE <TD>Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.
<TR> <TD>'''Barn''' <TD>IMAGE <TD> Move any one of your existing settlements to a hex of the same type as your played Terrain Card.
Build adjacent if possible.
<TR> <TD>'''Harbor''' <TD>IMAGE <TD>Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)
Build adjacent if possible.
<TR> <TD>'''Paddock''' <TD>IMAGE <TD>Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement. The target hex does not have be adjacent to one of your own settlements.
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location at the end of their turn. If they move their last settlement away from such a location (e.g., by using an extra action of Barn, Harbor or Paddock), they must discard this location tile and remove it from the game. After losing a tile from a location, a player cannot re-obtain the tile from the same location.
</TABLE>
 
 
== Game End ==


* The game ends at the end of the round in which one player has built the last settlement from their personal supply.
* The game ends at the end of the round in which one player has built the last settlement from their personal supply.
* Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.
* Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.

Revision as of 22:48, 8 March 2022

For tips on how to play Kingdom Builder, see Tips_KingdomBuilder

Game Layout

The game starts with four random playing boards (called Sectors) and three random scoring cards.

Each of the four sectors/boards is comprised of 100 hexes in a unique combination of Terrain spaces, Castle hexes and Location hexes.

Each player starts with forty settlements (houses) in their supply and is dealt one one Terrain Card from the Terrain Deck.

Terrain spaces

There are five terrain types that allow settlements to be built: Flower, Forrest, Canyon, Desert, and Grass.

Terrain01a.jpg

There are two terrain types that do not allow settlements to be built: Water and Mountains.

Terrain01b.jpeg

Location spaces

Each sector/board will contain one or two Castles. Placing a settlement next to a Castle hex will score you victory points at the end of the game.

There are eight different sector boards, four of which will be used each game.

Each sector/board will contain one or two Locations. Placing a settlement next to a Location hex will earn you a Location Tile which provides an extra action during future turns.

Terrain01c.jpg

Scoring cards

The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.

A fourth scoring card (Castle) is present in every game and allowing players to earn gold by building next to Castles.

Placing Settlements

Each turn you must place three of your settlements on the terrain type shown on your terrain card, with the following considerations:

1) If possible you must build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.

2) Placing a settlement next to a Location hex will grant you its corresponding tile that you will be able to activate in every future turn.

Note: Location Tiles are limited in quantity. Two Location Tiles are placed on each Location hex and are claimed in "first come, first take" manner. You can only earn one tile per specific location hex.

Location Tiles

Location Tiles allow you to activate extra actions. Each tile's action can be used once per turn starting on the turn after you obtain the tile.

These extra actions can be used either before or after your mandatory "build three settlements" action, but not in the midst of your "build three" action.

If, at the end of your turn, you no longer have a settlement next to the location hex which earned you a tile, you forfeit that tile and it is permanently removed from the game.

Oracle

  • Build one settlement on a hex of the same type as your played card.
    • Build adjacent if possible.

Farm

  • Build one settlement on grass.
    • Build adjacent if possible.

Oasis

  • Build one settlement on a desert hex.
    • Build adjacent if possible.

Tower

  • Build one settlement at the edge on the board.
    • Build adjacent if possible.

Tavern

  • Build one settlement at the end of a string of at least 3 of your own settlements.
    • The orientation of the string does not matter.
    • The chosen hex must be suitable for building.

Barn

  • Move any one of your existing settlements to a hex of the same type as your played terrain card.
    • Build adjacent if possible.

Harbor

  • Move any one of your existing settlements to a water hex.
    • Build adjacent if possible.
    • This is the only way to build settlements on water hexes.

Paddock

  • Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex.
    • You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement.
    • The target hex does not have be adjacent to one of your own settlements.
  • The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.
    • If they move their last settlement away from such a location (by using an extra action of Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.
    • After losing a tile from a location, a player cannot re-obtain the tile from the same location.
Location Name Image Description
Oracle Location-Tower.jpg Build one settlement on a hex of the same type as your played Terrain Card.

Build adjacent if possible.

Farm IMAGE Build one settlement on Grass.

Build adjacent if possible.

Oasis IMAGE Build one settlement on a Desert hex.

Build adjacent if possible.

Tower IMAGE Build one settlement at the edge on the board.

Build adjacent if possible.

Tavern IMAGE Build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.
Barn IMAGE Move any one of your existing settlements to a hex of the same type as your played Terrain Card.

Build adjacent if possible.

Harbor IMAGE Move any one of your existing settlements to a water hex. (This is the only way to build settlements on water hexes.)

Build adjacent if possible.

Paddock IMAGE Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex. You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement. The target hex does not have be adjacent to one of your own settlements.

The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location at the end of their turn. If they move their last settlement away from such a location (e.g., by using an extra action of Barn, Harbor or Paddock), they must discard this location tile and remove it from the game. After losing a tile from a location, a player cannot re-obtain the tile from the same location.


Game End

  • The game ends at the end of the round in which one player has built the last settlement from their personal supply.
  • Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.