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[[Category:Card games]]
[[Category:Card games]]
For tips on how to play kingdom builder, see <b>[[Tips_kingdombuilder|Tips_KingdomBuilder]]</b>
For tips on how to play Kingdom Builder, see '''[[Tips_kingdombuilder|Tips_KingdomBuilder]]'''
== Rules overview ==


The game starts with three random scoring cards being dealt.
== Game Layout ==
* These scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.
The game starts with four random playing boards (called '''Sectors''') and three random scoring cards.
* Players can also always earn gold by building next to castles.
* Each turn you must place three settlements on the terrain type shown on your card, with the following constraint:
** if possible you '''must''' build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.
* Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate from next turn on.


== Location actions ==
Each board/sector is comprised of 100 hexes in a unique combination of '''Terrain''' spaces, '''Castle''' hexes and '''Location''' hexes.


These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you:
Each player starts with forty settlements (houses) in their supply and is dealt one one '''Terrain Card''' from the Terrain Deck.
 
=== Terrain spaces ===
 
There are five terrain types that allow settlements to be built: Flower, Forrest, Canyon, Desert, and Grass.
 
[[File:Terrain01a.jpg]]
 
There are two terrain types that '''do not''' allow settlements to be built: Mountains and Water.
 
[[File:Terrain01b.jpeg]]
 
=== Location spaces ===
 
Each sector board will contain one or two '''Castles'''. Placing a settlement next to a Castle will score you victory points at the end of the game.
 
Each sector board will contain one or two '''Locations'''. Placing a settlement next to a Location will earn you a Location Tile which provides an extra action during future turns.
 
=== Scoring cards ===
 
The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.
 
A fourth scoring card is always present allowing players to earn gold by building next to Castles.
 
== Placing Settlements ==
Each turn you must place three settlements (houses) on the terrain type shown on your terrain card, with the following constraint:
 
1) If possible you '''must''' build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.
 
2) Placing a settlement next to a location hex will grant you its corresponding tile that you will be able to activate in every future turn.
 
'''Note:''' Location tiles are limited in quantity (first come, first take), and you can only earn one tile per specific location hex.
 
== Location Tiles ==
 
Location tiles allow you to activate extra actions. Each tile can be used once per turn starting on the turn after you obtain the tile.
 
These extra tile actions can be activated either before or after your mandatory "build three settlements" action but not in the midst of your "build three" action.
 
If, at the end of your turn, you no longer have a settlement next to the location hex which earned you a tile, you forfeit that tile and it is permanently removed from the game.


==== Oracle ====
==== Oracle ====

Revision as of 21:21, 8 March 2022

For tips on how to play Kingdom Builder, see Tips_KingdomBuilder

Game Layout

The game starts with four random playing boards (called Sectors) and three random scoring cards.

Each board/sector is comprised of 100 hexes in a unique combination of Terrain spaces, Castle hexes and Location hexes.

Each player starts with forty settlements (houses) in their supply and is dealt one one Terrain Card from the Terrain Deck.

Terrain spaces

There are five terrain types that allow settlements to be built: Flower, Forrest, Canyon, Desert, and Grass.

Terrain01a.jpg

There are two terrain types that do not allow settlements to be built: Mountains and Water.

Terrain01b.jpeg

Location spaces

Each sector board will contain one or two Castles. Placing a settlement next to a Castle will score you victory points at the end of the game.

Each sector board will contain one or two Locations. Placing a settlement next to a Location will earn you a Location Tile which provides an extra action during future turns.

Scoring cards

The three random scoring cards define how players will earn gold (victory points) in the game, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board, etc.

A fourth scoring card is always present allowing players to earn gold by building next to Castles.

Placing Settlements

Each turn you must place three settlements (houses) on the terrain type shown on your terrain card, with the following constraint:

1) If possible you must build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.

2) Placing a settlement next to a location hex will grant you its corresponding tile that you will be able to activate in every future turn.

Note: Location tiles are limited in quantity (first come, first take), and you can only earn one tile per specific location hex.

Location Tiles

Location tiles allow you to activate extra actions. Each tile can be used once per turn starting on the turn after you obtain the tile.

These extra tile actions can be activated either before or after your mandatory "build three settlements" action but not in the midst of your "build three" action.

If, at the end of your turn, you no longer have a settlement next to the location hex which earned you a tile, you forfeit that tile and it is permanently removed from the game.

Oracle

  • Build one settlement on a hex of the same type as your played card.
    • Build adjacent if possible.

Farm

  • Build one settlement on grass.
    • Build adjacent if possible.

Oasis

  • Build one settlement on a desert hex.
    • Build adjacent if possible.

Tower

  • Build one settlement at the edge on the board.
    • Build adjacent if possible.

Tavern

  • Build one settlement at the end of a string of at least 3 of your own settlements.
    • The orientation of the string does not matter.
    • The chosen hex must be suitable for building.

Barn

  • Move any one of your existing settlements to a hex of the same type as your played terrain card.
    • Build adjacent if possible.

Harbor

  • Move any one of your existing settlements to a water hex.
    • Build adjacent if possible.
    • This is the only way to build settlements on water hexes.

Paddock

  • Move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex.
    • You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players' settlement.
    • The target hex does not have be adjacent to one of your own settlements.
  • The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.
    • If they move their last settlement away from such a location (by using an extra action of Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.
    • After losing a tile from a location, a player cannot re-obtain the tile from the same location.

Game end

  • The game ends at the end of the round in which one player has built the last settlement from their personal supply.
  • Each player scores according to the three scoring cards, plus 3 gold for each castle hex they have a settlement next to.