Kalah is played on a board of two rows, each consisting of six round holes that have a large store at either end called Kalah.
A player owns the six holes closest to him and the Kalah on his right side.
Beginners may start with three stones in each hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole.
The object of the game is to capture more stones than one's opponent.
At the beginning of the game, from 3 to 6 stones are placed in each hole.
Play is counterclockwise. On a turn, the player removes all stones from one of the holes under his/her control.
Moving counter-clockwise, the player drops one stone in each hole in turn, including the player's own Kalah but not his/her opponent's Kalah.
If the last stone is dropped into an opponent's hole or a non-empty hole of the player, the move ends without anything being captured.
If the last stone falls into the player's Kalah, he must move again.
If the last stone is put into an empty hole owned by the player, he captures all stones of the opposite hole together with the capturing stone and puts them in his/her Kalah.
If the opposite hole is empty, nothing is captured. A capture ends the move.
END OF THE GAME
The game ends:
When a player, at his turn, is unable to move, because his no longer has any stones in any of his holes. The remaining stones are captured by his opponent.
When a player collected more half of all stones in his/her Kalah.
The player who has collected most stones in his/her Kalah is declared the winner.
VARIATIONS (OPTION OF THIS ADAPTATION OF THE GAME)
"Pie rule" - Second player can take opponent's first move and change side of the board.
"Empty Capture" - This variant permits to capture the last stone when landing in an empty hole on the player's own side even when the opposite hole of the opponent is empty.
COMMENT FROM THE DEVELOPER (stst)
THESE RULES ARE USED AT THIS ADAPTATION OF THE GAME