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'''Summary:'''
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[[Category:Card games]]
Players use cards to place bridges between islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there.
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For tips on how to play kahuna, see <b>[[Tips_kahuna]]</b>
The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the player with the most marker stones on the board. The game can also end sooner when one player has absolutely NO bridges left on the board.
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== Summary ==
  
'''Playing the game:'''
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* Players use cards to place bridges between islands or remove opponent's bridges to control islands.
During a turn a player may play from 0-5 island cards. After playing all the island cards desired, the player draws one card to add to his hand. A player may never have more than 5 cards in his hand.
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* The game is played over three rounds.
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* A round ends when all cards from the face down deck and the three face up cards have been taken.
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** Then points are scored for the player with the most marker stones on the board.
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* The game can also end sooner if a player has zero bridges left on the board.
  
Playing island cards
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== Playing the game ==
When a player plays a single card, he discards it and then places a bridge on one of the available dotted connecting lines between the island on the card and one of its neighbors.
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If the player wants to play several cards, they are played and bridges placed one at a time.
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* During a turn a player may play from 0-5 island cards.
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* After playing all the island cards desired, the player draws one card to add to their hand.
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* A player may never have more than 5 cards in their hand.
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==== Playing island cards ====
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* When a player plays a single card, they discard it and then places a bridge on one of the available dotted connecting lines between the island on the card and one of its neighbours.
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* If the player wants to play several cards, they are played and bridges placed one at a time.
 
(exception: removal of opponent’s bridge)
 
(exception: removal of opponent’s bridge)
Instead of playing card(s), a player may discard one or more cards secretly under the discard pile.
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* Instead of playing card(s), a player may discard one or more cards secretly under the discard pile.
A player may choose to play no cards in a turn.
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* A player may choose to play no cards in a turn.
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==== Control of an island: marker stone placement ====
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* When a player has bridges on more than half of the connecting lines from an island, they control that island and places one of their marker stones on the island.
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** Note: the cards indicate the number of connecting lines an island has under its name.
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* When a player gains control of an island, they remove any bridges on that island belonging to their opponent. If such a removal causes the loss of control on a neighbouring island, the marker stone on the effected island is also removed.
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==== Removal of opponent’s bridge ====
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* A player may play a pair of island cards to remove an opponent’s bridge between two islands.
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* The two cards must name only the two islands connected by the bridge to be removed.
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** For example, the bridge connecting HUNA and ELAI can be removed only by playing one of the three following pairs of cards: "HUNA - ELAI", "HUNA - HUNA", or "ELAI - ELAI".
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*** The player could then play a card from either island (for example: HUNA or ELAI) to place their bridge between the two islands.
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==== Drawing an island card ====
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* After a player has played all cards they desire, they may add one card to their hand, taking either one of the three face-up cards or the top card from the face-down stack.
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* When one of the three face-up cards is taken, it is replaced by the top card from the face-down stack.
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* However, if a player chooses not to take a card, their opponent must take a card on their next turn.
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* If a player has five cards in their hand and chooses to take a card, they must first discard one or more cards.
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* A player’s turn ends when they take a card or indicates they have chosen not to take a card.
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== Scoring Rounds 1 & 2 ==
  
Control of an island: marker stone placement
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* When the last card is taken (from the face-down stack and the three face-up cards) in the first and second rounds, the number of marker stones each player has on the board are tallied.
When a player has bridges on more than half of the connecting lines from an island, he controls that island and places one of his marker stones on the island. Note: the cards indicate the number of connecting lines an island has under its name.
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* '''''If the players control the same number of islands at the end of a round, no points are scored.'''''
• When a player gains control of an island, he removes any bridges on that island belonging to his opponent. If such a removal causes the loss of control on a neighboring island, the marker stone on the effected island is also removed.
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* After the '''''first round''''', the player with the most islands scores '''''1 point'''''.
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* After the '''''second round''''', the player with the most islands scores '''''2 points'''''.
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* After scoring, the discard pile is shuffled and three cards are placed face-up.
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* Play continues with the player who was next to play when the last card was taken.
  
Removal of opponent’s bridge
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== Final Scoring & Game End ==
A player may play a pair of island cards to remove an opponent’s bridge between two islands. The two cards must name only the two islands connected by the bridge to be removed.
 
For example, the bridge connecting HUNA and ELAI can be removed only by playing one of the three following pairs of cards: "HUNA - ELAI ", "HUNA - HUNA " or "ELAI - ELAI ".
 
The player could then play a card from either island (for example: HUNA or ELAI) to place his bridge between the two islands.
 
  
Drawing an island card
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* When the last card from the face-down deck is taken at the end of the third round and the last of the face up cards has been taken, each player takes one additional turn (without taking cards).
After a player has played all cards he desires, he may add one card to his hand, taking either one of the three face-up cards or the top card from the face-down stack. When one of the three face-up cards is taken, it is replaced by the top card from the face-down stack. However, if a player chooses not to take a card, his opponent must take a card on his next turn.
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* After those two turns, the islands are scored for the third and final time.
If a player has five cards in his hand and chooses to take a card, he must first discard one or more cards.
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** This time the player with the most islands is awarded the difference in points.
A player’s turn ends when he takes a card or indicates he has chosen not to take a card.
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** These points are added to those previously earned.
  
'''Scoring, Rounds 1 & 2:'''
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* The player with the most total points from the three rounds is the winner.
When the last card is taken (from the face-down stack and the three face-up cards) in the first and second rounds, the number of marker stones each player has on the board are tallied.
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* The game can also be ended at any time during the second or third round if one player has no bridges on the board. If this happens, the other player is the winner.
''If the players control the same number of islands at the end of a round, no points are scored.''
 
After the ''first round'', the player with the most islands scores ''1 point''.
 
After the ''second round'', the player with the most islands scores ''2 points''.
 
After scoring, the discard pile is shuffled and three cards are placed face-up.
 
Play continues with the player who was next to play when the last card was taken.
 
  
'''Final Scoring and Game End:'''
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=== Tie-breaks ===
When the last card from the face-down deck is taken at the end of the third round and the last of the face up cards has been taken, each player takes one additional turn (without taking cards). After those two turns, the islands are scored for the third and final time. This time the player with the most islands is awarded the difference in points. These points are added to those previously earned.
 
The player with the most total points from the three rounds is the winner.
 
If there is a tie, the player who scored most in the third round is the winner.
 
If there is still a tie, the player with the most bridges at the end is the winner.
 
  
The game can also be ended at any time during the second or third round if one player has no bridges on the board. If this happens, the other player is the winner.
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# Highest third round score
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# Most bridges at game end

Latest revision as of 15:24, 25 December 2021

For tips on how to play kahuna, see Tips_kahuna

Summary

  • Players use cards to place bridges between islands or remove opponent's bridges to control islands.
  • The game is played over three rounds.
  • A round ends when all cards from the face down deck and the three face up cards have been taken.
    • Then points are scored for the player with the most marker stones on the board.
  • The game can also end sooner if a player has zero bridges left on the board.

Playing the game

  • During a turn a player may play from 0-5 island cards.
  • After playing all the island cards desired, the player draws one card to add to their hand.
  • A player may never have more than 5 cards in their hand.

Playing island cards

  • When a player plays a single card, they discard it and then places a bridge on one of the available dotted connecting lines between the island on the card and one of its neighbours.
  • If the player wants to play several cards, they are played and bridges placed one at a time.

(exception: removal of opponent’s bridge)

  • Instead of playing card(s), a player may discard one or more cards secretly under the discard pile.
  • A player may choose to play no cards in a turn.

Control of an island: marker stone placement

  • When a player has bridges on more than half of the connecting lines from an island, they control that island and places one of their marker stones on the island.
    • Note: the cards indicate the number of connecting lines an island has under its name.
  • When a player gains control of an island, they remove any bridges on that island belonging to their opponent. If such a removal causes the loss of control on a neighbouring island, the marker stone on the effected island is also removed.

Removal of opponent’s bridge

  • A player may play a pair of island cards to remove an opponent’s bridge between two islands.
  • The two cards must name only the two islands connected by the bridge to be removed.
    • For example, the bridge connecting HUNA and ELAI can be removed only by playing one of the three following pairs of cards: "HUNA - ELAI", "HUNA - HUNA", or "ELAI - ELAI".
      • The player could then play a card from either island (for example: HUNA or ELAI) to place their bridge between the two islands.

Drawing an island card

  • After a player has played all cards they desire, they may add one card to their hand, taking either one of the three face-up cards or the top card from the face-down stack.
  • When one of the three face-up cards is taken, it is replaced by the top card from the face-down stack.
  • However, if a player chooses not to take a card, their opponent must take a card on their next turn.
  • If a player has five cards in their hand and chooses to take a card, they must first discard one or more cards.
  • A player’s turn ends when they take a card or indicates they have chosen not to take a card.

Scoring Rounds 1 & 2

  • When the last card is taken (from the face-down stack and the three face-up cards) in the first and second rounds, the number of marker stones each player has on the board are tallied.
  • If the players control the same number of islands at the end of a round, no points are scored.
  • After the first round, the player with the most islands scores 1 point.
  • After the second round, the player with the most islands scores 2 points.
  • After scoring, the discard pile is shuffled and three cards are placed face-up.
  • Play continues with the player who was next to play when the last card was taken.

Final Scoring & Game End

  • When the last card from the face-down deck is taken at the end of the third round and the last of the face up cards has been taken, each player takes one additional turn (without taking cards).
  • After those two turns, the islands are scored for the third and final time.
    • This time the player with the most islands is awarded the difference in points.
    • These points are added to those previously earned.
  • The player with the most total points from the three rounds is the winner.
  • The game can also be ended at any time during the second or third round if one player has no bridges on the board. If this happens, the other player is the winner.

Tie-breaks

  1. Highest third round score
  2. Most bridges at game end