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Gamehelpjustone

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Just One is a collaborative associative game.

The active player tries to guess the Mystery word with the help of the remaining clues.

All players except the active player give clues. However, "If a clue is applied, it will be deleted."

That clue must be composed of a single word.

Note: a digit, a number, an acronym, an onomatopoeia, or a special character are all considered to be words.

play

1: The Mystery word is decided.

2: Each player writes one clue on their board. That clue must be composed of a single word.


Invalid clues:

• The Mystery word but written differently.

 Example: Shirt → Shurt

• The Mystery word written in a foreign language.

 Example: Shrub → Buisson

• A word from the same family as the Mystery word.

 Example: Prince → Princess

• An invented word.

 Example: Cake → Swee’ting

• A word phonetically identical to the Mystery word, but the meaning of which is different.

 Example: Weather → Whether.


3: One player compares clues. All identical or invalid clues are cancelled.


Identical clues:

• Two identical words.

 Example: Mouse and Mouse are identical.

• Variants from the same word family.

 Example: Prince and Princess are considered to be identical.

• Variants of the same word: plurals, gender differentiations, and spelling mistakes don’t count as actual differences.

 Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are identical.

Note: If all clues have been cancelled, place the Mystery word’s card back in the box and move directly to the End of turn phase.

4: The answerer guess the Mystery word.

Success If the active player correctly guesses the Mystery word: place this card face up next to the deck.

Failure If the active player makes a wrong guess : return this card AND the top card of the deck to the game box.

Skip Iftheactiveplayerchoosesnottoanswerandskipstheirturn: return this card to the game box.

5: End turn The player to the left of the active player becomes the new active player. A new turn begins.

END OF THE GAME

The game ends when the deck is empty. Count the number of successfully guessed cards and compare your total with this table to get your score:

successful cards score
13 Perfect score! Can you do it again?
12 Incredible! Your friends must be impressed!
11 Awesome! That’s a score worth celebrating!
9-10 Wow, not bad at all!
7-8 You’re in the average. Can you do better?
4-6 That’s a good start. Try again!
0-3 Try again, and again, and again.