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In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their "herd") which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.
For tips on how to play jaipur, see <b>[[Tips_jaipur]]</b>
[[Category:Card games]]
== Overview ==
 
* In Jaipur, each player has a hand of cards with various (colour-coded) goods on them.
* Each player also has a stack of camel cards (their "herd") which is not considered part of their hand.
* There are five cards face-up between the players  that are available for the players to take.
 
55 goods cards:
* Diamonds x6
* Gold x6
* Silver x6
* Cloth x8
* Spice x8
* Leather x10
* Camels x11
 
18 bonus tokens:
* 3 sale bonus tokens: 1, 1, 2, 2, 2, 3, 3
* 4 sale bonus tokens: 4, 4, 5, 5, 6, 6
* 5 sale bonus tokens: 8, 8, 9, 10, 10
 
== Actions ==


On your turn, you take one of three actions:
On your turn, you take one of three actions:
# '''Take''' a single card or all the camels in the face up row.
#: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd.
#: You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.)
#: The card row is then replenished from the deck so it always has 5 cards at the start of a turn.
# '''Trade''' for 2 or more goods cards from the row.
#: You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand.
#: The goods cards you trade must be of a ''different type'' from those you take from the card row. (For example, trading a Silk and a Spice for a Silk and a Gold would not be permitted)
#: The cards you traded are added to the card row, so it will still have 5 cards.
# '''Sell''' cards to earn points.
#: You may sell one or more cards to earn points, but all the cards you sell must be the same colour.
#: If you are selling Diamonds, Gold, or Silver (the red, yellow, and grey cards) you MUST sell at least two cards.
#: Regardless of the type of good, each card you sell lets you take one token of the corresponding colour from the bank, starting from the most valuable token.
#: If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods).
#: The sold goods cards are discarded.


- Take a single card or all the camels in the face up row: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd. You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.) The card row is then replenished from the deck so it always has 5 cards at the start of a turn.
== Round End ==


- Trade for 2 or more goods cards from the row. You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand. The cards your traded are added to the card row, so it will still have 5 cards.
The game continues until either:
* Three piles of goods tokens are depleted; OR
* The card row cannot be replenished.


- Sell cards to earn points: You may sell one or more cards to earn points, but all the cards you sell must be the same color. If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards. Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token. If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods). The sold goods cards are discarded.
At this point, players total the points they have on their earned goods tokens and bonus tokens.
* In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points.


The game continues until either:
* Whichever player earns more points total wins the round.
* After the round, the game resets and new hands are dealt.
 
=== Tie-breaks ===


  - Three piles of goods tokens are depleted, OR
# The most bonus tokens
# The most goods tokens


  - The card row cannot be replenished.
== Game End ==


At that point, players total the points they have on their earned goods tokens and bonus tokens. In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points. Whichever player earns more points total wins the round. After the round, the game resets and new hands are dealt. The first player to win two rounds wins the game.
The first player to win two rounds wins the game.

Revision as of 15:04, 24 December 2021

For tips on how to play jaipur, see Tips_jaipur

Overview

  • In Jaipur, each player has a hand of cards with various (colour-coded) goods on them.
  • Each player also has a stack of camel cards (their "herd") which is not considered part of their hand.
  • There are five cards face-up between the players that are available for the players to take.

55 goods cards:

  • Diamonds x6
  • Gold x6
  • Silver x6
  • Cloth x8
  • Spice x8
  • Leather x10
  • Camels x11

18 bonus tokens:

  • 3 sale bonus tokens: 1, 1, 2, 2, 2, 3, 3
  • 4 sale bonus tokens: 4, 4, 5, 5, 6, 6
  • 5 sale bonus tokens: 8, 8, 9, 10, 10

Actions

On your turn, you take one of three actions:

  1. Take a single card or all the camels in the face up row.
    You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd.
    You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.)
    The card row is then replenished from the deck so it always has 5 cards at the start of a turn.
  2. Trade for 2 or more goods cards from the row.
    You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand.
    The goods cards you trade must be of a different type from those you take from the card row. (For example, trading a Silk and a Spice for a Silk and a Gold would not be permitted)
    The cards you traded are added to the card row, so it will still have 5 cards.
  3. Sell cards to earn points.
    You may sell one or more cards to earn points, but all the cards you sell must be the same colour.
    If you are selling Diamonds, Gold, or Silver (the red, yellow, and grey cards) you MUST sell at least two cards.
    Regardless of the type of good, each card you sell lets you take one token of the corresponding colour from the bank, starting from the most valuable token.
    If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods).
    The sold goods cards are discarded.

Round End

The game continues until either:

  • Three piles of goods tokens are depleted; OR
  • The card row cannot be replenished.

At this point, players total the points they have on their earned goods tokens and bonus tokens.

  • In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points.
  • Whichever player earns more points total wins the round.
  • After the round, the game resets and new hands are dealt.

Tie-breaks

  1. The most bonus tokens
  2. The most goods tokens

Game End

The first player to win two rounds wins the game.