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Loading allows you to add cargo to your cars or an opponent's cars, using cards in your hand or passengers. (Bonus load actions must be on your own car.)
Loading allows you to add cargo to your cars or an opponent's cars, using cards in your hand or passengers. (Bonus load actions must be on your own car.)


===Load a matching card or passenger onto a car that's not full yet===
Load a card or passenger onto a car that's not full yet and takes that resource (cargo or passenger)


The car's type and capacity is listed above the car.
The car's type and capacity is listed above the car
If you load onto an opponents's car, you get the listed bonus
 
If you load a wild cargo, it becomes the cargo that car takes
 
If you load onto an opponent's car, you get the listed bonus (No bonus for loading your own cars)
 
Benefits from loading are always given in left to right in the order they are displayed, i.e. if you can't use the first benefit until you gained the second benefit, you can't go back and take the first benefit
 
You may load a second face down card with your load to get rid of it and count it as the cargo


===Build===
===Build===
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Delivering allows you to perform deliveries to one location as below. Note taking contracts or filling a passenger delivery row moves the progress track one step toward game end.  
Delivering allows you to perform deliveries to one location as below. Note taking contracts or filling a passenger delivery row moves the progress track one step toward game end.  


===Deliver to a Primary Contract===
1) Deliver to a Primary Contract


If you don't have a contract already, deliver goods to the primary contract of some location on the map. Discard the goods, gain points, and take the contract.
If you don't have a contract already, deliver goods to the primary contract of some location on the map. Discard the goods, gain points, and take the contract.


===Deliver to a Secondary Contract===
2) Deliver to a Secondary Contract


If you have a contract, you can deliver the goods on one of the secondary contracts to score that contract. (This allows you to take another contract from the map.)
If you have a contract, you can deliver the goods on one of the secondary contracts to score that contract. (This allows you to take another contract from the map.)


===Deliver a Passenger===
3) Deliver a Passenger


If you have a passenger, you can deliver it to the matching color location to get a bonus.
If you have a passenger, you can deliver it to the matching color location to get a bonus.


===Deliver for cards (Special Delivery)===
4) Deliver for cards (Special Delivery)


When taking a deliver action, you can discard any goods and passengers for 2 cards each.
When taking a deliver action, you can discard any goods and passengers for 2 cards each.

Revision as of 15:43, 28 May 2023

Note: Rules are a rough draft -- please also refer to rule book

How to play

On your turn, you can do two of the below actions, including the same action twice. At turn end, the market refreshes and that player can keep at most 6 cards in their hand.

The actions are:

Take Build Load Deliver

Take

Take a card from the face up display, the deck, or a passenger from the bag.

If you wish to take a passenger, but the bag is empty, take 1 VP instead

Load

Loading allows you to add cargo to your cars or an opponent's cars, using cards in your hand or passengers. (Bonus load actions must be on your own car.)

Load a card or passenger onto a car that's not full yet and takes that resource (cargo or passenger)

The car's type and capacity is listed above the car

If you load a wild cargo, it becomes the cargo that car takes

If you load onto an opponent's car, you get the listed bonus (No bonus for loading your own cars)

Benefits from loading are always given in left to right in the order they are displayed, i.e. if you can't use the first benefit until you gained the second benefit, you can't go back and take the first benefit

You may load a second face down card with your load to get rid of it and count it as the cargo

Build

The sequence of this action depends on if you are extending your train, upgrading a previous car, or creating a building

After this sequence is complete, if applicable, the new feature may grant you additional Passengers, take these now

You can have multiple Caboose Cars

You can only ever have ONE engine

You can only have one active building (i.e. a new building would replace the old one)

You can have duplicates of car types


1) Play a new car

To play a car, discard its cost in other cards then place it in the rightmost empty space

Note: You may not play a car that would exceed your engine's weight limit


2) Upgrade an existing car (of the same type)

You can upgrade a car of the same type by paying the difference in other cards

You can skip levels when upgrading e.g. level 1 to 3

The old car is discarded


3) Play a building

To play a building, discard its cost in other cards


Deliver

Delivering allows you to perform deliveries to one location as below. Note taking contracts or filling a passenger delivery row moves the progress track one step toward game end.

1) Deliver to a Primary Contract

If you don't have a contract already, deliver goods to the primary contract of some location on the map. Discard the goods, gain points, and take the contract.

2) Deliver to a Secondary Contract

If you have a contract, you can deliver the goods on one of the secondary contracts to score that contract. (This allows you to take another contract from the map.)

3) Deliver a Passenger

If you have a passenger, you can deliver it to the matching color location to get a bonus.

4) Deliver for cards (Special Delivery)

When taking a deliver action, you can discard any goods and passengers for 2 cards each.

Game end

Completing 4/5/6 progress in a 2/3/4 player game ends the game. (Running out of cards in the deck/discard also ends the game.)

Players add up their points from trains, buildings, and contracts.

  • Points from trains
  • Points from buildings
  • Points from contracts
  • Point tokens during the game
  • +1 point per loaded good remaining
  • +1 point to a player ending the game (if by progress)

(Tiebreaker is longest train, then most train points)