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Gamehelpintheyearofthedragon: Difference between revisions

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(Events and actions)
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=== End-of-round Scoring ===
=== End-of-round Scoring ===
* 1 point for each palace.
* 1 point for each palace.
* 1 point For each court lady.
* 1 point For each '''court lady'''.
* 1 point For each privilege. (Small privilege = 1 point; Large privilege = 2 points)
* 1 point For each privilege. (Small privilege = 1 point; Large privilege = 2 points)


=== End-of-game Scoring ===
=== End-of-game Scoring ===
* 2 points for each person tile.
* 2 points for each person tile.
* For each monk: score [number of Buddhas] x [number of floors] points.
* For each '''monk''': score [number of Buddhas] x [number of floors] points.
* Each player sells back to the supply all of his rice and fireworks tiles for 2 yuan each. Afterward, each player earns 1 victory point for every 3 yuan he possesses.
* Each player sells back to the supply all of his rice and fireworks tiles for 2 yuan each. Afterward, each player earns 1 victory point for every 3 yuan he possesses.
=== Events ===
* '''Peace''': Nothing happens
* '''Imperial Tribute''': Each player pays 4 yuan
** For each yuan a player is short, release 1 person
* '''Drought''': Each player must turn in 1 rice tile for each inhabited palace
** From each unsupplied palace, release 1 person
* '''Mongol Invasion''': Each player scores points equal to the helmets on their '''warriors'''
** All the players with the fewest must each release a single person
* '''Dragon Festival''': Players get 6, or 3, victory points for the most, or the second most, fireworks
** Scoring players then turn in half of their tiles to the supply
* '''Epidemic''': Each player must release 3 persons, 1 fewer per mortar on their '''healers'''
=== Actions ===
* '''Taxes''':  Take 1 yuan from the  supply for each coin symbol (on the action card and the player’s '''tax collectors''')
* '''Build''':  Take 1 palace floor from the supply for each hammer (on the action card and the player’s '''craftsmen'''), then build the new floors; no palace higher than 3 floors
* '''Harvest''':  Take 1 rice tile from the supply for each rice sack (on the action card and the player’s '''farmers''')
* '''Fireworks Display''': Take 1 fireworks tile from the supply for each rocket (on the action card and the player’s '''pyrotechnists''')
* '''Military Parade''': Move 1 space on the person track for each helmet (on the card and the player’s '''warriors''')
* '''Research''': Move 1 space on the scoring track for each book (on the action card and the player’s '''scholars''')
* '''Privilege''': Pay 2, or 6, yuan to the supply and take a small, or large, privilege tile from the supply accordingly

Revision as of 21:17, 12 April 2020

Round Order

The game consists of exactly 12 rounds, symbolizing the 12 months in the Year of the Dragon. Each round consists of the following 4 phases, in order:

  • 1st Phase: Choose an Action
    • If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.
  • 2nd Phase: Choose a New Person
    • If you do not have available space in any palaces, you must discard a different person before placing your new person.
  • 3rd Phase: Event
    • After the event resolves, any palaces which are unoccupied lose 1 floor.
  • 4th Phase: Scoring


End-of-round Scoring

  • 1 point for each palace.
  • 1 point For each court lady.
  • 1 point For each privilege. (Small privilege = 1 point; Large privilege = 2 points)

End-of-game Scoring

  • 2 points for each person tile.
  • For each monk: score [number of Buddhas] x [number of floors] points.
  • Each player sells back to the supply all of his rice and fireworks tiles for 2 yuan each. Afterward, each player earns 1 victory point for every 3 yuan he possesses.

Events

  • Peace: Nothing happens
  • Imperial Tribute: Each player pays 4 yuan
    • For each yuan a player is short, release 1 person
  • Drought: Each player must turn in 1 rice tile for each inhabited palace
    • From each unsupplied palace, release 1 person
  • Mongol Invasion: Each player scores points equal to the helmets on their warriors
    • All the players with the fewest must each release a single person
  • Dragon Festival: Players get 6, or 3, victory points for the most, or the second most, fireworks
    • Scoring players then turn in half of their tiles to the supply
  • Epidemic: Each player must release 3 persons, 1 fewer per mortar on their healers

Actions

  • Taxes: Take 1 yuan from the supply for each coin symbol (on the action card and the player’s tax collectors)
  • Build: Take 1 palace floor from the supply for each hammer (on the action card and the player’s craftsmen), then build the new floors; no palace higher than 3 floors
  • Harvest: Take 1 rice tile from the supply for each rice sack (on the action card and the player’s farmers)
  • Fireworks Display: Take 1 fireworks tile from the supply for each rocket (on the action card and the player’s pyrotechnists)
  • Military Parade: Move 1 space on the person track for each helmet (on the card and the player’s warriors)
  • Research: Move 1 space on the scoring track for each book (on the action card and the player’s scholars)
  • Privilege: Pay 2, or 6, yuan to the supply and take a small, or large, privilege tile from the supply accordingly