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== Turn ==
== Turn ==
'''Income phase''' - all players get the sum of income symbols on the bottom of the cards in the city (for th 1st round - 1 coin each for the Happy Market)
'''Income phase:'''
<br>All players get the sum of income symbols (yellow coins with small black arrows) on the bottom of the cards in their city.  Since each player starts with the Happy Market, they each receive 1 coin for the 1st round.


'''Action phase''' (each player carries out these four steps in order then the next player goes)


1. (optional) Discard one of the bulding cards visible in the central area (no cards visible in 1st round)
'''Action phase:'''
<br>Each player carries out these four steps in order then the next player goes.
<br>'''1.''' (optional) Discard one of the Buildings cards visible in the central area (no cards are visible in round 1).  This potentially allows for more draws in step 2.


2. If less than three cards are visble in the central area, draw and put cards on the table until there are three cards. You can draw from any deck.
'''2.''' If less than three Buildings cards are visible in the central area, draw from any combination of decks until there are three cards showing. Each deck has Buildings in different price ranges of
*1-3 coins (1st row)
*4-5 coins (2nd row)
*6-9 coins (3rd row)


3. Choose '''one''' of the following actions:
'''3.''' Choose '''one''' of the following actions:
a. Purchase one of the visible three cards in the central area
*Purchase one of the three visible Buildings cards in the central area to be placed in the next available slot in your 10-slot city
b. Purchase a dwelling card  
*'''Or''' purchase a Dwellings card to be placed in the next available slot in your 10-slot city
c. Purchase nothing and take a coin from the bank
*'''Or''' Purchase nothing and take one coin from the bank


The purchase cost is indicated at the top of the card. A purchased card is placed in your city.  
'''4.''' (optional) If you meet conditions of special buildings, take the card and put it in your city. You may only take one single special buildings card in the game.


''Building placement rules''
You can only have one special buildings card in your city.
You can never place 11 buildings in your city.
You can never have 2 cards in your city with the same name.


4. (optional) If you meet conditions of special buildings, take the card and put it in your city. You may only take one single special buildings card in the game.
''City planning notes''
<br>- Purchase costs are indicated by the the yellow coin in the top left of the card.
<br>- You can never have 2 cards in your city with the same name.  
<br>- You can only have one Special Buildings card in your city.
<br>- You can never place 11 buildings in your city.


== End of Game Scoring ==
== End of Game Scoring ==

Revision as of 04:37, 21 May 2021

Goal

Get the most points in your city by multiplying the number of people (green icon) by the hearts (pink icon) on your cards.

This is done through purchases of buildings that make money (yellow coins) so you can buy spaces for people (green meeples) and things that people love (pink hearts).

Choose your building types wisely (indicted by the little black-and-white icon in the upper right of the card) to qualify for a Special Building.

Once a player fills up their 10 building slots, finish out the round then multiply your people by your hearts to see who has built the happiest city!

End of Game Trigger

Once a player puts down the 10th city card, the round continues until the last player goes.

Note that the FIRST player is the one with the yellow "PREM'S" First Player token.

Turn

Income phase:
All players get the sum of income symbols (yellow coins with small black arrows) on the bottom of the cards in their city. Since each player starts with the Happy Market, they each receive 1 coin for the 1st round.


Action phase:
Each player carries out these four steps in order then the next player goes.
1. (optional) Discard one of the Buildings cards visible in the central area (no cards are visible in round 1). This potentially allows for more draws in step 2.

2. If less than three Buildings cards are visible in the central area, draw from any combination of decks until there are three cards showing. Each deck has Buildings in different price ranges of

  • 1-3 coins (1st row)
  • 4-5 coins (2nd row)
  • 6-9 coins (3rd row)

3. Choose one of the following actions:

  • Purchase one of the three visible Buildings cards in the central area to be placed in the next available slot in your 10-slot city
  • Or purchase a Dwellings card to be placed in the next available slot in your 10-slot city
  • Or Purchase nothing and take one coin from the bank

4. (optional) If you meet conditions of special buildings, take the card and put it in your city. You may only take one single special buildings card in the game.


City planning notes
- Purchase costs are indicated by the the yellow coin in the top left of the card.
- You can never have 2 cards in your city with the same name.
- You can only have one Special Buildings card in your city.
- You can never place 11 buildings in your city.

End of Game Scoring

Count the number of people (green icon) and the number of hearts. A crossed out person or heart counts as negative one. Multiply the total people by the total hearts. Most points win

Tie Breaker

Most coins left wins.