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(Created page with "== Setup == '''1. Put down the cards and tokens.''' Shuffle the cards and place the deck face down in the center of the table. Pour out the scoring tokens next to the cards....")
 
(it's a triangle that points to the coloured tile)
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== Setup ==
== Gameplay ==
'''1. Put down the cards and tokens.''' Shuffle the
cards and place the deck face down in the center
of the table. Pour out the scoring tokens next to
the cards.


'''2. Make four stacks of word tiles.''' On one side
Each round, each player is randomly assigned one of the four words in the middle as their target. (Multiple players may be assigned the same target word.) The target word is marked by a small red triangle.
of the table, line up four cards, one of each color.
Next to each card, make a stack of random word
tiles. All the tiles should be white-side up. Each
stack should have the following number of tiles:
2 players (cooperative): 2 tiles per stack
3-5 players: 3 tiles per stack
6-8 players: 2 tiles per stack
9-12 players: 1 tile per stack


'''3. Distribute word tiles.''' Each player draws
Simultaneously, each player uses their word tiles to make a clue about their target word. Clues must contain at least two word tiles.
15 random word tiles from the box and lays
them out in front of them, white-side up.


'''4. Distribute guessing tiles.''' Each player takes
When everyone has finished making their clues, each player then guesses which of the four target words is suggested by the clue.
four guessing tiles, one of each color.


== Each Round ==
Each player who guessed correctly gains 1 point, and the author of the clue gains 1 point for each correct guess.
'''1. Draw a card.''' Each player draws a card from
the deck, privately looks at it, and then puts
it face down in front of them. The card shows
which of the four target words (the words on top
of the stacks) belongs to the player.


'''2. Make a clue.''' Simultaneously, each player
The game ends after a fixed number of rounds:
uses their word tiles to make a clue about their
* 2 players = 4 rounds
target word. Clues must contain at least two
* 3-5 players = 6 rounds
word tiles. When you finish your clue, rotate it
* 6-8 players = 4 rounds
so the other players can easily read it, and then
* 9-12 players = 2 rounds
flip over the extra tiles that you did not use in
your clue.


'''3. Read and guess.''' When everyone has
Highest score wins. If there is a tie, all of the tied players win together.  
finished making their clues, the youngest player
reads out loud the clue of the player to their
left. Each player then secretly guesses which of
the four target words is suggested by the clue
by placing a guessing tile face down near the
center of the table. The author of the clue does
not guess.


'''4. Score.''' When everyone is ready, each player
===Two-player===
reveals their guess, and the author reveals their
The two-player game is played cooperatively. The team earns one point each time a player guesses correctly, and must score at least six points to win. Eight points is a perfect score.
card. Each player who guessed correctly takes
a 1-point token from the center. The author of
the clue takes one point for each correct guess.
After scoring, the author discards their card.
In a two-player game, you keep score as a
team. The team earns one point each time a
player guesses correctly.


'''5. Repeat.''' Going clockwise, each player reads
==Word tiles==
the clue of the player to their left, and the
guessing and scoring process repeats.


== Between Rounds ==
In the physical game, tiles are double-sided and black/white. After each round a player's own tiles are flipped over; after every other round they pass the tiles to the left. The BGA implementation appears to be doing this behind the scenes, but always showing tiles as if they were white.
'''1. After a white round, flip.''' After playing a
round with the white side of the word tiles, flip
over the four tiles on top of the stacks so that
they are black-side up. Each player then flips over
the tiles in their clue, so that all word tiles in play
are black-side up, and a new round begins.
 
'''2. After a black round, discard, flip, and pass.'''
After playing a round with the black side
of the word tiles, discard the tiles on top of the
stacks to reveal four new target words. Each
player then flips over the tiles in their clue so
that all word tiles in play are white-side up.
Finally, each player passes their 15 word tiles to
the player to their left, and a new round begins.
In a two-player game, the players swap word
tiles instead of passing them to the left.
 
'''3. When the stacks are empty, the game is over.'''
When all of the word tiles in the stacks
are discarded, the player with the most points
wins. If there is a tie, all of the tied players win
together.
In a two-player game, the team must score six
points to win. Eight points is a perfect score.

Revision as of 19:15, 25 November 2020

Gameplay

Each round, each player is randomly assigned one of the four words in the middle as their target. (Multiple players may be assigned the same target word.) The target word is marked by a small red triangle.

Simultaneously, each player uses their word tiles to make a clue about their target word. Clues must contain at least two word tiles.

When everyone has finished making their clues, each player then guesses which of the four target words is suggested by the clue.

Each player who guessed correctly gains 1 point, and the author of the clue gains 1 point for each correct guess.

The game ends after a fixed number of rounds:

  • 2 players = 4 rounds
  • 3-5 players = 6 rounds
  • 6-8 players = 4 rounds
  • 9-12 players = 2 rounds

Highest score wins. If there is a tie, all of the tied players win together.

Two-player

The two-player game is played cooperatively. The team earns one point each time a player guesses correctly, and must score at least six points to win. Eight points is a perfect score.

Word tiles

In the physical game, tiles are double-sided and black/white. After each round a player's own tiles are flipped over; after every other round they pass the tiles to the left. The BGA implementation appears to be doing this behind the scenes, but always showing tiles as if they were white.