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[[Category:Card games]]
Need some help ? Join [http://www.gosulair.fr/index.php Gosu player's community on Gosulair.fr]
Need some help ? Join [http://www.gosulair.fr/index.php Gosu player's community on Gosulair.fr]


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== Rules summary ==
== Rules summary ==


During the Round, players play in turns, clockwise. The player with the Advantage Token starts to play.
During each round, players play in turns, clockwise. The player with the Advantage Token starts each round.


When all players have passed, the Round ends and the Great Battle takes place.
When all players have passed, the round ends and the Great Battle takes place.


===Great Battle===
===Great Battle===


Add up the military value of all your goblins. The owner of the most powerful army wins the Battle and scores a Victory Point. In case of a tie during the Battle, the player with the Advantage Token wins. All armies stay put and the players keep their hand of cards.
Add up the military value of all your goblins. The player with the highest total wins the Battle and scores a Victory Point. (In case of a tie during the Battle, the player with the Advantage Token wins.) All armies stay put and the players keep their hands of cards.


===One turn, one action===
===Each turn, one action===


* Play a goblin.
* Play a goblin.
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* Spend 2 Activation Tokens to draw 3 cards.
* Spend 2 Activation Tokens to draw 3 cards.


* Play an Activation Token on a goblin to activate its power (only 1 Token allowed per card).
* Play an Activation Token onto a goblin to activate its power (maximum 1 Token per card)


* Pass (the player who pass has no turn until the next Round.).
* Pass (a player who passes has no turns until the next Round)


===Goblins===
===Goblins===


Every goblin in a Level are played from left to right in one row. Rows are ordered by ascending level from the bottom to the top.
Goblins in a Level are played from left to right in one row. Rows are ordered by ascending level from the bottom to the top.


You can't play more than 5 goblins per row.
You can't play more than 5 goblins per row.
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'''Bakutos (level I)'''
'''Bakutos (level I)'''


* The first Bakuto is always free.
* A player's first Bakuto is always free.


* Play a Bakuto is free if a Bakuto from the same clan is already in play.
* Playing a Bakuto is free if a Bakuto from the same clan is already in play.


* To play a Bakuto from a new clan, you have to discard 2 cards.
* To play a Bakuto from a new clan, you have to discard 2 cards.
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* No more Heroes than Bakutos.
* No more Heroes than Bakutos.


* In order to play a Hero, a Bakuto from the same clan must be in your army (no need to have him above the Bakuto).
* In order to play a Hero, a Bakuto from the same clan must be in your army (Hero does not need to be directly above the Bakuto).


'''Ōzekis (level III)'''
'''Ōzekis (level III)'''
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===Mutation===
===Mutation===


You can mutate a goblin in another different goblin on the same
If a goblin has a mutation cost (the cog on the left with the yin-yang symbol), then it can be mutated into (replaced by) a goblin from your hand by:
Level if you pay the Mutation Cost of the card:
* Name the card to mutate.


* Name and set aside the card that comes into play.
* Naming the card to mutate.


* Discard the mutated card.
* Discarding a number of cards from your hand equal to that card's mutation cost.


* Apply any triggered effect.
* Naming and set aside the card that comes into play.


* Play the mutating card.
* Discarding the mutated card.


* Apply any triggered effect.
* Applying any triggered effect.


* Resolve Mutating effect.
* Playing the mutating card.


A mutated card is not « destroyed ».
* Applying any triggered effect.


Zombie Mutation: the mutating goblin may come from the
* Resolving the Mutating effect.
discard pile.
 
(A goblin with a blank mutation cost cannot be mutated.)
 
A mutated card goes to the discard pile but is not considered "destroyed".
 
For a Zombie Mutation, the mutating goblin may come from the discard pile.


===Goblins powers & details===
===Goblins powers & details===


A FREE card has no cards above nor on its right.
A card is FREE if it has no cards above it nor to its right.


Trapped card : no power, no value, no clan. It keeps its name and its place in the army.
Trapped card: no power, no value, no clan. It keeps its name and place in the army.


Costs : the card costs (play, mutate, ...) are payed with cards discarded from your hand.
Costs: the card costs (play, mutate, ...) are paid with cards discarded from your hand.


When the draw pile is empty and you have to draw, you shuffle the discard pile and make it the new draw pile.
When the draw pile is empty and you have to draw, you shuffle the discard pile and make it the new draw pile.


The bonus mentionned into brackets (+...) apply if some opponent has more victory points.
The bonus mentioned in brackets (+...) apply if any opponent has more victory points.


The discard pile receive the discarded, destroyed or mutated cards. Any player can browse it anytime.
The discard pile receives the discarded, destroyed and mutated cards. Any player can browse it anytime.


If a player wins his third Victory Point in a Round, he wins the game immediatly.
If a player wins their third Victory Point in a Round, they win the game immediately.






Board Game Arena would like to thanks mAxAttAck de gosulair.fr for this game help.
Board Game Arena would like to thanks mAxAttAck de gosulair.fr for this game help.

Latest revision as of 08:49, 24 June 2022

Need some help ? Join Gosu player's community on Gosulair.fr

Victory

You win when you have 3 Victory Points or when you complete a special victory condition.

Rules summary

During each round, players play in turns, clockwise. The player with the Advantage Token starts each round.

When all players have passed, the round ends and the Great Battle takes place.

Great Battle

Add up the military value of all your goblins. The player with the highest total wins the Battle and scores a Victory Point. (In case of a tie during the Battle, the player with the Advantage Token wins.) All armies stay put and the players keep their hands of cards.

Each turn, one action

  • Play a goblin.
  • Mutate a goblin.
  • Spend 1 Activation Token to draw 1 card.
  • Spend 2 Activation Tokens to draw 3 cards.
  • Play an Activation Token onto a goblin to activate its power (maximum 1 Token per card)
  • Pass (a player who passes has no turns until the next Round)

Goblins

Goblins in a Level are played from left to right in one row. Rows are ordered by ascending level from the bottom to the top.

You can't play more than 5 goblins per row.

Bakutos (level I)

  • A player's first Bakuto is always free.
  • Playing a Bakuto is free if a Bakuto from the same clan is already in play.
  • To play a Bakuto from a new clan, you have to discard 2 cards.

Heroes (level II)

  • No more Heroes than Bakutos.
  • In order to play a Hero, a Bakuto from the same clan must be in your army (Hero does not need to be directly above the Bakuto).

Ōzekis (level III)

  • No more Ōzekis than Heroes.
  • In order to play an Ōzeki, a Hero and a Bakuto from the same clan must be in your army.

Mutation

If a goblin has a mutation cost (the cog on the left with the yin-yang symbol), then it can be mutated into (replaced by) a goblin from your hand by:

  • Naming the card to mutate.
  • Discarding a number of cards from your hand equal to that card's mutation cost.
  • Naming and set aside the card that comes into play.
  • Discarding the mutated card.
  • Applying any triggered effect.
  • Playing the mutating card.
  • Applying any triggered effect.
  • Resolving the Mutating effect.

(A goblin with a blank mutation cost cannot be mutated.)

A mutated card goes to the discard pile but is not considered "destroyed".

For a Zombie Mutation, the mutating goblin may come from the discard pile.

Goblins powers & details

A card is FREE if it has no cards above it nor to its right.

Trapped card: no power, no value, no clan. It keeps its name and place in the army.

Costs: the card costs (play, mutate, ...) are paid with cards discarded from your hand.

When the draw pile is empty and you have to draw, you shuffle the discard pile and make it the new draw pile.

The bonus mentioned in brackets (+...) apply if any opponent has more victory points.

The discard pile receives the discarded, destroyed and mutated cards. Any player can browse it anytime.

If a player wins their third Victory Point in a Round, they win the game immediately.


Board Game Arena would like to thanks mAxAttAck de gosulair.fr for this game help.