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Choose 1 of these actions to take:
Choose 1 of these actions to take:
* '''Investigate''' - View one hidden Integrity Card.
* '''Investigate''' - View one hidden Integrity Card.
* '''Arm''' - Take a Gun from the middle of the table if one is available. Reveal 1 of your hidden Integrity Cards if you have any.
* '''Arm''' - Take a Gun. Reveal 1 of your hidden Integrity Cards if you have any.
* '''Equip''' - Draw an Equipment Card. Discard down to 1. Reveal 1 of your hidden Integrity Cards if you have any.
* '''Equip''' - Draw an Equipment Card. Discard down to 1. Reveal 1 of your hidden Integrity Cards if you have any.
* '''Shoot''' - Shoot your Gun at the player at whom you are aiming. Drop your gun.
* '''Shoot''' - Shoot your Gun at the player at whom you are aiming. Drop your gun.

Revision as of 23:17, 3 June 2022

GAME SETUP

Deal Integrity Cards: Remove the Agent and Kingpin cards from the Integrity Deck and place them in a separate face-down pile. Shuffle the Integrity Deck and add enough cards to the pile to deal one card to each player. Do not view these cards. Shuffle that pile and deal one of the cards to each player, then deal each player two more Integrity Cards from the Integrity Deck. If there is an Integrity Card left over, remove it from the game without viewing it. Note: There is an even number of Honest and Crooked Integrity Cards in the dealing decks. In some games, one of them is randomly burned.

Deal Equipment Cards: Shuffle the Equipment Deck and deal one to each player face-down.

Guns: Lay the guns down in the middle of the table.

Team: You are on the HONEST team if you have the Agent card or if the majority of your cards are Honest. You are on the CROOKED team if you have the Kingpin card or if the majority of your cards are Crooked.

ON YOUR TURN

Your turn consists of 3 phases:

1) Take Action

Choose 1 of these actions to take:

  • Investigate - View one hidden Integrity Card.
  • Arm - Take a Gun. Reveal 1 of your hidden Integrity Cards if you have any.
  • Equip - Draw an Equipment Card. Discard down to 1. Reveal 1 of your hidden Integrity Cards if you have any.
  • Shoot - Shoot your Gun at the player at whom you are aiming. Drop your gun.

2) Take Aim

If you are holding a Gun, aim it at any living player other than yourself.

3) End Turn

Play proceeds clockwise.

GETTING SHOT

If you are shot, you must reveal all of your Integrity Cards.

If you are NOT the Agent or Kingpin:

  • You are eliminated from the game.
  • Return your Equipment Card to the bottom of the deck.
  • Return your Gun to the center of the table.

If you ARE the Agent or Kingpin:

  • You are NOT eliminated the first time you are shot. If you are shot while wounded, the game ends and the opposing team wins.
  • Draw an Equipment Card.
  • Put a Wounded Token on your Agent or Kingpin card.

GUN RULES

  • You may only hold one Gun at a time.
  • Any time you get a Gun, immediately aim it.
  • You may only change where you are aiming at the end of your turn during the Take Aim phase.

EQUIPMENT RULES

  • Equipment Cards may be used in reaction to Investigate actions, Shoot actions, during your turn, or at the end of any player's turn.
  • When you use an Equipment Card, place it at the bottom of the deck.
  • When you use an Equipment Card, no other Equipment Cards may be played until yours is resolved.
  • The hand limit of Equipment is 1.
  • Multiple Equipment Cards may be played before an action is resolved.

WINNING THE GAME

The HONEST team wins if the Kingpin is eliminated.

The CROOKED team wins if the Agent is eliminated.

It, at any time, a player has both the Agent and the Kingpin, that player wins alone.