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Gamehelpgangofdice

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Overview

In up to a maximum of 12 rounds, try to roll the highest total without triggering the "warning" cards

Rounds

On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted.

Each player chooses some number of dice to roll (always at least 1 die). Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and picks up all the dice on the table. If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.

On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll

If you trigger the "warning" card, you lose the round.

If the card is Black, it triggers once you are done rerolling and have a final result

If the card is yellow, it can trigger on any roll from the first to final reroll. If it triggers you instantly lose the round.

If all players trigger the "warning" card, they all lose the round. All dice remain on the table; they will be bonus dice that go to the next round winner.

Bonus dice

The game lasts 12 rounds.

On round 10, 3 bonus dice will be won in addition to dice

On round 11, 6 bonus dice will be won in addition to dice

On round 12, 9 bonus dice will be won in addition to dice

End of Game

The winner is the player with the most dice and tokens still in their possession