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== Factions ==
== Undoing your turn ==
=== Terrans ===
'''Planet Type:''' Terra


'''Ability:''' During the Gaia phase, move the power tokens in your
Beware: The developers have decided to [https://boardgamearena.com/bug?id=50676 not add the option to undo] any part of your turn!
Gaia area to area II of your power cycle instead of to area I.


'''Planetary Institute:''' During the Gaia phase, when you move
== Factions ==
power tokens from your Gaia area to area II of your power cycle,
{| class="wikitable"
you may gain resources as if you were spending that much power
|- style="font-weight:bold; vertical-align:bottom;"
to take free actions.
! '''Faction'''
 
! '''Planet Type'''
=== Lantids ===
! '''Ability'''
'''Planet Type:''' Terra
! '''Planetary Institute'''
 
! '''Starting Research'''
'''Ability:''' When you take the “Build a Mine” action, you may
! '''Basic Income'''
build a mine on a planet colonized by an opponent (including the
|-
Lost Planet). Place your mine next to the opponent’s structure.
| style="vertical-align:bottom;" | Terrans
You do not have to pay for terraforming, but you must still pay
| style="vertical-align:bottom;" | Terra
the mine’s cost. This mine counts as a normal mine in all ways
| style="background-color:rgba(255, 255, 255, 0.85);" | During the Gaia phase, move the power tokens  in your Gaia area to area II of your power cycle instead of to area I.
except the following: this mine cannot be upgraded, and it does
| style="background-color:rgba(255, 255, 255, 0.85);" | During the Gaia phase, when you move  power tokens from your Gaia area to area II of your power cycle, you may gain  resources as if you were spending that much power to take free actions.
not count for any effects that relate to how many planet types or
| style="vertical-align:bottom;" | Gaia  Project
Gaia planets you have colonized.
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
 
|-
'''Planetary Institute:''' Each time you build a mine on a planet
| style="vertical-align:bottom;" | Lantids
colonized by an opponent, gain two knowledge.
| style="vertical-align:bottom;" | Terra
 
| style="background-color:rgba(255, 255, 255, 0.85);" | When you take the “Build a Mine” action, you  may build a mine on a planet colonized by an opponent (including the Lost  Planet). Place your mine next to the opponent’s structure. You do not have to  pay for terraforming, but you must still pay the mine’s cost. This mine  counts as a normal mine in all ways except the following: this mine cannot be  upgraded, and it does not count for any effects that relate to how many  planet types or Gaia planets you have colonized.
=== Xenos ===
| style="background-color:rgba(255, 255, 255, 0.85);" | Each time you build a mine on a planet  colonized by an opponent, gain two knowledge.
'''Planet Type:''' Desert
| style="vertical-align:bottom;" | NA
 
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
'''Ability:''' You place a third starting mine after all other starting
|-
mines have been placed.
| style="vertical-align:bottom;" | Xenos
 
| style="vertical-align:bottom;" | Desert
'''Planetary Institute:''' You can form federations with a total
| style="background-color:rgba(255, 255, 255, 0.85);" | You place a third starting mine after all  other starting mines have been placed.
power value of six instead of seven. You gain one Q.I.C. as
| style="background-color:rgba(255, 255, 255, 0.85);" | You can form federations with a total power  value of six instead of seven. You gain one Q.I.C. as income instead of one  power token.
income instead of one power token.
| style="vertical-align:bottom;" | Artificial  Intelligence
 
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
=== Gleens === 
|-
'''Planet Type:''' Desert
| style="vertical-align:bottom;" | Gleens
 
| style="vertical-align:bottom;" | Desert
'''Ability:''' If you would ever gain Q.I.C., gain that much ore
| style="background-color:rgba(255, 255, 255, 0.85);" | If you would ever gain Q.I.C., gain that much  ore instead; once you have upgraded to the indicated academy, this effect no  longer applies. To make a Gaia Planet habitable, pay one ore instead of one   Q.I.C. Each time you build a mine on a Gaia Planet, gain two additional VP.
instead; once you have upgraded to the indicated academy, this
| style="background-color:rgba(255, 255, 255, 0.85);" | When you upgrade to the planetary institute,  immediately gain the Gleens’ federation token (gaining the resources shown as  normal). Gaining this tile counts as forming a federation. The planetary  institute itself can still be part of a federation on the board.
effect no longer applies. To make a Gaia Planet habitable, pay
| style="vertical-align:bottom;" | Navigation
one ore instead of one Q.I.C. Each time you build a mine on a
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
Gaia Planet, gain two additional VP.
|-
 
| style="vertical-align:bottom;" | Taklons
'''Planetary Institute:''' When you upgrade
| style="vertical-align:bottom;" | Swamp
to the planetary institute, immediately gain
| style="background-color:rgba(255, 255, 255, 0.85);" | The Brainstone counts as one power token  (when starting a Gaia Project, building satellites, etc.), but you can spend  it as if it were three power.
the Gleens’ federation token (gaining the
| style="background-color:rgba(255, 255, 255, 0.85);" | Each time you would charge power from  “Passive Action: Charge Power,” you gain one power token. You can choose to  gain the power before or after charging.
resources shown as normal). Gaining this
| style="vertical-align:bottom;" | NA
tile counts as forming a federation. The
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
planetary institute itself can still be part of
|-
a federation on the board.
| style="vertical-align:bottom;" | Ambas
 
| style="vertical-align:bottom;" | Swamp
=== Taklons===
| style="vertical-align:bottom;" | NA
'''Planet Type:''' Swamp
| style="background-color:rgba(255, 255, 255, 0.85);" | Once per round, as an action, you can swap  your planetary institute with one of your mines on the game board (this can  help you form a new federation). This has no impact on existing federations,  even if their power value becomes less than seven. The swap does not count as  a build or upgrade action; no VP or power can be gained from it.
 
| style="vertical-align:bottom;" | Navigation
'''Ability:''' The Brainstone counts as one power token
| style="vertical-align:bottom;" | 1  Knowledge, 2 Ore
(when starting a Gaia Project, building satellites, etc.),
|-
but you can spend it as if it were three power.
| style="vertical-align:bottom;" | Hadsch Hallas
 
| style="vertical-align:bottom;" | Oxide
'''Planetary Institute:''' Each time you would charge power from
| style="vertical-align:bottom;" | NA
“Passive Action: Charge Power,” you gain one power token. You
| style="background-color:rgba(255, 255, 255, 0.85);" | You can spend credits instead of power to   take free actions that allow you to gain resources. Example: You can spend 3  credits to take the free action that allows you to gain one ore.
can choose to gain the power before or after charging.
| style="vertical-align:bottom;" | Economy
 
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore, 3 Credits
=== Ambas===
|-
'''Planet Type:''' Swamp
| style="vertical-align:bottom;" | Ivits
 
| style="vertical-align:bottom;" | Oxide
'''Ability:''' - NA
| style="background-color:rgba(255, 255, 255, 0.85);" | During setup, do not place mines. Instead,  after all other players have placed mines (including the Xenos’ third mine),   place your planetary institute on any red planet. You can only have one   federation, but each time the power value of your federation becomes a   multiple of 7, you may take the "Form A Federation" action again.   You must discard Q.I.C. instead of power tokens to make satellites.
 
| style="background-color:rgba(255, 255, 255, 0.85);" | As a special action, place a space station on  an accessible space that does not contain a planet or another space station.  The accessibility of a space follows the same rules as the “Build a Mine”  action.
'''Planetary Institute:''' Once per round, as an action, you can
| style="vertical-align:bottom;" | NA
swap your planetary institute with one of your mines on the
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore, 1 QIC
game board (this can help you form a new federation). This has
|-
no impact on existing federations, even if their power value
| style="vertical-align:bottom;" | Geodens
becomes less than seven. The swap does not count as a build or
| style="vertical-align:bottom;" | Volcanic
upgrade action; no VP or power can be gained from it.
| style="vertical-align:bottom;" | NA
 
| style="background-color:rgba(255, 255, 255, 0.85);" | The first time you build a mine on each  planet type, gain 3 knowledge. (You do not gain knowledge for planet types  you colonized before upgrading to your planetary institute.)
=== Hadsch Hallas ===
| style="vertical-align:bottom;" | Terraforming
'''Planet Type:''' Oxide
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
 
|-
'''Ability:''' -
| style="vertical-align:bottom;" | Bal T'aks
 
| style="vertical-align:bottom;" | Volcanic
'''Planetary Institute:''' You can spend credits instead of power to
| style="background-color:rgba(255, 255, 255, 0.85);" | You cannot advance in the “Navigation”  research area, even if you take the tech tile below the “Navigation” research  area. If you do take that tech tile, no advancement occurs. As a free action,   you can move a Gaiaformer from a Gaiaformer space on your faction board to  your Gaia area to gain one Q.I.C. Gaiaformers in your Gaia area are not  available until the next Gaia phase. In the next Gaia phase, move any  Gaiaformer in your Gaia area back to its Gaiaformer space.
take free actions that allow you to gain resources.
| style="background-color:rgba(255, 255, 255, 0.85);" | You can now advance in the “Navigation”  research area.
Example: You can spend 3 credits to take the free action that
| style="vertical-align:bottom;" | Gaia  Project
allows you to gain one ore.
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
 
|-
=== Geodens ===
| style="vertical-align:bottom;" | Firaks
'''Planet Type:''' Volcanic
| style="vertical-align:bottom;" | Titanium
 
| style="vertical-align:bottom;" | NA
'''Ability:''' NA
| style="background-color:rgba(255, 255, 255, 0.85);" | As an action, you can “downgrade” a research  lab into a trading station and immediately advance one level in a research  area of your choice. Advancing in a research area is explained on page 15.   This counts as an “Upgrade to a Trading Station” action. You can later  upgrade the trading station back into a research lab using the normal rules  (including gaining a new tech tile).
 
| style="vertical-align:bottom;" | NA
'''Planetary Institute:''' The first time you build a mine on each
| style="vertical-align:bottom;" | 2  Knowledge, 1 Ore
planet type, gain 3 knowledge. (You do not gain knowledge for
|-
planet types you colonized before upgrading to your planetary
| style="vertical-align:bottom;" | Bescods
institute.)
| style="vertical-align:bottom;" | Titanium
 
| style="background-color:rgba(255, 255, 255, 0.85);" | The positions of your planetary institute and  academies are swapped on your faction board, as is the income you gain for  trading stations and research labs. As with the other factions, upgrading to  an academy or a research lab allows you to gain a tech tile. Once per round,  as an action, you can advance your lowest-level token in a research area  (without paying knowledge). If multiple of your tokens are tied for the  lowest level, choose which of the tied tokens to advance. To advance to level  5 this way, you must still flip a federation token as normal. Remember, only  one player can reach level 5 of each research area.
===Bal T’aks===
| style="background-color:rgba(255, 255, 255, 0.85);" | The power value of your structures on gray  planets (your home type) is increased by one (in addition to any other  effects that increase their power value).
'''Planet Type:''' Volcanic
| style="vertical-align:bottom;" | NA
 
| style="vertical-align:bottom;" | 1  Ore
'''Ability:''' You cannot advance in the “Navigation” research area,
|-
even if you take the tech tile below the “Navigation” research area.
| style="vertical-align:bottom;" | Nevlas
If you do take that tech tile, no advancement occurs.
| style="vertical-align:bottom;" | Ice
As a free action, you can move a Gaiaformer from a Gaiaformer
| style="background-color:rgba(255, 255, 255, 0.85);" | As a free action, you can move one power  token from area III of your power cycle to your Gaia area to gain one  knowledge (these power tokens follow the normal Gaia phase rules). This does  not count as spending power.
space on your faction board to your Gaia area to gain one Q.I.C.
| style="background-color:rgba(255, 255, 255, 0.85);" | You can spend power tokens in area III of  your power cycle as if they were each two power. Otherwise, they count as one  power token (when starting a Gaia Project, building satellites, etc.). When  paying for a power action with an odd power cost (1, 3, 5, etc.), the unspent  power is lost.
Gaiaformers in your Gaia area are not available until the next Gaia
| style="vertical-align:bottom;" | Science
phase. In the next Gaia phase, move any Gaiaformer in your Gaia
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore
area back to its Gaiaformer space.
|-
 
| style="vertical-align:bottom;" | Itars
'''Planetary Institute:''' You can now advance in the “Navigation”
| style="vertical-align:bottom;" | Ice
research area.
| style="background-color:rgba(255, 255, 255, 0.85);" | Each time you discard a power token from area  II of your power cycle to move another power token to area III, place the  discarded power token in your Gaia area instead of returning it to the  supply.
 
| style="background-color:rgba(255, 255, 255, 0.85);" | During the Gaia phase, you can discard 4  power tokens from your Gaia area to immediately gain a tech tile (standard or  advanced).
=== Firaks===
| style="vertical-align:bottom;" | NA
'''Planet Type:''' Titanium
| style="vertical-align:bottom;" | 1  Knowledge, 1 Ore, 1 Power in Bowl I
 
|}
'''Ability:''' NA
 
'''Planetary Institute:''' As an action, you can “downgrade” a
research lab into a trading station and immediately advance one
level in a research area of your choice. Advancing in a research
area is explained on page 15. This counts as an “Upgrade to a
Trading Station” action. You can later upgrade the trading station
back into a research lab using the normal rules (including gaining
a new tech tile).
 
=== Bescods==
'''Planet Type:''' Titanium
 
'''Ability:''' The positions of your planetary institute and academies
are swapped on your faction board, as is the income you gain
for trading stations and research labs. As with the other factions,
upgrading to an academy or a research lab allows you to gain a
tech tile.
Once per round, as an action, you can advance your lowest-level
token in a research area (without paying knowledge). If multiple
of your tokens are tied for the lowest level, choose which of
the tied tokens to advance. To advance to level 5 this way, you
must still flip a federation token as normal. Remember, only one
player can reach level 5 of each research area.
 
'''Planetary Institute:''' The power value of your structures on gray
planets (your home type) is increased by one (in addition to any
other effects that increase their power value).
 
=== Nevlas ===
'''Planet Type:''' Ice
 
'''Ability:''' As a free action, you can move one power token from
area III of your power cycle to your Gaia area to gain one
knowledge (these power tokens follow the normal Gaia phase
rules). This does not count as spending power.
 
'''Planetary Institute:''' You can spend power tokens in area III of
your power cycle as if they were each two power. Otherwise,
they count as one power token (when starting a Gaia Project,
building satellites, etc.). When paying for a power action with an
odd power cost (1, 3, 5, etc.), the unspent power is lost.
 
=== Itars ===
'''Planet Type:''' Ice


'''Ability:''' Each time you discard a power token from area II of
== Rules to Remember ==
your power cycle to move another power token to area III, place
* Starting Resources (before receiving income at the beginning of Round 1) - Credits: 15, Ore: 4, Knowledge: 3
the discarded power token in your Gaia area instead of returning
* Resource Storage Limits - Credits: 30, Ore: 15, Knowledge: 15
it to the supply.


'''Planetary Institute:''' During the Gaia phase, you can discard
==Actions==
4 power tokens from your Gaia area to immediately gain a tech
# '''Build a Mine''' - This places a mine on the board, which usually give you ore as income. These mines must be at most a distance away from another building of yours equal to your navigation (the second track from the left). You must pay the cost of the mine. If it's a Gaia planet (green planets without gaiaformers on them), you must also pay one QIC. If it's some other planet type, you must pay additional ore - the exact cost is determined by your terraforming ability (the first track from the left) and the number of terraforming steps required to make the destination planet habitable for your faction.
tile (standard or advanced).
# '''Start a Gaia Project''' - This allows you to transform Transdim planets (purple) into a Gaia planet. You can only do this if you have at least one available gaiaformer, which you can get as a result of the Gaia Project track (the fourth track from the left). To do this, move power tokens into the gaia section of your board. These tokens are not lost - you'll get them back as the last step of the income phase. At the start of the next round, these planets are now Gaia planets and you can build mines on them normally (without spending a QIC like you normally would to build on a Gaia Planet). The gaiaformer is removed (and sent to your faction board) only after you decide to build on these planets (they are "reserved" for you until then).
# '''Upgrade Existing Structure''' - Mines can be upgraded to Trading Stations, which usually produce credits - note that this has a cheaper cost if it's at most two units away from an opponent's structure. Trade Centers can be upgraded to either a Planetary Institute (which produces power and unlocks an ability specific to your faction) or Research Labs, which produce knowledge and allows you to immediately take a technology tile and advance on one of the tracks (if able, depending on your current position in the track). Research Labs can be upgraded to Academies, which also let you gain more technologies and produce either knowledge or QIC (or other resources depending on the faction).
# '''Form a Federation''' - This allows you to combine structures to gain more points. To do this, you need any cluster of structures whose total power level is 7 or more. This can include empty space as well, but for each empty space included this way, pay 1 power token from any bowl to create a satellite. For doing this, you gain a federation token, which gives you immediate points, some other resource bonus, and can later be spent to advance to the top position of a research track or gain advanced technology tiles.
# '''Research Progress''' - Spend 4 knowledge to advance on any track. The tracks are
##Terraforming, which improves your ability to terraform planets
##Navigation, which increases the range at which you can build structures
##Artificial Intelligence, which gives you more QIC
##Gaia Project, which allows you to start Gaia Projects on Transdim planets
##Economy, which increase your ore, credits, power charge income
##Science, which increases your knowledge income.
# '''Power and Q.I.C. Actions''' -  Spend power or QICs to take any of the actions at the bottom of the research board. Each of these can be taken only once per round.
# '''Special Actions''' - Use any actions printed on booster tiles or your faction board. These can be taken only once per round.
# '''Pass''' - Select a new booster tile. Wait until all other players have passed too.
# '''Free Actions''' - Resource Conversions (or burn power to move power from Bowl 2 to Bowl 3).
# '''Passive Action''' - Charging power. Spend VP as necessary depending on the amount of power being charged. This is optional.

Revision as of 16:26, 29 April 2022

Undoing your turn

Beware: The developers have decided to not add the option to undo any part of your turn!

Factions

Faction Planet Type Ability Planetary Institute Starting Research Basic Income
Terrans Terra During the Gaia phase, move the power tokens in your Gaia area to area II of your power cycle instead of to area I. During the Gaia phase, when you move power tokens from your Gaia area to area II of your power cycle, you may gain resources as if you were spending that much power to take free actions. Gaia Project 1 Knowledge, 1 Ore
Lantids Terra When you take the “Build a Mine” action, you may build a mine on a planet colonized by an opponent (including the Lost Planet). Place your mine next to the opponent’s structure. You do not have to pay for terraforming, but you must still pay the mine’s cost. This mine counts as a normal mine in all ways except the following: this mine cannot be upgraded, and it does not count for any effects that relate to how many planet types or Gaia planets you have colonized. Each time you build a mine on a planet colonized by an opponent, gain two knowledge. NA 1 Knowledge, 1 Ore
Xenos Desert You place a third starting mine after all other starting mines have been placed. You can form federations with a total power value of six instead of seven. You gain one Q.I.C. as income instead of one power token. Artificial Intelligence 1 Knowledge, 1 Ore
Gleens Desert If you would ever gain Q.I.C., gain that much ore instead; once you have upgraded to the indicated academy, this effect no longer applies. To make a Gaia Planet habitable, pay one ore instead of one Q.I.C. Each time you build a mine on a Gaia Planet, gain two additional VP. When you upgrade to the planetary institute, immediately gain the Gleens’ federation token (gaining the resources shown as normal). Gaining this tile counts as forming a federation. The planetary institute itself can still be part of a federation on the board. Navigation 1 Knowledge, 1 Ore
Taklons Swamp The Brainstone counts as one power token (when starting a Gaia Project, building satellites, etc.), but you can spend it as if it were three power. Each time you would charge power from “Passive Action: Charge Power,” you gain one power token. You can choose to gain the power before or after charging. NA 1 Knowledge, 1 Ore
Ambas Swamp NA Once per round, as an action, you can swap your planetary institute with one of your mines on the game board (this can help you form a new federation). This has no impact on existing federations, even if their power value becomes less than seven. The swap does not count as a build or upgrade action; no VP or power can be gained from it. Navigation 1 Knowledge, 2 Ore
Hadsch Hallas Oxide NA You can spend credits instead of power to take free actions that allow you to gain resources. Example: You can spend 3 credits to take the free action that allows you to gain one ore. Economy 1 Knowledge, 1 Ore, 3 Credits
Ivits Oxide During setup, do not place mines. Instead, after all other players have placed mines (including the Xenos’ third mine), place your planetary institute on any red planet. You can only have one federation, but each time the power value of your federation becomes a multiple of 7, you may take the "Form A Federation" action again. You must discard Q.I.C. instead of power tokens to make satellites. As a special action, place a space station on an accessible space that does not contain a planet or another space station. The accessibility of a space follows the same rules as the “Build a Mine” action. NA 1 Knowledge, 1 Ore, 1 QIC
Geodens Volcanic NA The first time you build a mine on each planet type, gain 3 knowledge. (You do not gain knowledge for planet types you colonized before upgrading to your planetary institute.) Terraforming 1 Knowledge, 1 Ore
Bal T'aks Volcanic You cannot advance in the “Navigation” research area, even if you take the tech tile below the “Navigation” research area. If you do take that tech tile, no advancement occurs. As a free action, you can move a Gaiaformer from a Gaiaformer space on your faction board to your Gaia area to gain one Q.I.C. Gaiaformers in your Gaia area are not available until the next Gaia phase. In the next Gaia phase, move any Gaiaformer in your Gaia area back to its Gaiaformer space. You can now advance in the “Navigation” research area. Gaia Project 1 Knowledge, 1 Ore
Firaks Titanium NA As an action, you can “downgrade” a research lab into a trading station and immediately advance one level in a research area of your choice. Advancing in a research area is explained on page 15. This counts as an “Upgrade to a Trading Station” action. You can later upgrade the trading station back into a research lab using the normal rules (including gaining a new tech tile). NA 2 Knowledge, 1 Ore
Bescods Titanium The positions of your planetary institute and academies are swapped on your faction board, as is the income you gain for trading stations and research labs. As with the other factions, upgrading to an academy or a research lab allows you to gain a tech tile. Once per round, as an action, you can advance your lowest-level token in a research area (without paying knowledge). If multiple of your tokens are tied for the lowest level, choose which of the tied tokens to advance. To advance to level 5 this way, you must still flip a federation token as normal. Remember, only one player can reach level 5 of each research area. The power value of your structures on gray planets (your home type) is increased by one (in addition to any other effects that increase their power value). NA 1 Ore
Nevlas Ice As a free action, you can move one power token from area III of your power cycle to your Gaia area to gain one knowledge (these power tokens follow the normal Gaia phase rules). This does not count as spending power. You can spend power tokens in area III of your power cycle as if they were each two power. Otherwise, they count as one power token (when starting a Gaia Project, building satellites, etc.). When paying for a power action with an odd power cost (1, 3, 5, etc.), the unspent power is lost. Science 1 Knowledge, 1 Ore
Itars Ice Each time you discard a power token from area II of your power cycle to move another power token to area III, place the discarded power token in your Gaia area instead of returning it to the supply. During the Gaia phase, you can discard 4 power tokens from your Gaia area to immediately gain a tech tile (standard or advanced). NA 1 Knowledge, 1 Ore, 1 Power in Bowl I

Rules to Remember

  • Starting Resources (before receiving income at the beginning of Round 1) - Credits: 15, Ore: 4, Knowledge: 3
  • Resource Storage Limits - Credits: 30, Ore: 15, Knowledge: 15

Actions

  1. Build a Mine - This places a mine on the board, which usually give you ore as income. These mines must be at most a distance away from another building of yours equal to your navigation (the second track from the left). You must pay the cost of the mine. If it's a Gaia planet (green planets without gaiaformers on them), you must also pay one QIC. If it's some other planet type, you must pay additional ore - the exact cost is determined by your terraforming ability (the first track from the left) and the number of terraforming steps required to make the destination planet habitable for your faction.
  2. Start a Gaia Project - This allows you to transform Transdim planets (purple) into a Gaia planet. You can only do this if you have at least one available gaiaformer, which you can get as a result of the Gaia Project track (the fourth track from the left). To do this, move power tokens into the gaia section of your board. These tokens are not lost - you'll get them back as the last step of the income phase. At the start of the next round, these planets are now Gaia planets and you can build mines on them normally (without spending a QIC like you normally would to build on a Gaia Planet). The gaiaformer is removed (and sent to your faction board) only after you decide to build on these planets (they are "reserved" for you until then).
  3. Upgrade Existing Structure - Mines can be upgraded to Trading Stations, which usually produce credits - note that this has a cheaper cost if it's at most two units away from an opponent's structure. Trade Centers can be upgraded to either a Planetary Institute (which produces power and unlocks an ability specific to your faction) or Research Labs, which produce knowledge and allows you to immediately take a technology tile and advance on one of the tracks (if able, depending on your current position in the track). Research Labs can be upgraded to Academies, which also let you gain more technologies and produce either knowledge or QIC (or other resources depending on the faction).
  4. Form a Federation - This allows you to combine structures to gain more points. To do this, you need any cluster of structures whose total power level is 7 or more. This can include empty space as well, but for each empty space included this way, pay 1 power token from any bowl to create a satellite. For doing this, you gain a federation token, which gives you immediate points, some other resource bonus, and can later be spent to advance to the top position of a research track or gain advanced technology tiles.
  5. Research Progress - Spend 4 knowledge to advance on any track. The tracks are
    1. Terraforming, which improves your ability to terraform planets
    2. Navigation, which increases the range at which you can build structures
    3. Artificial Intelligence, which gives you more QIC
    4. Gaia Project, which allows you to start Gaia Projects on Transdim planets
    5. Economy, which increase your ore, credits, power charge income
    6. Science, which increases your knowledge income.
  6. Power and Q.I.C. Actions - Spend power or QICs to take any of the actions at the bottom of the research board. Each of these can be taken only once per round.
  7. Special Actions - Use any actions printed on booster tiles or your faction board. These can be taken only once per round.
  8. Pass - Select a new booster tile. Wait until all other players have passed too.
  9. Free Actions - Resource Conversions (or burn power to move power from Bowl 2 to Bowl 3).
  10. Passive Action - Charging power. Spend VP as necessary depending on the amount of power being charged. This is optional.