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(→‎Positive Points: format as table since BGA bullet lists are broken)
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==End of Game and Scoring==
==End of Game and Scoring==


The game ends immediately after the Feast phase of the final
The game ends immediately after the Feast phase of the final round. You do not receive any bonus during the final round.
round. You do not receive any bonus during the final round.


* If you have sheds or stone houses, you can place wood and
* If you have sheds or stone houses, you can place wood and stone left in your supply on the designated spaces of those tiles. (The tiles show you exactly how many they require.)
stone left in your supply on the designated spaces of those tiles.
* If you have goods tiles left in your supply, you can still place them in the placement areas of your boards and houses, if possible.
(The tiles show you exactly how many they require.)
* If you have goods tiles left in your supply, you can still place
them in the placement areas of your boards and houses,
if possible.


The player whose possessions are worth the most wins the game.
The player whose possessions are worth the most wins the game.


The points values of your boards and tiles are printed on the
The points values of your boards and tiles are printed on the shield icons.
shield icons.


In case of a tie, there are multiple winners.
In case of a tie, there are multiple winners.
Line 44: Line 38:
====Positive Points====
====Positive Points====


* Ships: each whaling boat is worth 3 points, each knarr 5 points, and
{| class="wikitable" border="2"
each longship 8 points.
|-
* Emigrations: each knarr used for emigration is worth 18 points,
! Ships
each such longship 21 points.
| Each whaling boat is worth 3 points, each knarr 5 points, and each longship 8 points.
* Exploration: The Exploration boards vary in value (4 to 38
|-
points). Their value is printed in the top right corner.
! Emigrations
* Sheds and houses: sheds are worth 8 points, stone houses 10
| Each knarr used for emigration is worth 18 points, each such longship 21 points.
points, and long houses 17 points, as printed in the top right corner.  
|-
2323
! Exploration
* Sheep and cattle: each sheep is worth 2 points (3 points if
| The Exploration boards vary in value (4 to 38 points). Their value is printed in the top right corner.
pregnant), each cattle is worth 3 points (4 points if pregnant).
|-
* Occupations: the value of your occupation cards is printed in
! Sheds and houses
the top right corner. Only occupation cards in play count.
| Sheds are worth 8 points, stone houses 10 points, and long houses 17 points, as printed in the top right corner.  
* Silver: determine the total of silver in your supply. Silver on
|-
your boards is worthless.
! Sheep and cattle
* Final income: instead of paying out the income of the final
| Each sheep is worth 2 points (3 points if pregnant), each cattle is worth 3 points (4 points if pregnant).
round, you can write it down in the “Final Income” category of
|-
the scoring pad.
! Occupations
* The player who owns the “English Crown” special tile receives
| The value of your occupation cards is printed in the top right corner. Only occupation cards in play count.
2 additional points, regardless of whether it is in their supply or
|-
on one of their boards.
! Silver
| Determine the total of silver in your supply. Silver on your boards is worthless.
|-
! Final income
| Instead of paying out the income of the final round, it is paid into the “Final Income” category of the scoring pad.
|-
! English Crown
| The player who owns this special tile receives 2 additional points, regardless of whether it is in their supply or on one of their boards.
|}


====Negative Points====
====Negative Points====


* From your total of positive points, subtract the negative points
* From your total of positive points, subtract the negative points for your boards and buildings, including your home board and exploration boards as well as your sheds and houses.
for your boards and buildings, including your home board and
exploration boards as well as your sheds and houses.
* Also, do not forget your Thing Penalties, if any
* Also, do not forget your Thing Penalties, if any

Revision as of 17:18, 6 April 2022

Placing goods

There are two placement controls available for the game. You can switch between them in options, but by default drag’n’drop will be used on desktop, and crosshair on mobile.

Drag’n’drop

Drag goods from your inventory to a board. You can click the expand icon above a board to make this easier. You can also drag ore and silver to boards in the same way.

Crosshair

Click the expand icon above a board to start placing goods. Click a good, ore or silver to select it, then click on the board to place it. There are buttons to rotate or cancel the last selected piece.

Feast

The feast board can only be saved during the Feast phase. You can provisionally place goods on the board outside of this phase, you just can’t save.

Boats and houses

To place ore on boats, or stone and wood in sheds and houses, simply click the appropriate slot. On mobile, you may find you need to tap twice.

Raiding and Pillaging

Once you roll the die for the first time, you cannot undo your turn. Before clicking “success”, make sure you select as many “sword” cards and stone as you would like to spend. After clicking “success”, you can select the reward you would like.

End of Game and Scoring

The game ends immediately after the Feast phase of the final round. You do not receive any bonus during the final round.

  • If you have sheds or stone houses, you can place wood and stone left in your supply on the designated spaces of those tiles. (The tiles show you exactly how many they require.)
  • If you have goods tiles left in your supply, you can still place them in the placement areas of your boards and houses, if possible.

The player whose possessions are worth the most wins the game.

The points values of your boards and tiles are printed on the shield icons.

In case of a tie, there are multiple winners.

Positive Points

Ships Each whaling boat is worth 3 points, each knarr 5 points, and each longship 8 points.
Emigrations Each knarr used for emigration is worth 18 points, each such longship 21 points.
Exploration The Exploration boards vary in value (4 to 38 points). Their value is printed in the top right corner.
Sheds and houses Sheds are worth 8 points, stone houses 10 points, and long houses 17 points, as printed in the top right corner.
Sheep and cattle Each sheep is worth 2 points (3 points if pregnant), each cattle is worth 3 points (4 points if pregnant).
Occupations The value of your occupation cards is printed in the top right corner. Only occupation cards in play count.
Silver Determine the total of silver in your supply. Silver on your boards is worthless.
Final income Instead of paying out the income of the final round, it is paid into the “Final Income” category of the scoring pad.
English Crown The player who owns this special tile receives 2 additional points, regardless of whether it is in their supply or on one of their boards.

Negative Points

  • From your total of positive points, subtract the negative points for your boards and buildings, including your home board and exploration boards as well as your sheds and houses.
  • Also, do not forget your Thing Penalties, if any