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Gamehelpexpeditions: Difference between revisions

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(Major update : rules adapted to this edition of the game, and cohesive with the french original version)
m (I changed the "he/him" pronouns to the singular they to be more inclusive of all players.)
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Before starting the game, each player must place a token of their color on the board corresponding to one of their destinations in hand. This is to be done 4 times until all the tokens are placed. These must be placed at least 3 paths from the wind rose.
Before starting the game, each player must place a token of their color on the board corresponding to one of their destinations in hand. This is to be done 4 times until all the tokens are placed. These must be placed at least 3 paths from the wind rose.
==Gameplay==
==Gameplay==
'''On his turn, a player must play an expedition arrow of the color of his choice.''' Either by starting from the wind rose if it is the first, or by continuing the expedition already started.
'''On their turn, a player must play an expedition arrow of the color of their choice.''' Either by starting from the wind rose if it is the first, or by continuing the expedition already started.


* If he reaches a '''green destination''', the player who owns the card (if there is one) has '''achieved one of his objectives'''. If it is a common destination, the player places the card in front of him and a new one from the draw pile replaces it.
* If they reach a '''green destination''', the player who owns the card (if there is one) has '''achieved one of their objectives'''. If it is a common destination, the player places the card in front of them and a new one from the draw pile replaces it.
* If he reaches a '''blue destination''', he '''replays a new arrow from any expedition'''.
* If they reach a '''blue destination''', they '''replay a new arrow from any expedition'''.
* If he reaches a '''red destination''', the player '''wins a ticket'''.
* If they reach a '''red destination''', the player '''wins a ticket'''.
* If a player makes a '''loop''' with an expedition, '''he benefits from the effect of his destination AND replays an arrow of the same color''' starting '''from any point''' of this expedition.
* If a player makes a '''loop''' with an expedition, '''they benefit from the effect of their destination AND replay an arrow of the same color''' starting '''from any point''' of this expedition.




'''On his turn, when he wishes, a player can play up to 2 tickets.'''
'''On their turn, when they wish, a player can play up to 2 tickets.'''


A ticket allows you to:
A ticket allows you to:
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* either '''replay''' an arrow from any expedition
* either '''replay''' an arrow from any expedition
* either '''remove the last arrow''' from an expedition and apply the effect of the destination that was upstream
* either '''remove the last arrow''' from an expedition and apply the effect of the destination that was upstream
* or '''exchange one of his cards''' with another of two from the draw pile.
* or '''exchange one of their cards''' with another of two from the draw pile.


==End of game==
==End of game==
The game ends '''when a player has reached all his destinations'''. Players play again, up to the first player (so everyone has the same number of turns).
The game ends '''when a player has reached all their destinations'''. Players play again, up to the first player (so everyone has the same number of turns).


A game also stops if all arrows have been played.
A game also stops if all arrows have been played.

Revision as of 18:43, 27 May 2023

Setup

Every player get 3 tickets and some destinations (12 cards if less than 4 players, 9 otherwise). Six additional destination cards are drawn face up for all players.

Reveal 4 destinations per player

Before starting the game, each player must place a token of their color on the board corresponding to one of their destinations in hand. This is to be done 4 times until all the tokens are placed. These must be placed at least 3 paths from the wind rose.

Gameplay

On their turn, a player must play an expedition arrow of the color of their choice. Either by starting from the wind rose if it is the first, or by continuing the expedition already started.

  • If they reach a green destination, the player who owns the card (if there is one) has achieved one of their objectives. If it is a common destination, the player places the card in front of them and a new one from the draw pile replaces it.
  • If they reach a blue destination, they replay a new arrow from any expedition.
  • If they reach a red destination, the player wins a ticket.
  • If a player makes a loop with an expedition, they benefit from the effect of their destination AND replay an arrow of the same color starting from any point of this expedition.


On their turn, when they wish, a player can play up to 2 tickets.

A ticket allows you to:

  • either replay an arrow from any expedition
  • either remove the last arrow from an expedition and apply the effect of the destination that was upstream
  • or exchange one of their cards with another of two from the draw pile.

End of game

The game ends when a player has reached all their destinations. Players play again, up to the first player (so everyone has the same number of turns).

A game also stops if all arrows have been played.

Scoring

  • each reached destination => 1 point
  • each card still in hand at the end => -1 point
  • each token taken back => 1 point
  • each token still on the board at the end => -1 point

The player with the most points wins. In the event of a tie, the player with the most tickets is awarded.

Additional notes

An expedition cannot return to itself directly (no round trip on the same path). But several expeditions of different colors can follow the same path.

Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).