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Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points.
==Setup==
Every player get 3 tickets and 9 destination cards (12 cards if less than 4 players). Six additional destination cards are drawn face up for all players.
==Reveal 4 destinations per player ==
Before starting the game, in turn order, each player must place a token in their color on a location on the board corresponding to a destination card in their hand. Repeat until everyone has placed 4 tokens. Tokens must be placed at least 3 paths from the wind rose.
==Gameplay==
'''On their turn, a player must place a blue, yellow or red expedition arrow on the board.''' The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started.


== SETUP ==
If you reach a '''green destination''', the player who owns the card for that location has '''achieved one of their personal objectives'''. They earn points and their token (if any) is removed from the board. If it is a common destination, the player places the card in front of them and adds a new card to the common destinations to replace it, so there are always 6 common destinations in play.


Each player receives Expedition cards: 12 cards in a 2/3-player game, or 9 cards in a 4/5/6-player game. These cards are the player's secret objectives. They must lead the expeditions to these locations.
If you reach a '''blue destination''', you may '''play another arrow from any expedition'''.


6 Expeditions cards are then turned face-up next to the board. These are the common objectives. Players are competing to lead an expedition to these places first, in addition to their personal objectives.
If you reach a '''red destination''', you '''win a ticket'''.


In turn order, players reveal one of their secret objectives and place one of their tokens to mark it on the map. Repeat until everyone has placed their 4 tokens.
If a player makes a '''loop''' with an expedition, '''they benefit from the effect of their destination AND play another arrow of the same color''' starting '''from any point''' of the expedition.


== GAMEPLAY ==
====Tickets====


On your turn, you must advance one of the 3 expeditions.
'''On their turn a player can play up to 2 tickets.'''


If the chosen expedition hasn't started, start it from the Northern Europe location (wind rose symbol). Place an arrow of that expedition color  pointing from the Northern Europe location to one of the 6 connected spots.
A ticket allows you to either:


If the expedition has already started, place an arrow of the same color from its last-visited location to a connected location.
*• play another arrow from any expedition,
*• '''remove the last arrow''' from an expedition and apply the effect of the destination that was upstream; or
*• '''exchange one of your cards''' by drawing two from the draw pile and keeping one.


You can never move back and forth between 2 locations with the same expedition. Different expeditions don't interact with each other, but they can use the same connection between locations without penalty.
==End of game==
The game ends '''when a player has reached all their destinations'''. Play continues until everyone has had the same number of turns.


Once the expedition's arrows have all been placed, you can no longer advance the expedition.
A game also stops if all arrows have been played.
==Scoring ==
ADD 1 point for:
*each destination card reached
*each destination token removed from the board
*
*SUBTRACT 1 point for:
*each card still in hand at the end of the game
*each token still on the board at the end of the game
The player with the '''most points wins'''. In the event of a '''tie''', the player with the '''most tickets''' is awarded.
==Additional notes==
An expedition cannot return to itself directly ('''no round trip on the same path'''). But several expeditions of '''different colors can follow the same path'''.


You can travel between continents, as long as the spots are connected with a dashed line. The left and right sides of the board are connected, represented by half-circles locations with the same name on both side of the map.
Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).
 
=== LOCATION / COLOR EFFECTS ===
 
Depending on the color of the location where the expedition goes, there are different effects.
 
Green:
 
Green locations match with Expedition cards.
 
If ANY player owns the corresponding card, they reveal it to score at the end of the game. If there was a player token on that location, the token goes back to its owner, for scoring at the end.
 
If the location matches one of the common Expedition cards, the active player takes it for scoring. A new common  Expedition card is then revealed.
 
Blue:
 
Blue locations allow the active player to add an arrow to any expedition.
 
Red:
 
Red locations grant the active player one Ticket. The half-circle locations at the edge of the board are red.
 
=== Using a ticket ===
 
The active player can use up to 2 tickets during their turn, before and/or after their expedition action.
 
Use a ticket to take one of these 3 actions:
 
- Add an arrow to any expedition
 
- Remove the last arrow of any expedition, triggering the effects of the new last location
 
- Draw 2 Expedition cards, keep one, discard the other, and discard one of your current Expedition cards. Discards are face-down.
 
=== Creating a loop ===
If the active player creates a loop back to a previously visited location, they can add another arrow FOR THIS EXPEDITION, from any point visited by this expedition.
 
== End of the game and Scoring ==
The game ends when someone reveals their last Expedition card or when all of the arrows have been placed for the 3 expeditions. The remaining players have one last turn, so that everyone has played the same amount of turns.
 
Score:
 
+1 point per revealed Expedition card you achieved (personal or common)  
 
+1 point per recovered token
 
-1 point per Expedition card still in your hand
 
-1 point for each of your tokens still on the board
 
Whoever has the most points is the winner. Ties are broken in favor of whoever holds the most tickets.

Latest revision as of 23:26, 6 June 2023

Setup

Every player get 3 tickets and 9 destination cards (12 cards if less than 4 players). Six additional destination cards are drawn face up for all players.

Reveal 4 destinations per player

Before starting the game, in turn order, each player must place a token in their color on a location on the board corresponding to a destination card in their hand. Repeat until everyone has placed 4 tokens. Tokens must be placed at least 3 paths from the wind rose.

Gameplay

On their turn, a player must place a blue, yellow or red expedition arrow on the board. The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started.

If you reach a green destination, the player who owns the card for that location has achieved one of their personal objectives. They earn points and their token (if any) is removed from the board. If it is a common destination, the player places the card in front of them and adds a new card to the common destinations to replace it, so there are always 6 common destinations in play.

If you reach a blue destination, you may play another arrow from any expedition.

If you reach a red destination, you win a ticket.

If a player makes a loop with an expedition, they benefit from the effect of their destination AND play another arrow of the same color starting from any point of the expedition.

Tickets

On their turn a player can play up to 2 tickets.

A ticket allows you to either:

  • • play another arrow from any expedition,
  • remove the last arrow from an expedition and apply the effect of the destination that was upstream; or
  • exchange one of your cards by drawing two from the draw pile and keeping one.

End of game

The game ends when a player has reached all their destinations. Play continues until everyone has had the same number of turns.

A game also stops if all arrows have been played.

Scoring

ADD 1 point for:

  • each destination card reached
  • each destination token removed from the board
  • SUBTRACT 1 point for:
  • each card still in hand at the end of the game
  • each token still on the board at the end of the game

The player with the most points wins. In the event of a tie, the player with the most tickets is awarded.

Additional notes

An expedition cannot return to itself directly (no round trip on the same path). But several expeditions of different colors can follow the same path.

Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).