This is a documentation for Board Game Arena: play board games online !

Gamehelpexpeditions: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points. == Setup == Each player receives 12 Expedition cards in a 2/3-player game, or 9 cards in a 4/5/6-player game. These ca...")
 
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Depart on an expedition around the world! Discover unusual and unexplored places, new cultures, new exotic animals, and sumptuous landscapes! Three different expeditions depart from Northern Europe, but each player participates in all three expeditions, trying to influence their progress in order to achieve their own objectives and score victory points.
==Setup==
Every player get 3 tickets and 9 destination cards (12 cards if less than 4 players). Six additional destination cards are drawn face up for all players.
==Reveal 4 destinations per player ==
Before starting the game, in turn order, each player must place a token in their color on a location on the board corresponding to a destination card in their hand. Repeat until everyone has placed 4 tokens. Tokens must be placed at least 3 paths from the wind rose.
==Gameplay==
'''On their turn, a player must place a blue, yellow or red expedition arrow on the board.''' The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started.


== Setup ==
If you reach a '''green destination''', the player who owns the card for that location has '''achieved one of their personal objectives'''. They earn points and their token (if any) is removed from the board. If it is a common destination, the player places the card in front of them and adds a new card to the common destinations to replace it, so there are always 6 common destinations in play.
Each player receives 12 Expedition cards in a 2/3-player game, or 9 cards in a 4/5/6-player game. These cards are the player's secret objectives as they must lead the expeditions to these locations.


6 Expeditions cards are then turned face-up next to the board. They are commun objectives, players competing to be the first to lead an expedition to these places, in addition to their personal objectives.
If you reach a '''blue destination''', you may '''play another arrow from any expedition'''.


In turn order, players reveal one of their secret objecives and place one of their token to mark it on the map, and they keep going until everyone has placed their 4 tokens.
If you reach a '''red destination''', you '''win a ticket'''.


== Gameplay ==
If a player makes a '''loop''' with an expedition, '''they benefit from the effect of their destination AND play another arrow of the same color''' starting '''from any point''' of the expedition.
On your turn, you must advance one of the 3 expeditions.


If the chosen expedition hasn't started yet, it starts from the Northern Europe location (with the wind rose symbol) and you add an arrow, of that expedition color, pointing from the Northern Europe location to one of the 6 connected spots.
====Tickets====


If it has already started, you add an arrow, of the expedition color, from the last visited location to one of the connected location.
'''On their turn a player can play up to 2 tickets.'''


You can never move back and forth between 2 locations with the same expedition. Different expeditions don't interact with each other, they can use the same connection between the same locations without penalty.
A ticket allows you to either:


If all of an expedition arrows have been used, you can no longer advance with that expedition.
*• play another arrow from any expedition,
*• '''remove the last arrow''' from an expedition and apply the effect of the destination that was upstream; or
*• '''exchange one of your cards''' by drawing two from the draw pile and keeping one.


You can travel between continents, as long as the spots are connected with a dashed line. The left and right sides of the board are connected, represented by half-circles locations with the same name on both side of the map.
==End of game==
The game ends '''when a player has reached all their destinations'''. Play continues until everyone has had the same number of turns.


=== Location effects ===
A game also stops if all arrows have been played.
Depending on the color of the location where the expedition goes, there are different effects.
==Scoring ==
ADD 1 point for:
*each destination card reached
*each destination token removed from the board
*
*SUBTRACT 1 point for:
*each card still in hand at the end of the game
*each token still on the board at the end of the game
The player with the '''most points wins'''. In the event of a '''tie''', the player with the '''most tickets''' is awarded.
==Additional notes==
An expedition cannot return to itself directly ('''no round trip on the same path'''). But several expeditions of '''different colors can follow the same path'''.


==== Green ====
Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).
Green locations match with Expedition cards.
 
If ANY player owns the corresponding card, they reveal it to score at the end of the game. If there was a player token on that location, the token goes back to its owner, for scoring at the end.
 
If the location matches one of the commun Expedition cards, the active player takes it, for scoring. A newcommun  Expedition card is then revealed.
 
==== Blue ====
Blue locations allow the active player to add another arrow, to any expedition.
 
==== Red ====
Red locations grant the active player one Ticket. The half-circle locations at the edge of the board are red.
 
=== Using a ticket ===
The active player can use up to 2 tickets during their turn, before and/or after the expedition action.
 
Using a ticket grant one of these 3 actions:
 
- adding another arrow, to any expedition
 
- removing the last arrow of any expedition, trigering the effects of the new last location
 
- draw 2 Expedition cards, keep one, discard the other and discard one of your previous Expedition card (discarded cards are face-down)
 
=== Creating a loop ===
If the active player creates a loop (going back to one of the previously visited locations, they can add another arrow FOR THIS EXPEDITION, from any point visited by this expedition.
 
== End of the game and Scoring ==
The game ends when someone reveal their last Expedition card or when all of the arrows have been placed for the 3 expeditions. The remaining players have one last turn, so that everyone has played the same amount of turns.
 
You get
 
+1 point per revealed Expedition card you achieved (personnal or commun)  
 
+1 point per recovered token
 
-1 point per Expedition card still in your hand
 
-1 point for each of your tokens still on the board
 
Whoever has the most points is the winner. Ties are broken in favor of whoever holds the most tickets.

Latest revision as of 22:26, 6 June 2023

Setup

Every player get 3 tickets and 9 destination cards (12 cards if less than 4 players). Six additional destination cards are drawn face up for all players.

Reveal 4 destinations per player

Before starting the game, in turn order, each player must place a token in their color on a location on the board corresponding to a destination card in their hand. Repeat until everyone has placed 4 tokens. Tokens must be placed at least 3 paths from the wind rose.

Gameplay

On their turn, a player must place a blue, yellow or red expedition arrow on the board. The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started.

If you reach a green destination, the player who owns the card for that location has achieved one of their personal objectives. They earn points and their token (if any) is removed from the board. If it is a common destination, the player places the card in front of them and adds a new card to the common destinations to replace it, so there are always 6 common destinations in play.

If you reach a blue destination, you may play another arrow from any expedition.

If you reach a red destination, you win a ticket.

If a player makes a loop with an expedition, they benefit from the effect of their destination AND play another arrow of the same color starting from any point of the expedition.

Tickets

On their turn a player can play up to 2 tickets.

A ticket allows you to either:

  • • play another arrow from any expedition,
  • remove the last arrow from an expedition and apply the effect of the destination that was upstream; or
  • exchange one of your cards by drawing two from the draw pile and keeping one.

End of game

The game ends when a player has reached all their destinations. Play continues until everyone has had the same number of turns.

A game also stops if all arrows have been played.

Scoring

ADD 1 point for:

  • each destination card reached
  • each destination token removed from the board
  • SUBTRACT 1 point for:
  • each card still in hand at the end of the game
  • each token still on the board at the end of the game

The player with the most points wins. In the event of a tie, the player with the most tickets is awarded.

Additional notes

An expedition cannot return to itself directly (no round trip on the same path). But several expeditions of different colors can follow the same path.

Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).