Aim of the game
Gain the most influence
You have a hand of cards dealt from your deck of cards.
On your go, you may first take an Action. This must be selected from the cards in your hand.
After your action, you then take a Role. You may always select any role, and this will usually give you a card from the role stacks which is added to your deck. When you play a role, its strength can be boosted by also playing the cars in your hand.
Once this is done, every other player may either follow your role or dissent in which case they are dealt one card from their deck into their hand.
After you have played a role, you must discard your hand down to your current card limit (starts at 5) or below. If you have less cards than your hand limit you will be dealt new cards from your deck up to your card limit.
The game ends when a number of role card stacks are depleted (1 stack for 2-3 player game, 2 stacks for 4-5 player game), or the influence token supply is exhausted.
There is an extended 3 player variant which ends when 2 role stacks (which start smaller) are depleted.
Draw 2 cards from your deck to your hand.
Collect 1 fighter token or attack 1 planet (use as many fighters as the planet fighter cost to flip it over).
Place the colonize card on a planet or settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).
Once you have flipped planets over you may produce/trade on them. Only planets with a resource slot can produce goods.
Add one resource token to an upturned planet of your choice or trade in one reslurce token from a planet and receive an influence token in return.
Remove up to 2 cards from your hand.
When you play a role you may also play cards with that symbol to give more strength to that role.