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Attention! There are a lot of variations of Perudo. The variation implemented on BGA is the Asmodée version. Unfortunately, for this version of the game there seems to be no online English rule book. (The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.)
[[Category:Dice games]]
For tips on how to play Perudo, see <b>[[Tips_dudo]]</b>


==Goal of the Game==
== '''Attention!''' ==


Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!
* There are a lot of variations of Perudo.
* The variation implemented on BGA is the Asmodée version.
* Unfortunately, for this version of the game there seems to be no online English rule book.
* '''''The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.'''''


==Setup==
== Goal of the Game ==
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.


A "1" is known as a "Paco".  A Paco counts as a wild card or joker - it can count as any other number.  (On BGA, the Pacos are depicted as birds on the dice.)
* Be the last player remaining with at least 1 die in play.


Based on the number of players, the game begins with a different number of dice in play at the start:
== Setup ==


{| class="wikitable"
{| class="wikitable" style="text-align:center; width:auto;"
!# players
|2
|3
|4
|5
|6
|-
|-
! No. Players
!# dice
! No. Dice
|10
|-
|15
| 2
|20
| 10
|25
|-
|30
| 3
| 15
|-
| 4
| 20
|-
| 5
| 25
|-
| 6
| 30
|}
|}
* Each player starts with five standard six sided dice, with numbers 1-6.
* A {{whiteDie|=1}} is known as a "'''Paco'''".
* A Paco can count as '''any die value'''.
** '''''On BGA, Pacos are depicted as birds''' on the '1' side of each die.''


This is important to note at the start of a game, since you'll be making guesses based on all the dice on the table.
== Playing a round ==
 
==Playing a round==
All players roll their dice, and check to see what they rolled.
 
The first player (randomly selected) starts with an opening bid; they call a face value and a number of dice. '''This bid takes into account all of the dice on the table.'''  The player can either try to make an educated guess and try to be really close to the truth, based on their own hand, or they can try to bluff and lure other players into losing a die.
 
'''Important:''' An opening bid can never begin with a bid of pacos (ones), unless a player is ''Palifico'' (which will be explained later).
 
After a bid is placed, the turn is passed on to the player on the left.  This player has 2 options:
# If they think that the previous bid is true, then they must increase that bid.
# If they think that the last bid was false, they can call "Dudo" ("I doubt")
 
===Option 1: calling Dudo===


As soon as Dudo is called all players reveal their dice. All dice that match the bid are counted, including Pacos.
# All players roll their dice, and check to see what they rolled.
#* Each bid takes into account all of the dice on the table.
# A player starts with an opening bid of both:
## A die value and
## A number of dice.
# Play passes to the next player on the left, who must then either:
## '''[[#Increasing_the_bid|Increase the bid]]''' or
## '''[[#Calling_Dudo|Call Dudo]]''' ''("I doubt")''
##* Always results in a player losing a die.
# The player that loses a die starts the next round.
#* If this player has only one die left, it triggers a '''[[#Palifico|Palifico round]]'''.
* When a player loses their last die, that player is out of the game.
** The next round begins with the player to the left of the eliminated player.
* ''Note:'' An opening bid can never begin with a bid of Pacos, unless it is a '''[[#Palifico|Palifico round]]'''.


'''The bid is correct''' if the number of dice, with the correct value, is higher or exactly the same as the bid. In this case the player who called Dudo was wrong to have doubted, and loses one die.
=== Calling Dudo ===


''For example, let's say Bob calls "Dudo" on Abe's bid of four fives (four dice with the number five showing). When all the dice are revealed and counted up, there are 3 fives and 2 pacos. This counts as 5 fives, so Abe was safe with his bid.  Bob loses a die for the rest of the game.''
# As soon as '''Dudo''' is called all players reveal their dice.
# All dice that match the bid are counted, including Pacos.
#* ''Unless it is a '''[[#Palifico|Palifico round]]'''.''
#* If the number of dice is lower than the bid, the player who made the last bid loses one die.
#* If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.


'''The bid is false''' if the number of dice, with the correct value, is lower then the bid. In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit they were overstating things, and loses one die.
{{infoBoxes | title1=Example 1 | body1=
# Amy bids 4{{whiteDie|=5}}
# Bob calls "'''Dudo'''".
# All the dice are revealed and counted up:
#: {{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=1}}{{orangeDie|=4}}{{orangeDie|=1}}
#: 2{{whiteDie|=5}}+ 2 '''Pacos''' ({{whiteDie|=1}}) = 4{{whiteDie|=5}}
# '''Bob loses a die'''.
| title2=Example 2 | body2=
# Amy bids 1 '''Paco''' ({{whiteDie|=1}}).
# Bob calls "'''Dudo'''".
# All the dice are revealed and counted up:
#:{{yellowDie|=2}}{{yellowDie|=4}}{{yellowDie|=5}}{{orangeDie|=3}}{{orangeDie|=4}}
#: Only '''Pacos''' ({{whiteDie|=1}}) count.
# '''Amy loses a die'''.
}}


''Example: If Abe has called 6 fives instead of 3 in the same scenario, his bid is over the number of fives in play (only 5).  If this is the case, Abe loses a die instead.''
=== Increasing the bid ===


The moment a player loses their last die, that player is out of the game.
* If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
*# Increase the number of dice (with any die value)
*#* e.g. increase a bid of 5{{whiteDie|=5}} to 6{{whiteDie|=5}}.
*# Increase the die value (if possible)
*#* e.g. increase a bid of 5{{whiteDie|=5}} to 5{{whiteDie|=6}}.
*# Increase the bid to a Paco die value.
*#* The number of Pacos must be at least half the number of dice rounded up.
*#* e.g. increase a bid of 5{{whiteDie|=6}}s to 3 Pacos ({{whiteDie|=1}}).
*# Increase the bid from a Paco die value.
*#* The number of dice must be at least double the number of Pacos + 1.
*#* e.g. increase a bid of 3 Pacos ({{whiteDie|=1}}) to 7{{whiteDie|=3}}.


===Option 2: increasing the bid===
=== Palifico ===


If a player does not want to call Dudo, they must make a higher bid of their own.  To increase a bid a player has to choose one of the following options:
* The moment a player has only one die remaining, this player has reached "Palifico".
* '''Pacos no longer count as any die value'''
* An opening bid can be any die value, including Pacos.
* The die value cannot be changed.
* After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.


#increase the number of dice, thus the value stays the same (ex. raising a bid of 2 threes with one of 3 threes)
== Optional rules ==
#increase the value on the die, thus the number of dice stays the same (ex. raising a bid of 2 threes with a bid of 2 fours or 2 sixes)
#reset the value on the die by choosing Pacos.  To do this, the number of Pacos bid has to be at least half the number of dice currently bid, rounded up. (ex. replacing a bid of 5 sixes with 3 Pacos)
#raise the value from a Paco to another number.  To do this, the number of dice bid needs to be at least double the number of Pacos plus one. (ex. replacing a bid of 3 Pacos with 7 threes)


Changing the bid to Pacos is a way to make lower die values reachable again, at the expense of quickly raising the number of dice being bid.
=== Calza ===


Once a new bid has been established the turn is passed on to the next player to the left, and play continues until someone calls Dudo. When Dudo has been called and a player loses a die, the player that lost a die starts a new round. If the player that lost a die is out, the player to the left of the eliminated player starts the next round instead.
* Any player except the player who made the current bid can call Calza.
# As soon as '''Calza''' is called all players reveal their dice.
# All dice that match the bid are counted, including Pacos.
#* If the number of dice is '''exactly the same''' as the bid, the player who called Calza '''gains''' one die.
#** If the player only had one die, then the next time they fall to having only one die will not trigger another '''[[#Palifico|Palifico round]]'''.
#* If the number of dice is '''not the same''' as the bid, the player who called Calza '''loses''' one die.
* If the player who called out Calza has at least one die, they begin the new round.


===Palifico===
=== Lost dice are visible ===
The moment a player has only one die remaining, this player has reached "Palifico".  This triggers a special round.  During this round, Pacos no longer count as jokers, and an opening bid can be of Pacos. '''However''': during this round the value on the dice cannot be increased during bids.  The value of the dice is locked in until someone calls Dudo.  After this round, the game returns to normal, regardless of whether the Palifico player still has one die left.


==Optional rules==
* This option is disabled by default.
;Calza!: A player can call out a Calza (the bid is exact) before another player places a new bid or calls Dudo. Anyone around the table (except the player who made the bid) is allowed to call out Calza. If the player that called out Calza was correct (the bid is exactly the same as the number of dice on the table) they regain one of their lost dice (if the player only had one die, then the next time they fall to having only one die will '''not''' trigger another Palifico round.  One per player per game.). However, if the player was wrong, they lose a die. In either case the player who called out Calza will start the new round.
;The lost dice are visible: When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice are still in the game, which helps to inform how high one can reasonably bid.

Revision as of 11:15, 31 December 2021

For tips on how to play Perudo, see Tips_dudo

Attention!

  • There are a lot of variations of Perudo.
  • The variation implemented on BGA is the Asmodée version.
  • Unfortunately, for this version of the game there seems to be no online English rule book.
  • The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.

Goal of the Game

  • Be the last player remaining with at least 1 die in play.

Setup

# players 2 3 4 5 6
# dice 10 15 20 25 30
  • Each player starts with five standard six sided dice, with numbers 1-6.
  • A white die is known as a "Paco".
  • A Paco can count as any die value.
    • On BGA, Pacos are depicted as birds on the '1' side of each die.

Playing a round

  1. All players roll their dice, and check to see what they rolled.
    • Each bid takes into account all of the dice on the table.
  2. A player starts with an opening bid of both:
    1. A die value and
    2. A number of dice.
  3. Play passes to the next player on the left, who must then either:
    1. Increase the bid or
    2. Call Dudo ("I doubt")
      • Always results in a player losing a die.
  4. The player that loses a die starts the next round.
  • When a player loses their last die, that player is out of the game.
    • The next round begins with the player to the left of the eliminated player.
  • Note: An opening bid can never begin with a bid of Pacos, unless it is a Palifico round.

Calling Dudo

  1. As soon as Dudo is called all players reveal their dice.
  2. All dice that match the bid are counted, including Pacos.
    • Unless it is a Palifico round.
    • If the number of dice is lower than the bid, the player who made the last bid loses one die.
    • If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.
Example 1
# Amy bids 4white die
  1. Bob calls "Dudo".
  2. All the dice are revealed and counted up:
    yellow dieyellow dieyellow dieorange dieorange die
    2white die+ 2 Pacos (white die) = 4white die
  3. Bob loses a die.
Example 2
# Amy bids 1 Paco (white die).
  1. Bob calls "Dudo".
  2. All the dice are revealed and counted up:
    yellow dieyellow dieyellow dieorange dieorange die
    Only Pacos (white die) count.
  3. Amy loses a die.

Increasing the bid

  • If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
    1. Increase the number of dice (with any die value)
      • e.g. increase a bid of 5white die to 6white die.
    2. Increase the die value (if possible)
      • e.g. increase a bid of 5white die to 5white die.
    3. Increase the bid to a Paco die value.
      • The number of Pacos must be at least half the number of dice rounded up.
      • e.g. increase a bid of 5white dies to 3 Pacos (white die).
    4. Increase the bid from a Paco die value.
      • The number of dice must be at least double the number of Pacos + 1.
      • e.g. increase a bid of 3 Pacos (white die) to 7white die.

Palifico

  • The moment a player has only one die remaining, this player has reached "Palifico".
  • Pacos no longer count as any die value
  • An opening bid can be any die value, including Pacos.
  • The die value cannot be changed.
  • After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.

Optional rules

Calza

  • Any player except the player who made the current bid can call Calza.
  1. As soon as Calza is called all players reveal their dice.
  2. All dice that match the bid are counted, including Pacos.
    • If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
      • If the player only had one die, then the next time they fall to having only one die will not trigger another Palifico round.
    • If the number of dice is not the same as the bid, the player who called Calza loses one die.
  • If the player who called out Calza has at least one die, they begin the new round.

Lost dice are visible

  • This option is disabled by default.