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Attention!!, there are a lot of variations of Perudo. The variation implemented on BGA has been the Asmodée version.
[[Category:Dice games]]
Unfortunately, for this version of the game there seems to be no online English rule book. The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.
For tips on how to play Perudo, see <b>[[Tips_dudo]]</b>


''Whenever we use '''he''' it can also be read as '''she''' ''  
== '''Attention!''' ==


==Rules for Perudo (Asmodée version)==
* There are a lot of variations of Perudo.
===Goal of the Game===
* The variation implemented on BGA is the Asmodée version.
* Unfortunately, for this version of the game there seems to be no online English rule book.
* '''''The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.'''''


Be the last remaining with at least 1 die in play. If you succeed in being the last player standing, no matter how many dice you have, you win!
== Goal of the Game ==


===Set up===
* Be the last player remaining with at least 1 die in play.
Each player starts with 5 standard 6 sided dice, with numbers 1 through 6.


A "1" is known as a "Paco".
== Setup ==


Based on the number of players, the game begins with a different number of dice in play at the start:
{| class="wikitable" style="text-align:center; width:auto;"
 
!# players
{| class="wikitable"
|2
|-
|3
! No. Players
|4
! No. Dice
|5
|-
|6
| 2
| 10
|-
|-
| 3
!# dice
| 15
|10
|-
|15
| 4
|20
| 20
|25
|-
|30
| 5
| 25
|-
| 6
| 30
|}
|}
* Each player starts with five standard six sided dice, with numbers 1-6.
* A {{whiteDie|=1}} is known as a "'''Paco'''".
* A Paco can count as '''any die value'''.
** '''''On BGA, Pacos are depicted as birds''' on the '1' side of each die.''


This is important to note at the start of a game, since you'll be making guesses based on all the dice on the table.
== Playing a round ==
 
===Playing a Round===
All players roll their dice, and check to see what they rolled.
 
The first player (randomly selected) starts with an opening bid; he calls a face value and a number of dice. He can either try to make a educated guess and try to be really close to the truth, based on his own hand, or he can try to bluff and lure other players into losing a die.


'''Important:''' An opening bid can never begin with a bid of pacos, unless a player is Palifico.
# All players roll their dice, and check to see what they rolled.
#* Each bid takes into account all of the dice on the table.
# A player starts with an opening bid of both:
## A die value and
## A number of dice.
# Play passes to the next player on the left, who must then either:
## '''[[#Increasing_the_bid|Increase the bid]]''' or
## '''[[#Calling_Dudo|Call Dudo]]''' ''("I doubt")''
##* Always results in a player losing a die.
# The player that loses a die starts the next round.
#* If this player has only one die left, it triggers a '''[[#Palifico|Palifico round]]'''.
* When a player loses their last die, that player is out of the game.
** The next round begins with the player to the left of the eliminated player.
* ''Note:'' An opening bid can never begin with a bid of Pacos, unless it is a '''[[#Palifico|Palifico round]]'''.


After a bid is placed, the turn is passed on to the player on his left, this player has 2 options:
=== Calling Dudo ===
# If he thinks that the last bid was wrong he can say "Dudo" (i doubt)
# If he thinks the last bid is reasonable, then he must increase the last bid.


====Option 1: calling Dudo====
# As soon as '''Dudo''' is called all players reveal their dice.
As soon as Dudo is called all players must reveal their dice. All dice that match the bid are counted.<br/>
# All dice that match the bid are counted, including Pacos.
'''The bid is correct''' if the number of dice, with the correct value, is higher or exactly the same as the bid.<br/>
#* ''Unless it is a '''[[#Palifico|Palifico round]]'''.''
In this case the player who called Dudo was wrong to have doubted and loses one die.<br/>
#* If the number of dice is lower than the bid, the player who made the last bid loses one die.  
'''The bid is false''' when the number of dice, with the correct value, is lower then the bid.<br/>
#* If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.
In this case the player who called Dudo was correct to doubt the bid and the player who placed the bid has to admit he was overstating things and loses one die.


The moment a player loses his last die, not a single die left in his hand, he is out of the game. From this point on that player does no longer participate in the game.
{{infoBoxes | title1=Example 1 | body1=
# Amy bids 4{{whiteDie|=5}}
# Bob calls "'''Dudo'''".
# All the dice are revealed and counted up:
#: {{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=1}}{{orangeDie|=4}}{{orangeDie|=1}}
#: 2{{whiteDie|=5}}+ 2 '''Pacos''' ({{whiteDie|=1}}) = 4{{whiteDie|=5}}
# '''Bob loses a die'''.
| title2=Example 2 | body2=
# Amy bids 1 '''Paco''' ({{whiteDie|=1}}).
# Bob calls "'''Dudo'''".
# All the dice are revealed and counted up:
#:{{yellowDie|=2}}{{yellowDie|=4}}{{yellowDie|=5}}{{orangeDie|=3}}{{orangeDie|=4}}
#: Only '''Pacos''' ({{whiteDie|=1}}) count.
# '''Amy loses a die'''.
}}


====Option 2: increasing the bid====
=== Increasing the bid ===
To increase a bid a player has to choose one of the following options:
# increase the number of dice, thus the value stays the same
# increase the value on the die, thus the number of dice stays the same


Once a new bid has been established the turn is passed on to the next player to the left etc. When Dudo has been called and a player lost a die, the player that lost his die starts a new round. Or if the player that lost a die lost his last die the player left of the eliminated player starts.
* If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
*# Increase the number of dice (with any die value)
*#* e.g. increase a bid of 5{{whiteDie|=5}} to 6{{whiteDie|=5}}.
*# Increase the die value (if possible)
*#* e.g. increase a bid of 5{{whiteDie|=5}} to 5{{whiteDie|=6}}.
*# Increase the bid to a Paco die value.
*#* The number of Pacos must be at least half the number of dice rounded up.
*#* e.g. increase a bid of 5{{whiteDie|=6}}s to 3 Pacos ({{whiteDie|=1}}).
*# Increase the bid from a Paco die value.
*#* The number of dice must be at least double the number of Pacos + 1.
*#* e.g. increase a bid of 3 Pacos ({{whiteDie|=1}}) to 7{{whiteDie|=3}}.


===Special rules===
=== Palifico ===
The side of the die with the paco on is special
This side counts as a joker for the number of eyes when a Dudo is called.


As example: The bid on which a Dudo was called is: 9 dice with a value of 3.
* The moment a player has only one die remaining, this player has reached "Palifico".
{| class="wikitable" style="width: 300px;"
* '''Pacos no longer count as any die value'''
|+These dice are on the table
* An opening bid can be any die value, including Pacos.
|-
* The die value cannot be changed.
!
* After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.
! colspan="6" | Dice Faces
|-
! Player
! Paco
! 2
! 3
! 4
! 5
! 6
|-
| Mike ||1 ||2 ||1 ||0 ||0 ||1
|-
| Lucy ||0 ||3 ||1 ||1 ||0 ||0
|-
| John ||3 ||0 ||1 ||0 ||0 ||1
|-
| Susan ||1 ||0 ||1 ||1 ||1 ||1
|}


There are thus 4 dice with a value of 3. However, there are also 5 pacos as these count as jokers<br/>we add them to the 4 dice with a value of 3 to get a total of 9 dice with a value of 3. <br/>The Bid is thus valid and the player who called Dudo loses a die.
== Optional rules ==


As pointed out above an opening bid cannot be based on pacos, '''unless''' a player reached Palifico (more below). However, during the game you can make a bid of pacos. This is the only exception to the rule you always have to upbid. As placing a bid of pacos provides a way to decrease the amount of dice. To place a bid with pacos the number of dice is divided in half, rounded up.
=== Calza ===
  Example: from 9 dice with a value of 3 one can make a bid of 5 <br/> (9/2=4.5 -rounding up->5) dice with a paco.


The Next player can now choose to either
* Any player except the player who made the current bid can call Calza.
# Increase the number of dice with a paco
# As soon as '''Calza''' is called all players reveal their dice.
# Increase the value on the die. In order to do this his bid of dice must be at least the double amount of the last bid with pacos while adding one extra.
# All dice that match the bid are counted, including Pacos.
  Example: So from 5 dice with paco he could go to 11 (5*2+1=11) dice with value 3. <br/>(or thus any number of dice exceeding 11)
#* If the number of dice is '''exactly the same''' as the bid, the player who called Calza '''gains''' one die.
#** If the player only had one die, then the next time they fall to having only one die will not trigger another '''[[#Palifico|Palifico round]]'''.
#* If the number of dice is '''not the same''' as the bid, the player who called Calza '''loses''' one die.
* If the player who called out Calza has at least one die, they begin the new round.


===Palifico===
=== Lost dice are visible ===
The moment a player has only one die remaining this player has reached Palifico. During the next round the Pacos do not count as jokers and an opening bid with paco's can be placed. '''Important''': during this round the value cannot be increased during bids. Solely the amount of dice can be increased until a Dudo is called. The player loses his Palifico state once the first round where he had a single die ends. Meaning that the next round is a normal round again eventhough the player only has 1 die (if he did not get eliminated).


===Optional rules===
* This option is disabled by default.
<ol>
<li>'''Calza!'''<br/>
A player can call out a Calza (the bid is exact) before a player places a new bid. Everyone around the table, with the exception of the player that placed the last bid, is able to call out calza.
If the player that called out Calza was correct he regains one of his lost dice. However, if he was wrong he loses a die. In either case the player who called out Calza will start the new round.
</li>
<li>'''The lost dice are visible'''<br/>
When the lost dice are visible the game is slightly easier as you do not need to memorize how many dice have yet quite the game and thus what would be the max you could bid.
</li></ol>

Revision as of 10:15, 31 December 2021

For tips on how to play Perudo, see Tips_dudo

Attention!

  • There are a lot of variations of Perudo.
  • The variation implemented on BGA is the Asmodée version.
  • Unfortunately, for this version of the game there seems to be no online English rule book.
  • The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.

Goal of the Game

  • Be the last player remaining with at least 1 die in play.

Setup

# players 2 3 4 5 6
# dice 10 15 20 25 30
  • Each player starts with five standard six sided dice, with numbers 1-6.
  • A white die is known as a "Paco".
  • A Paco can count as any die value.
    • On BGA, Pacos are depicted as birds on the '1' side of each die.

Playing a round

  1. All players roll their dice, and check to see what they rolled.
    • Each bid takes into account all of the dice on the table.
  2. A player starts with an opening bid of both:
    1. A die value and
    2. A number of dice.
  3. Play passes to the next player on the left, who must then either:
    1. Increase the bid or
    2. Call Dudo ("I doubt")
      • Always results in a player losing a die.
  4. The player that loses a die starts the next round.
  • When a player loses their last die, that player is out of the game.
    • The next round begins with the player to the left of the eliminated player.
  • Note: An opening bid can never begin with a bid of Pacos, unless it is a Palifico round.

Calling Dudo

  1. As soon as Dudo is called all players reveal their dice.
  2. All dice that match the bid are counted, including Pacos.
    • Unless it is a Palifico round.
    • If the number of dice is lower than the bid, the player who made the last bid loses one die.
    • If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.
Example 1
# Amy bids 4white die
  1. Bob calls "Dudo".
  2. All the dice are revealed and counted up:
    yellow dieyellow dieyellow dieorange dieorange die
    2white die+ 2 Pacos (white die) = 4white die
  3. Bob loses a die.
Example 2
# Amy bids 1 Paco (white die).
  1. Bob calls "Dudo".
  2. All the dice are revealed and counted up:
    yellow dieyellow dieyellow dieorange dieorange die
    Only Pacos (white die) count.
  3. Amy loses a die.

Increasing the bid

  • If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
    1. Increase the number of dice (with any die value)
      • e.g. increase a bid of 5white die to 6white die.
    2. Increase the die value (if possible)
      • e.g. increase a bid of 5white die to 5white die.
    3. Increase the bid to a Paco die value.
      • The number of Pacos must be at least half the number of dice rounded up.
      • e.g. increase a bid of 5white dies to 3 Pacos (white die).
    4. Increase the bid from a Paco die value.
      • The number of dice must be at least double the number of Pacos + 1.
      • e.g. increase a bid of 3 Pacos (white die) to 7white die.

Palifico

  • The moment a player has only one die remaining, this player has reached "Palifico".
  • Pacos no longer count as any die value
  • An opening bid can be any die value, including Pacos.
  • The die value cannot be changed.
  • After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.

Optional rules

Calza

  • Any player except the player who made the current bid can call Calza.
  1. As soon as Calza is called all players reveal their dice.
  2. All dice that match the bid are counted, including Pacos.
    • If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
      • If the player only had one die, then the next time they fall to having only one die will not trigger another Palifico round.
    • If the number of dice is not the same as the bid, the player who called Calza loses one die.
  • If the player who called out Calza has at least one die, they begin the new round.

Lost dice are visible

  • This option is disabled by default.