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Difference between revisions of "Gamehelpdragoncastle"
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'''Setup:''' | '''Setup:''' | ||
− | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | + | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. |
− | according to #players, extras stacked on leftmost space. | + | • Player – 1 shrine. |
− | • Player – 1 shrine. | ||
'''Concepts:''' | '''Concepts:''' | ||
− | • Available tile = at least one long side not blocked. | + | • Available tile = at least one long side not blocked. |
• Adjacent = orthogonally, not diagonally. Different levels OK. | • Adjacent = orthogonally, not diagonally. Different levels OK. | ||
Line 16: | Line 15: | ||
• 1 Mandatory Action: | • 1 Mandatory Action: | ||
− | |||
− | |||
− | + | a) Take 1 tile from top floor, then exact matching tile from any floor. | |
− | + | b) Take 1 tile from top floor and 1 shrine. | |
− | |||
− | + | c) Take 1 tile from top floor, then discard facedown for 1VP. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round. | |
− | |||
− | • | + | • Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine. |
− | |||
− | |||
− | • 1 Optional Action: discard faceup tiles or shrine to activate | + | • If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring. |
− | Spirit power. | + | |
+ | • When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP. | ||
+ | |||
+ | • 1 Optional Action: discard faceup tiles or shrine to activate Spirit power. | ||
'''Game end scoring:''' | '''Game end scoring:''' | ||
− | + | * VP tokens collected | |
− | + | * Countdown tokens | |
− | + | * Dragon card objective | |
− | + | * Shrines score 1/2/3VP at floors 1/2/3+ | |
− | + | * Tiebreaker: most facedown stacks, then shrines | |
'''Other notes:''' | '''Other notes:''' | ||
− | • For Spirit cards and Dragon cards, refer pages 12 – 15. | + | • For Spirit cards and Dragon cards, refer pages 12 – 15. |
− | + | ||
'''# of tiles / VP''' | '''# of tiles / VP''' | ||
Line 66: | Line 57: | ||
8 / 8 | 8 / 8 | ||
− | > 8 / | + | > 8 / +1 |
Latest revision as of 00:54, 3 August 2021
Dragon Castle concise reference by hecose
Setup:
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts:
• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for 1VP.
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring:
- VP tokens collected
- Countdown tokens
- Dragon card objective
- Shrines score 1/2/3VP at floors 1/2/3+
- Tiebreaker: most facedown stacks, then shrines
Other notes:
• For Spirit cards and Dragon cards, refer pages 12 – 15.
# of tiles / VP
4 / 2
5 / 3
6 / 5
7 / 6
8 / 8
> 8 / +1