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Difference between revisions of "Gamehelpdragoncastle"
(Created page with "Dragon Castle Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine. C...") |
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− | Dragon Castle | + | Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose] |
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− | Concepts: | + | '''Setup:''' |
− | • Available tile = at least one long side not blocked. | + | |
+ | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. | ||
+ | • Player – 1 shrine. | ||
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+ | '''Concepts:''' | ||
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+ | • Available tile = at least one long side not blocked. | ||
• Adjacent = orthogonally, not diagonally. Different levels OK. | • Adjacent = orthogonally, not diagonally. Different levels OK. | ||
− | Turn: | + | '''Turn:''' |
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• 1 Mandatory Action: | • 1 Mandatory Action: | ||
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− | Game end scoring: | + | a) Take 1 tile from top floor, then exact matching tile from any floor. |
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− | + | b) Take 1 tile from top floor and 1 shrine. | |
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− | + | c) Take 1 tile from top floor, then discard facedown for 1VP. | |
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+ | d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round. | ||
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+ | • Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine. | ||
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+ | • If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring. | ||
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+ | • When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP. | ||
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+ | • 1 Optional Action: discard faceup tiles or shrine to activate Spirit power. | ||
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+ | '''Game end scoring:''' | ||
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+ | * VP tokens collected | ||
+ | * Countdown tokens | ||
+ | * Dragon card objective | ||
+ | * Shrines score 1/2/3VP at floors 1/2/3+ | ||
+ | * Tiebreaker: most facedown stacks, then shrines | ||
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+ | '''Other notes:''' | ||
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+ | • For Spirit cards and Dragon cards, refer pages 12 – 15. | ||
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+ | '''# of tiles / VP''' | ||
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+ | 4 / 2 | ||
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+ | 5 / 3 | ||
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+ | 6 / 5 | ||
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+ | 7 / 6 | ||
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+ | 8 / 8 | ||
− | + | > 8 / +1 | |
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− | > 8 +1 |
Latest revision as of 00:54, 3 August 2021
Dragon Castle concise reference by hecose
Setup:
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts:
• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for 1VP.
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring:
- VP tokens collected
- Countdown tokens
- Dragon card objective
- Shrines score 1/2/3VP at floors 1/2/3+
- Tiebreaker: most facedown stacks, then shrines
Other notes:
• For Spirit cards and Dragon cards, refer pages 12 – 15.
# of tiles / VP
4 / 2
5 / 3
6 / 5
7 / 6
8 / 8
> 8 / +1