This is a documentation for Board Game Arena: play board games online !

Difference between revisions of "Gamehelpdragoncastle"

From Board Game Arena
Jump to navigation Jump to search
(Created page with "Dragon Castle Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine. C...")
 
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Dragon Castle
+
Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]
  
Setup:
 
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens
 
according to #players, extras stacked on leftmost space.
 
• Player – 1 shrine.
 
  
Concepts:
+
'''Setup:'''
• Available tile = at least one long side not blocked.  
+
 
 +
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space.
 +
• Player – 1 shrine.
 +
 
 +
'''Concepts:'''
 +
 
 +
• Available tile = at least one long side not blocked.
 
• Adjacent = orthogonally, not diagonally. Different levels OK.
 
• Adjacent = orthogonally, not diagonally. Different levels OK.
  
Turn:
+
'''Turn:'''
 +
 
 
• 1 Mandatory Action:
 
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile
 
from any floor.
 
b) Take 1 tile from top floor and 1 shrine.
 
c) Take 1 tile from top floor, then discard facedown for
 
1VP.
 
d) Summon dragon. Allowed when only floor 1 tiles left.
 
Claim rightmost countdown token (worth 2VP). Once
 
exclamation mark revealed, play till end of round.
 
• Put claimed tiles on own board, on free space or facedown
 
tile, never on faceup tile or shrine.
 
• If any 4+ adjacent tiles are of same colour, must consolidate
 
by flipping facedown and scoring.
 
• When consolidating, may build shrine from own pool onto
 
newly consolidated tiles. Faction tiles allow 1 shrine, Special
 
tiles allow 2. Dragon tile also gives 1VP.
 
• 1 Optional Action: discard faceup tiles or shrine to activate
 
Spirit power.
 
  
Game end scoring:
+
a) Take 1 tile from top floor, then exact matching tile from any floor.
VP tokens collected.
+
 
Countdown tokens.
+
b) Take 1 tile from top floor and 1 shrine.
Dragon card objective.
+
 
Shrines score 1/2/3VP at floors 1/2/3+.
+
c) Take 1 tile from top floor, then discard facedown for 1VP.
Tiebreaker: most facedown stacks, then shrines.  
+
 
 +
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
 +
 
 +
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
 +
 
 +
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
 +
 
 +
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
 +
 
 +
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
 +
 
 +
'''Game end scoring:'''
 +
 
 +
* VP tokens collected
 +
* Countdown tokens
 +
* Dragon card objective
 +
* Shrines score 1/2/3VP at floors 1/2/3+
 +
* Tiebreaker: most facedown stacks, then shrines
 +
 
 +
'''Other notes:'''
 +
 
 +
• For Spirit cards and Dragon cards, refer pages 12 – 15.
 +
 
 +
 
 +
'''# of tiles / VP'''
 +
 
 +
4 / 2
 +
 
 +
5 / 3
 +
 
 +
6 / 5
 +
 
 +
7 / 6
 +
 
 +
8 / 8
  
Other notes:
+
> 8 / +1
• For Spirit cards and Dragon cards, refer pages 12 – 15.
 
`
 
# of tiles / VP
 
4 2
 
5 3
 
6 5
 
7 6
 
8 8
 
> 8 +1
 

Latest revision as of 00:54, 3 August 2021

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action:

a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring:

  • VP tokens collected
  • Countdown tokens
  • Dragon card objective
  • Shrines score 1/2/3VP at floors 1/2/3+
  • Tiebreaker: most facedown stacks, then shrines

Other notes:

• For Spirit cards and Dragon cards, refer pages 12 – 15.


# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1