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Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]
 
Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]
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'''Setup:'''
 
'''Setup:'''
 +
 
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
 
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
 
according to #players, extras stacked on leftmost space.  
 
according to #players, extras stacked on leftmost space.  
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'''Concepts:'''
 
'''Concepts:'''
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• Available tile = at least one long side not blocked.  
 
• Available tile = at least one long side not blocked.  
 
• Adjacent = orthogonally, not diagonally. Different levels OK.
 
• Adjacent = orthogonally, not diagonally. Different levels OK.
  
 
'''Turn:'''
 
'''Turn:'''
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• 1 Mandatory Action:
 
• 1 Mandatory Action:
 
a) Take 1 tile from top floor, then exact matching tile  
 
a) Take 1 tile from top floor, then exact matching tile  
 
from any floor.  
 
from any floor.  
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b) Take 1 tile from top floor and 1 shrine.  
 
b) Take 1 tile from top floor and 1 shrine.  
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c) Take 1 tile from top floor, then discard facedown for  
 
c) Take 1 tile from top floor, then discard facedown for  
 
1VP.  
 
1VP.  
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d) Summon dragon. Allowed when only floor 1 tiles left.  
 
d) Summon dragon. Allowed when only floor 1 tiles left.  
 
Claim rightmost countdown token (worth 2VP). Once  
 
Claim rightmost countdown token (worth 2VP). Once  

Revision as of 23:27, 27 November 2019

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play till end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring: • VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.

Other notes: • For Spirit cards and Dragon cards, refer pages 12 – 15. `

# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1