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Difference between revisions of "Gamehelpdragoncastle"
(Created page with "Dragon Castle Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine. C...") |
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− | Dragon Castle | + | Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose] |
− | Setup: | + | '''Setup:''' |
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | ||
according to #players, extras stacked on leftmost space. | according to #players, extras stacked on leftmost space. | ||
• Player – 1 shrine. | • Player – 1 shrine. | ||
− | Concepts: | + | '''Concepts:''' |
• Available tile = at least one long side not blocked. | • Available tile = at least one long side not blocked. | ||
• Adjacent = orthogonally, not diagonally. Different levels OK. | • Adjacent = orthogonally, not diagonally. Different levels OK. | ||
− | Turn: | + | '''Turn:''' |
• 1 Mandatory Action: | • 1 Mandatory Action: | ||
a) Take 1 tile from top floor, then exact matching tile | a) Take 1 tile from top floor, then exact matching tile | ||
Line 19: | Line 19: | ||
d) Summon dragon. Allowed when only floor 1 tiles left. | d) Summon dragon. Allowed when only floor 1 tiles left. | ||
Claim rightmost countdown token (worth 2VP). Once | Claim rightmost countdown token (worth 2VP). Once | ||
− | exclamation mark revealed, play till end of round. | + | exclamation mark revealed, play till end of round. |
+ | |||
• Put claimed tiles on own board, on free space or facedown | • Put claimed tiles on own board, on free space or facedown | ||
tile, never on faceup tile or shrine. | tile, never on faceup tile or shrine. | ||
+ | |||
• If any 4+ adjacent tiles are of same colour, must consolidate | • If any 4+ adjacent tiles are of same colour, must consolidate | ||
by flipping facedown and scoring. | by flipping facedown and scoring. | ||
+ | |||
• When consolidating, may build shrine from own pool onto | • When consolidating, may build shrine from own pool onto | ||
newly consolidated tiles. Faction tiles allow 1 shrine, Special | newly consolidated tiles. Faction tiles allow 1 shrine, Special | ||
tiles allow 2. Dragon tile also gives 1VP. | tiles allow 2. Dragon tile also gives 1VP. | ||
+ | |||
• 1 Optional Action: discard faceup tiles or shrine to activate | • 1 Optional Action: discard faceup tiles or shrine to activate | ||
Spirit power. | Spirit power. | ||
− | Game end scoring: | + | '''Game end scoring:''' |
• VP tokens collected. | • VP tokens collected. | ||
• Countdown tokens. | • Countdown tokens. | ||
Line 37: | Line 41: | ||
• Tiebreaker: most facedown stacks, then shrines. | • Tiebreaker: most facedown stacks, then shrines. | ||
− | Other notes: | + | '''Other notes:''' |
• For Spirit cards and Dragon cards, refer pages 12 – 15. | • For Spirit cards and Dragon cards, refer pages 12 – 15. | ||
` | ` | ||
− | # of tiles / VP | + | '''# of tiles / VP''' |
− | 4 2 | + | 4 / 2 |
− | 5 3 | + | 5 / 3 |
− | 6 5 | + | 6 / 5 |
− | 7 6 | + | 7 / 6 |
− | 8 8 | + | 8 / 8 |
− | > 8 +1 | + | > 8 / +1 |
Revision as of 23:26, 27 November 2019
Dragon Castle concise reference by hecose
Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts: • Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn: • 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor. b) Take 1 tile from top floor and 1 shrine. c) Take 1 tile from top floor, then discard facedown for 1VP. d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play till end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring: • VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.
Other notes: • For Spirit cards and Dragon cards, refer pages 12 – 15. ` # of tiles / VP 4 / 2 5 / 3 6 / 5 7 / 6 8 / 8 > 8 / +1