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(Created page with "Dragon Castle Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine. C...")
 
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Dragon Castle
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Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]
  
Setup:
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'''Setup:'''
 
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
 
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
 
according to #players, extras stacked on leftmost space.  
 
according to #players, extras stacked on leftmost space.  
 
• Player – 1 shrine.  
 
• Player – 1 shrine.  
  
Concepts:
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'''Concepts:'''
 
• Available tile = at least one long side not blocked.  
 
• Available tile = at least one long side not blocked.  
 
• Adjacent = orthogonally, not diagonally. Different levels OK.
 
• Adjacent = orthogonally, not diagonally. Different levels OK.
  
Turn:
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'''Turn:'''
 
• 1 Mandatory Action:
 
• 1 Mandatory Action:
 
a) Take 1 tile from top floor, then exact matching tile  
 
a) Take 1 tile from top floor, then exact matching tile  
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d) Summon dragon. Allowed when only floor 1 tiles left.  
 
d) Summon dragon. Allowed when only floor 1 tiles left.  
 
Claim rightmost countdown token (worth 2VP). Once  
 
Claim rightmost countdown token (worth 2VP). Once  
exclamation mark revealed, play till end of round.  
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exclamation mark revealed, play till end of round.
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• Put claimed tiles on own board, on free space or facedown  
 
• Put claimed tiles on own board, on free space or facedown  
 
tile, never on faceup tile or shrine.  
 
tile, never on faceup tile or shrine.  
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• If any 4+ adjacent tiles are of same colour, must consolidate  
 
• If any 4+ adjacent tiles are of same colour, must consolidate  
 
by flipping facedown and scoring.  
 
by flipping facedown and scoring.  
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• When consolidating, may build shrine from own pool onto  
 
• When consolidating, may build shrine from own pool onto  
 
newly consolidated tiles. Faction tiles allow 1 shrine, Special  
 
newly consolidated tiles. Faction tiles allow 1 shrine, Special  
 
tiles allow 2. Dragon tile also gives 1VP.  
 
tiles allow 2. Dragon tile also gives 1VP.  
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• 1 Optional Action: discard faceup tiles or shrine to activate  
 
• 1 Optional Action: discard faceup tiles or shrine to activate  
 
Spirit power.  
 
Spirit power.  
  
Game end scoring:
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'''Game end scoring:'''
 
• VP tokens collected.
 
• VP tokens collected.
 
• Countdown tokens.  
 
• Countdown tokens.  
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• Tiebreaker: most facedown stacks, then shrines.  
 
• Tiebreaker: most facedown stacks, then shrines.  
  
Other notes:
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'''Other notes:'''
 
• For Spirit cards and Dragon cards, refer pages 12 – 15.  
 
• For Spirit cards and Dragon cards, refer pages 12 – 15.  
 
`
 
`
# of tiles / VP
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'''# of tiles / VP'''
4 2
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4 / 2
5 3
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5 / 3
6 5
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6 / 5
7 6
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7 / 6
8 8
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8 / 8
> 8 +1
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> 8 +1

Revision as of 23:26, 27 November 2019

Dragon Castle concise reference by hecose

Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts: • Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn: • 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor. b) Take 1 tile from top floor and 1 shrine. c) Take 1 tile from top floor, then discard facedown for 1VP. d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play till end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring: • VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.

Other notes: • For Spirit cards and Dragon cards, refer pages 12 – 15. ` # of tiles / VP 4 / 2 5 / 3 6 / 5 7 / 6 8 / 8 > 8 / +1