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Gamehelpdodo

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Gameplay

  • 13 checkers per player in red and blue are placed in a hexagonal grid with side 4.
  • On your turn, move one of your checkers into an unoccupied cell. You cannot pass.
  • Checkers can only move forward, directly or indirectly. They cannot move backward, jump or capture.

End of the Game

  • If at the beginning of your turn, you have no moves available, you win!
  • There is no draw in this game since checkers cannot be moved backwards.

Variants

  • Misere: If at the beginning of your turn, you have no moves available, you lose instead.