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=Basic Gameplay=
[[Category:Card games]]
== Components ==


==The deal==
* The pegging board represents each player's score.
Cribbage uses a standard 52-card deck of cards. The jokers are removed; the suits are equal in status. The players cut for first deal, with the player cutting the lowest card (the ace counts as one, and is the lowest card) dealing first. If the cutters tie, the cards are re-shuffled and re-cut. Cards are dealt so that each player ends up with four cards after the crib is formed, and the crib should also have four cards. For two players, each is dealt six cards.  For 3 players, each is dealt 5 cards and 1 card is dealt to the crib.  For 4 players, each player is dealt 5 cards and the players sitting opposite each other are on a team.
* Standard 52-card deck.
* Suits are equal in status.
* {{card|A}} = 1.
* {{card|J}},{{card|Q}},{{card|K}} = 10.


==The crib==
== The deal ==
Once the cards have been dealt, each player chooses four cards to retain, discarding the other one or two face-down to form the "crib" that will be used later by the dealer. At this point, each player's hand and the crib will contain exactly four cards.


===Example crib===
* The players cut for first deal, lowest card deals first.
{| class="wikitable" style="float:left"
** If tied, the deck is re-shuffled and re-cut.
!Player
 
!Cards dealt
{{player|2}}⇨{{hand|6}}
!Discarded
 
!Hand
{{player|3}}⇨{{hand|5}} + 1{{cardBack}} to the crib
|- style="background-color: #1a3;"
 
!Alice<br />(dealer)
{{player|4}}⇨{{hand|5}} & players sitting opposite each other are on a team.
| &ensp; 5 &spades; &ensp; 4 &spades; &ensp; 2 &spades; &ensp; <span style="color:red">8 &diams;</span> &ensp; <span style="color:red">6 &hearts;</span>  &ensp; 8 &clubs; &ensp;
| &ensp; <span style="color:red">8 &diams;</span> &ensp; 8 &clubs; &ensp;
| &ensp; 5 &spades; &ensp; 4 &spades; &ensp; 2 &spades; &ensp; <span style="color:red">6 &hearts;</span>  &ensp;
|- style="background-color: #991;"
!Bob
| &ensp; 10 &spades; &ensp; <span style="color:red">6 &diams;</span> &ensp; <span style="color:red">J &hearts;</span> &ensp; <span style="color:red">4 &hearts;</span> &ensp; K &clubs; &ensp; 7 &clubs; &ensp;
| &ensp; 10 &spades; &ensp; K &clubs; &ensp;
| &ensp; <span style="color:red">6 &diams;</span> &ensp; <span style="color:red">J &hearts;</span> &ensp; <span style="color:red">4 &hearts;</span> &ensp;7 &clubs; &ensp;
|- style="border-top: solid black 2px;"
!Crib
|colspan="3" style="text-align: center;"| &ensp; 10 &spades; &ensp; <span style="color:red">8 &diams;</span> &ensp; K &clubs; &ensp; 8 &clubs; &ensp;
|}


<br/>
== The crib ==
<br/>
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<br/>
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<br/>
<br/>


==The starter==
* Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
After the crib is laid away, the non-dealer (pone) cuts the undealt portion of the deck, and the dealer reveals the top card of the bottom section, called "the starter" or "the cut", placing it on top of the deck face up. If this card is a Jack, the dealer scores two points for "his heels". The starter is not used in "the play" phase of the game, but is used later for making various card combinations that score points  during "the show".
* Each player's hand and the crib are four cards.


==The play==
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
"The play" (often called "pegging") starts with non-dealer (pone). Each player lays one card in turn onto the table so that it is visible, stating the cumulative value, or ''count,'' of the cards played so far. (For example, the first player lays a 4 and says "four", the next lays a 7 and says "eleven", and so on). Face cards are worth ten; aces are worth one. The other players continue to lay cards in turn without exceeding 31 until no cards can be played. The count must not exceed 31, so a player who cannot lay a card without bringing the count above 31 passes by saying "Go".  The remaining player must lay a card if able to do so without exceeding 31. The last player to lay a card scores one point for the "Go" or  two points if 31 is reached exactly. The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".  Players repeat this process until all cards have been played.
|+style="color:black;"|"The crib" example
|-
|style="background:#1a3;" colspan="2"|'''Alice's deal'''
|style="background:#991;" colspan="2"|'''Bob's deal''' (dealer)
|-
|style="background:#1a3;"|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}}
|style="background:linear-gradient(to bottom right,#1a3 50%,#991 50%);"|{{cardBack}}{{cardBack}}
|style="background:#991;"|{{cardBack}}{{cardBack}}
|style="background:#991;"|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}}
|-
|style="background:#1a3;"|'''Alice's hand'''
|style="background:#991;" colspan="2"|'''Bob's crib'''
|style="background:#991;"|'''Bob's hand'''
|}


<br/>
== The starter ==


In addition to scoring one or two points for the last card, players can score additional points during "the play" according to the following rules:
* The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
* '''Fifteen'''
* A Jack scores the dealer two points for "his heels".
** For adding a card that makes a cumulative total of exactly fifteen, '''score 2 points'''
* The starter is used later during "the show".
* '''Run (sequence)'''
** For completing a run of three cards, regardless of the order in which they are laid (''e.g. a 6, then a 4, then a 5 is a run of three even though they were not laid in order''), '''score 3 points'''
** For completing a run of four, '''score 4 points'''
** For each extra card of a run, '''score 1 additional point'''
** ''Note that runs are independent of suits, but go strictly by rank (9, 10, J or J, 9, 10 is a run, but 9, 10, Q is not)''.  Aces are always counted as one and can be a run of (A, 2, 3) but never (Q, K, A)
* '''Pairs'''
** For laying a card of the same rank as the previous card, '''score 2 points'''
** For laying a third card of the same rank, or "triplet", '''score 6 points''', because triplets make 3 sets of distinct pairs each worth 2 points
** For laying a fourth card of the same rank, or a "double pair", '''score 12 points''',because double pair make 6 sets of distinct pairs each worth 2 points


== The play ==


If a card completes more than one scoring combination, then all combinations are scored.  
* "The play" (or "pegging") starts with the non-dealer (Alice).
* Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
** e.g. Alice plays {{club|4}} and says "four", Bob plays {{heart|7}} and says "eleven" etc.
* '''The count must not exceed 31'''.
* Each player must keep playing until they are unable to play.
* A player who cannot play passes by saying "Go".
* The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
* The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
* This is repeated until all cards in hands have been played.


Players can score additional points during "the play" according to the following rules:
;'''Fifteen''': count is exactly 15 ⇨ '''2 points'''
;'''Run of 3''': in any order e.g. {{spade|6}}{{diamond|4}}{{spade|5}} ⇨ '''3 points'''
;'''Run of 4''': ⇨ '''4 points'''
* Each extra card in a run ⇨ '''+1 point'''
;'''Pair''': (same rank as the previous card) ⇨ '''2 points'''
;'''Three of a kind''': (same rank as the previous cards) ⇨ '''6 points''' (3 distinct pairs × 2 points)
;'''Four of a kind''': (same rank as the previous cards) ⇨ '''12 points''' (6 distinct pairs × 2 points)


===Example of "the play"===
If a card completes more than one scoring combination, then all combinations are scored.


{| class="wikitable" style="float:left"
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
|- style="background-color: #1a3;"
|+style="color:black;"|"The play" example
!Alice<br />(dealer)
|-style="background:#1a3;"
| &ensp; 5 &spades; &ensp; 4 &spades; &ensp; 2 &spades; &ensp; <span style="color:red">6 &hearts;</span> &ensp;
|'''Alice's hand'''
|- style="background-color: #991;"
|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}}
!Bob
|-style="background:#991;"
| &ensp; <span style="color:red">6 &diams;</span> &ensp; <span style="color:red">J &hearts;</span> &ensp; <span style="color:red">4 &hearts;</span> &ensp;7 &clubs; &ensp;
|'''Bob's hand''' (dealer)
|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}}
|}
|}
{| class="wikitable" style="float:left"
 
!Player
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
!Card
|+style="color:black;"|"The play" example
!Cumulative
|-style="background:#555;"
!Points Earned
|'''Player'''
|- style="background-color: #991;"
|'''Card'''
|'''Bob'''||&ensp; <span style="color:red">J &hearts;</span> &ensp;||&emsp; &ensp;10||
|'''Count'''
|- style="background-color: #1a3;"
|'''Scoring action'''
|'''Alice'''||&ensp; 5 &spades; &ensp;||&emsp; &ensp; 15||2 points (fifteen exactly)
|'''Points'''
|- style="background-color: #991;"
|-style="background:#1a3;"
|'''Bob'''||&ensp;7 &clubs; &ensp;||&emsp; &ensp; 22||
|'''Alice'''
|- style="background-color: #1a3;"
|{{heart|J}}
|'''Alice'''||&ensp; <span style="color:red">6 &hearts;</span> &ensp;||&emsp; &ensp; 28||3 points (run: 5, 6, 7)
|'''10'''
|- style="background-color: #991;"
|
|'''Bob'''||"Go"||||
|
|- style="background-color: #1a3; border-bottom: solid black 3px;"
|-style="background:#991;"
|'''Alice'''||&ensp; 2 &spades; &ensp;||&emsp; &ensp; 30||1 point (for "Go" < 31)
|'''Bob'''
|- style="background-color: #991;"
|{{spade|5}}
|'''Bob'''||&ensp; <span style="color:red">6 &diams;</span> &ensp;||&emsp; &ensp; 6||
|'''15'''
|- style="background-color: #1a3;"
|'''Fifteen'''
|'''Alice'''||&ensp; 4 &spades; &ensp;||&emsp; &ensp; 10||
|'''2'''
|- style="background-color: #991;"
|-style="background:#1a3;"
|'''Bob'''||&ensp; <span style="color:red">4 &hearts;</span> &ensp;||&emsp; &ensp; 14||3 points (pair & last card)
|'''Alice'''
|{{club|7}}
|'''22'''
|
|
|-style="background:#991;"
|'''Bob'''
|{{heart|6}}
|'''28'''
|'''Run of 3'''
|'''3'''
|-style="background:#1a3;"
|'''Alice'''
|"Go"
|
|
|
|-style="background:#991; border-bottom: solid black 3px;"
|'''Bob'''
|{{spade|2}}
|'''30'''
|'''"Go" < 31'''
|'''1'''
|-style="background:#1a3;"
|'''Alice'''
|{{diamond|6}}
|'''6'''
|
|
|-style="background:#991;"
|'''Bob'''
|{{spade|4}}
|'''10'''
|
|
|-style="background:#1a3;"
|'''Alice'''
|{{heart|4}}
|'''14'''
|'''Pair + last card'''
|'''3'''
|}
|}


<br/>
== The show ==
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# After "the play", each player starting with the non-dealer scores points.
# The dealer's hand is scored.
# The crib is revealed and scored by the dealer as an additional hand.
#* Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).


==The show==
The starter card is a fifth card shared with all hands. Scoring:
Once the play is complete, each player in turn receives points based on the cards in their hand. Starting with the non-dealer, players' scores are calculated. The starter card turned up at the beginning of play serves as a fifth card shared in common by all hands; thus each player’s score is based on their own four cards along with the starter card. Scoring combinations are the following:
;'''Fifteen''': each separate combination = 15 ⇨ '''2 points'''
* '''Fifteen'''
;'''Run of three''': consecutive (regardless of suit) '''3 points'''
**For each separate combination of two or more cards totaling exactly fifteen, '''score 2 points'''
;'''Run of four''': consecutive (regardless of suit) ⇨ '''4 points'''
* '''Runs'''
;'''Run of five''': consecutive (regardless of suit) ⇨ '''5 points'''
** For a run of three consecutive cards (regardless of suit), '''score 3 points'''
;'''Pair''': ⇨ '''2 points'''
** For a run of four consecutive cards, '''score 4 points'''
;'''Three of a kind''': ⇨ '''6 points'''
** For a run of five consecutive cards, '''score 5 points'''
;'''Four of a kind''': ⇨ '''12 points'''
* '''Pairs'''
;'''Flush''': all four cards in the hand are of the same suit '''4 points'''.
** For a pair of cards of a kind, '''score 2 points'''
* ''Note: this is the only rule that does not apply to the crib.''
** For three cards of a kind, '''score 6 points'''
;'''Flush''': the starter card is of the same suit '''5 points'''
** For four cards of a kind, '''score 12 points'''
;'''Jack''': of the same suit ("His nob") as the starter card '''1 point'''
* '''Flush'''
** For a flush, where all four cards in the hand are of the same suit, '''score 4 points'''
** For a flush when the starter card is also of that suit, '''score 5 points'''
** For holding the Jack of the same suit as the starter card, '''score 1 point'''


Common combinations are often scored as a group. For example, a run of three cards with an additional card matching one of the three in value, e.g., 2–2–3–4, is termed a "double run", and scores eight according to the above rules, three for each of the runs and two for the pair. Even more valuable are "triple runs" (three three-card straights including a three-of-a-kind, e.g., 2–2–2–3–4, that score fifteen) and "double-double runs" (four three-card straights including pairs, e.g., 2–3–3–4–4, that score sixteen). Combined runs may also include fifteen-twos. A 24 hand, the largest commonly seen, can comprise a double-double run and four fifteen-twos. Two examples are 4–4–5–5–6 and 6–7–7–8–8.
Common combinations are often scored as a group.
* '''"double run"''' e.g. {{spade|2}}{{club|2}}{{diamond|3}}{{spade|4}} :
** two runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{club|2}}{{diamond|3}}{{spade|4}} + pair {{spade|2}}{{club|2}} ⇨ 2 × 3 + 2 = 8 points.
* '''"triple run"''' e.g. {{spade|2}}{{club|2}}{{heart|2}}{{diamond|3}}{{spade|4}} :
** three runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{club|2}}{{diamond|3}}{{spade|4}}, {{heart|2}}{{diamond|3}}{{spade|4}} + three of a kind {{spade|2}}{{club|2}}{{heart|2}} ⇨ 3 × 3 + 6 = 15 points.
* '''"double-double run"''' e.g. {{spade|2}}{{diamond|3}}{{heart|3}}{{spade|4}}{{club|4}} :
** four runs of three {{spade|2}}{{diamond|3}}{{spade|4}}, {{spade|2}}{{diamond|3}}{{club|4}}, {{spade|2}}{{heart|3}}{{spade|4}}, {{spade|2}}{{heart|3}}{{club|4}} and two pairs {{diamond|3}}{{heart|3}}, {{spade|4}}{{club|4}} ⇨ 4 × 3 + 2 × 2 = 16 points.


The dealer's hand is scored last and then the cards in the crib are revealed. These cards, in conjunction with the starter card, are scored by the dealer as an additional hand. The rules for scoring the crib are the same as scoring a hand, with the exception of the flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (for a total of five points).
Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.
* e.g. {{spade|4}}{{diamond|4}}{{heart|5}}{{spade|5}}{{club|6}}, {{spade|6}}{{diamond|7}}{{heart|7}}{{spade|8}}{{club|8}}.


===Example scoring during "the show"===
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
|+style="color:black;"|"The show" example
|-style="background:#555;"
|'''Starter'''
|{{heart|5}}
|-style="background:#1a3;"
|'''Alice's hand'''
|{{diamond|6}}{{heart|J}}{{heart|4}}{{club|7}}
|-style="background:#991;"
|'''Bob's hand''' (dealer)
|{{spade|5}}{{spade|4}}{{spade|2}}{{heart|6}}
|-style="background:#991;"
|'''Bob's crib'''
|{{spade|10}}{{diamond|8}}{{club|K}}{{club|8}}
|}


{| class="wikitable" style="float:left"
{|class="wikitable" style="width:auto;color:white;text-align:center;border-spacing:0.05rem;"
!Starter<br />card
|+style="color:black;"|"The show" example
|&ensp; <span style="color:red">5 &hearts;</span> &ensp;
|-style="background:#555;"
|- style="background-color: #1a3;"
|'''Hand'''
!Alice<br />(dealer)
|'''Cards'''
| &ensp; 5 &spades; &ensp; 4 &spades; &ensp; 2 &spades; &ensp; <span style="color:red">6 &hearts;</span> &ensp;
|'''Scoring action'''
|- style="background-color: #991;"
|'''Points'''
!Bob
|-style="background:#1a3;"
| &ensp; <span style="color:red">6 &diams;</span> &ensp; <span style="color:red">J &hearts;</span> &ensp; <span style="color:red">4 &hearts;</span> &ensp; 7 &clubs; &ensp;
|rowspan="5"|'''Alice's hand'''
|-
|{{heart|J}}{{heart|5}}
!Crib
|'''Fifteen'''
| &ensp; 10 &spades; &ensp; <span style="color:red">8 &diams;</span> &ensp; K &clubs; &ensp; 8 &clubs; &ensp;
|'''2'''
|}
|-style="background:#1a3;"
{| class="wikitable" style="float:left"
|{{diamond|6}}{{heart|5}}{{heart|4}}
!Player
|'''Fifteen'''
!Cards
|'''2'''
!Points
|-style="background:#1a3;"
!Scoring Action
|{{heart|4}}{{heart|5}}{{diamond|6}}{{club|7}}
|- style="background-color: #991;"
|'''Run of 4'''
!rowspan="5"|Bob
|'''4'''
| &ensp; <span style="color:red">J &hearts;</span> &ensp; <span style="color:red">5 &hearts;</span> &ensp;||2||Combination equal to fifteen
|-style="background:#1a3;"
|- style="background-color: #991;"
|{{heart|J}}
| &ensp; <span style="color:red">6 &diams;</span> &ensp; <span style="color:red">5 &hearts;</span> &ensp; <span style="color:red">4 &hearts;</span> &ensp;||2||Another combination of fifteen
|'''Jack = starter suit'''
|- style="background-color: #991;"
|'''1'''
| &ensp; <span style="color:red">4 &hearts;</span> &ensp; <span style="color:red">5 &hearts;</span> &ensp; <span style="color:red">6 &diams;</span> &ensp; 7 &clubs; &ensp;||4||Sequence of four for a run
|-style="background:#555;"
|- style="background-color: #991;"
|
| &ensp; <span style="color:red">J &hearts;</span> &ensp;||1||Jack same suit as the starter card
|style="text-align:right;"|'''Total'''
|-
|'''9'''
|'''Total'''||'''9'''||
|-style="background:#991;"
|- style="background-color: #1a3;"
|rowspan="4"|'''Bob's hand'''
!rowspan="4"|Alice
|{{heart|6}}{{spade|5}}{{spade|4}}
| &ensp; <span style="color:red">6 &hearts;</span> &ensp; 5 &spades; &ensp; 4 &spades; &ensp;||2||Combination equal to fifteen
|'''Fifteen'''
|- style="background-color: #1a3;"
|'''2'''
|&ensp; <span style="color:red">6 &hearts;</span> &ensp; <span style="color:red">5 &hearts;</span> &ensp; 4 &spades; &ensp;||2||Another combination of fifteen
|-style="background:#991;"
|- style="background-color: #1a3;"
|{{heart|6}}{{heart|5}}{{spade|4}}
|&ensp; 4 &spades; &ensp; &ensp; 5 &spades; &ensp; <span style="color:red">5 &hearts;</span> &ensp; <span style="color:red">6 &hearts;</span> &ensp;||8||Two 3-card runs and a pair
|'''Fifteen'''
|-
|'''2'''
|'''Total'''||'''12'''||
|-style="background:#991;"
|- style="background-color: #1a3;"
|{{spade|4}}{{spade|5}}{{heart|5}}{{heart|6}}
!rowspan="4"|Alice<br />(crib)
|'''2 × run of 3 + pair'''
| &ensp; 10 &spades; &ensp; <span style="color:red">5 &hearts;</span> &ensp; ||2||Combination equal to fifteen
|'''8'''
|- style="background-color: #1a3;"
|-style="background:#555;"
| &ensp; K &clubs; &ensp; <span style="color:red">5 &hearts;</span> &ensp; ||2||Another combination of fifteen
|
|- style="background-color: #1a3;"
|style="text-align:right;"|'''Total'''
| &ensp; <span style="color:red">8 &diams;</span> &ensp; 8 &clubs; &ensp; ||2||Pair of cards of same rank
|'''12'''
|-
|-style="background:#991;"
|'''Total'''||'''6'''||
|rowspan="4"|'''Bob's crib'''
|{{spade|10}}{{heart|5}}
|'''Fifteen'''
|'''2'''
|-style="background:#991;"
|{{club|K}}{{heart|5}}
|'''Fifteen'''
|'''2'''
|-style="background:#991;"
|{{diamond|8}}{{club|8}}
|'''Pair'''
|'''2'''
|-style="background:#555;"
|
|style="text-align:right;"|'''Total'''
|'''6'''
|}
|}


<br/>
After the dealer's crib is scored, the next player becomes dealer.
<br/>
As in the first round, the next round starts with the deal.
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==The end==
== Game end ==
After the dealer;s crib is scored, the second player becomes dealer. Similar to the first round, the next round starts with the deal.


When a player reaches the target score of 121, the game ends with that player the winner. The game can end on a cut of a Jack ("his heels") for the dealer.
* A player wins the game immediately with a score 121 or more.
* This can occur during the cut, the play or the show.
** e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
** e.g. the dealer wins the game on "the cut" of a Jack ("his heels").

Latest revision as of 21:39, 18 February 2024

Components

  • The pegging board represents each player's score.
  • Standard 52-card deck.
  • Suits are equal in status.
  • A = 1.
  • J,Q,K = 10.

The deal

  • The players cut for first deal, lowest card deals first.
    • If tied, the deck is re-shuffled and re-cut.

2players6cards in hand

3players5cards in hand + 1🟔 to the crib

4players5cards in hand & players sitting opposite each other are on a team.

The crib

  • Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
  • Each player's hand and the crib are four cards.
"The crib" example
Alice's deal Bob's deal (dealer)
6♦J♥4♥7♣ 🟔🟔 🟔🟔 5♠4♠2♠6♥
Alice's hand Bob's crib Bob's hand

The starter

  • The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
  • A Jack scores the dealer two points for "his heels".
  • The starter is used later during "the show".

The play

  • "The play" (or "pegging") starts with the non-dealer (Alice).
  • Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
    • e.g. Alice plays 4♣ and says "four", Bob plays 7♥ and says "eleven" etc.
  • The count must not exceed 31.
  • Each player must keep playing until they are unable to play.
  • A player who cannot play passes by saying "Go".
  • The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
  • The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
  • This is repeated until all cards in hands have been played.

Players can score additional points during "the play" according to the following rules:

Fifteen
count is exactly 15 ⇨ 2 points
Run of 3
in any order e.g. 6♠4♦5♠3 points
Run of 4
4 points
  • Each extra card in a run ⇨ +1 point
Pair
(same rank as the previous card) ⇨ 2 points
Three of a kind
(same rank as the previous cards) ⇨ 6 points (3 distinct pairs × 2 points)
Four of a kind
(same rank as the previous cards) ⇨ 12 points (6 distinct pairs × 2 points)

If a card completes more than one scoring combination, then all combinations are scored.

"The play" example
Alice's hand 6♦J♥4♥7♣
Bob's hand (dealer) 5♠4♠2♠6♥
"The play" example
Player Card Count Scoring action Points
Alice J♥ 10
Bob 5♠ 15 Fifteen 2
Alice 7♣ 22
Bob 6♥ 28 Run of 3 3
Alice "Go"
Bob 2♠ 30 "Go" < 31 1
Alice 6♦ 6
Bob 4♠ 10
Alice 4♥ 14 Pair + last card 3

The show

  1. After "the play", each player starting with the non-dealer scores points.
  2. The dealer's hand is scored.
  3. The crib is revealed and scored by the dealer as an additional hand.
    • Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).

The starter card is a fifth card shared with all hands. Scoring:

Fifteen
each separate combination = 15 ⇨ 2 points
Run of three
consecutive (regardless of suit) ⇨ 3 points
Run of four
consecutive (regardless of suit) ⇨ 4 points
Run of five
consecutive (regardless of suit) ⇨ 5 points
Pair
2 points
Three of a kind
6 points
Four of a kind
12 points
Flush
all four cards in the hand are of the same suit ⇨ 4 points.
  • Note: this is the only rule that does not apply to the crib.
Flush
the starter card is of the same suit ⇨ 5 points
Jack
of the same suit ("His nob") as the starter card ⇨ 1 point

Common combinations are often scored as a group.

  • "double run" e.g. 2♠2♣3♦4♠ :
    • two runs of three 2♠3♦4♠, 2♣3♦4♠ + pair 2♠2♣ ⇨ 2 × 3 + 2 = 8 points.
  • "triple run" e.g. 2♠2♣2♥3♦4♠ :
    • three runs of three 2♠3♦4♠, 2♣3♦4♠, 2♥3♦4♠ + three of a kind 2♠2♣2♥ ⇨ 3 × 3 + 6 = 15 points.
  • "double-double run" e.g. 2♠3♦3♥4♠4♣ :
    • four runs of three 2♠3♦4♠, 2♠3♦4♣, 2♠3♥4♠, 2♠3♥4♣ and two pairs 3♦3♥, 4♠4♣ ⇨ 4 × 3 + 2 × 2 = 16 points.

Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.

  • e.g. 4♠4♦5♥5♠6♣, 6♠7♦7♥8♠8♣.
"The show" example
Starter 5♥
Alice's hand 6♦J♥4♥7♣
Bob's hand (dealer) 5♠4♠2♠6♥
Bob's crib 10♠8♦K♣8♣
"The show" example
Hand Cards Scoring action Points
Alice's hand J♥5♥ Fifteen 2
6♦5♥4♥ Fifteen 2
4♥5♥6♦7♣ Run of 4 4
J♥ Jack = starter suit 1
Total 9
Bob's hand 6♥5♠4♠ Fifteen 2
6♥5♥4♠ Fifteen 2
4♠5♠5♥6♥ 2 × run of 3 + pair 8
Total 12
Bob's crib 10♠5♥ Fifteen 2
K♣5♥ Fifteen 2
8♦8♣ Pair 2
Total 6

After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.

Game end

  • A player wins the game immediately with a score 121 or more.
  • This can occur during the cut, the play or the show.
    • e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
    • e.g. the dealer wins the game on "the cut" of a Jack ("his heels").