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(Created page with "Crazy Farmers Rules in a nutshell Goal: The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast) Moves * 3 ba...") |
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− | Crazy Farmers Rules in a nutshell | + | == Crazy Farmers Rules in a nutshell == |
− | Goal | + | === Goal === |
The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast) | The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast) | ||
− | Moves | + | === Moves === |
* 3 basic moves | * 3 basic moves | ||
* 4 fences or more a the begining of the turn => +1 extra move | * 4 fences or more a the begining of the turn => +1 extra move | ||
Line 10: | Line 10: | ||
* 5 déplacements max | * 5 déplacements max | ||
− | Take over | + | === Take over === |
* Surround parcels to add them to your field (The fence must connect to points of your field) | * Surround parcels to add them to your field (The fence must connect to points of your field) | ||
* Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn) | * Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn) | ||
− | Cut | + | === Cut === |
* When you touch the fence of an opponent, it's cut and totally disappears | * When you touch the fence of an opponent, it's cut and totally disappears | ||
* The 2 fences behind your tractor are protected and cannot be crossed | * The 2 fences behind your tractor are protected and cannot be crossed | ||
* When you are cut, you cannot cut others or draw new fences before connecting back to your field. | * When you are cut, you cannot cut others or draw new fences before connecting back to your field. | ||
− | Bonus | + | === Bonus === |
* You can play bonus cards during your turn | * You can play bonus cards during your turn | ||
* 6 cards max in hand at the end of the turn | * 6 cards max in hand at the end of the turn | ||
+ | |||
+ | === End of the game === | ||
+ | * The game ends immediately when a given number of parcels is reached | ||
+ | ** 2 players: 23/27/31 common parcels (Fast/Regular/Expert) | ||
+ | ** 3 players: 9/11/13 own parcels (Fast/Regular/Expert) | ||
+ | ** 4 players: 8/9/11 own parcels (Fast/Regular/Expert) |
Revision as of 14:35, 29 May 2020
Contents
Crazy Farmers Rules in a nutshell
Goal
The one with the largest field at the end of the game wins (23 common parcels for 2P Fast, 9 parcels each for 3/4P Fast)
Moves
- 3 basic moves
- 4 fences or more a the begining of the turn => +1 extra move
- Moves mandatory but backward move is possible
- 5 déplacements max
Take over
- Surround parcels to add them to your field (The fence must connect to points of your field)
- Take bonus cards in the banrs (1 for a free barn, 2 for an opponent's barn)
Cut
- When you touch the fence of an opponent, it's cut and totally disappears
- The 2 fences behind your tractor are protected and cannot be crossed
- When you are cut, you cannot cut others or draw new fences before connecting back to your field.
Bonus
- You can play bonus cards during your turn
- 6 cards max in hand at the end of the turn
End of the game
- The game ends immediately when a given number of parcels is reached
- 2 players: 23/27/31 common parcels (Fast/Regular/Expert)
- 3 players: 9/11/13 own parcels (Fast/Regular/Expert)
- 4 players: 8/9/11 own parcels (Fast/Regular/Expert)