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(Created page with "The game is played with a single deck, from which 10 cards are drawn into the "build pool" where players can select and build cards from. Each card has a cost, roll value and...")
 
m (Added rule adaptations for 6+ players, and added further explanations to some parts)
 
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The game is played with a single deck, from which 10 cards are drawn into the "build pool" where players can select and build cards from. Each card has a cost, roll value and production value.
The game is played with a single deck, from which 10 cards are drawn into the "build pool" where players can select and build cards from. Each card has a cost (on the left of the card, below the card's name), roll value (at the bottom of the card, inside the triangle) and production value (at the bottom of the card, inside the circle).


==Objective==
==Objective==
The first player to reach a total production value (sum of production values from all of their card) of 30 starts the last turn. The last turn then proceeds up to the last player of the turn. The winner is then the players with the highest production value.
The first player to reach a total production value (sum of production values from all of their card) of 30 (20 when playing with 7 or 8 players) starts the last turn. The last turn then proceeds up to the last player of the turn. The winner is then the player with the highest production value. If there is a tie, the player with the most credits wins. If there is still a tie, the player who played last is declared winner.


==Player turn==
==Player turn==


===Production phase===
===Production phase===
Except for each player's first turn, the active player starts their turn by rolling the two four sided dice and spending actions to adjust the total roll value (sum of the two dice, each action spent allows to adjust that total value by +/- 1). Some cards will grant you this action for free each turn, once per card. Once the player confirms the roll value, each player around the table receives an amount of credits equal to the sum of the production value of the card with that specific roll value.
Except for each player's first turn, the active player starts their turn by rolling the two four sided dice and spending actions to adjust the total roll value (sum of the two dice, each action spent allows to adjust that total value by ± 1). Some cards will grant you this action for free each turn, once per card. Once the player confirms the roll value, each player around the table receives an amount of credits equal to the sum of the production value of the cards with that specific roll value that they own.


===Main phase===
===Main phase===
During this phase, the active player can spend their remaining actions to perform the following:
During this phase, the active player can spend their remaining actions to perform the following:


* Buying a card from the build pool. A new card is then picked from the deck to replace it. The active player adds this card to their playing area,
* Buying a card from the build pool. A new card is then picked from the deck to replace it. The active player adds this card to their playing area. If the card grants an extra action (see below), the player can spend it immediately.
* Cycling a card from the build pool and get 2 credits. The selected card is put under the deck and a new one is picked to replace it.
* Cycling a card from the build pool and get 2 credits. The selected card is put under the deck and a new one is picked to replace it.


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===End of turn===
===End of turn===
Once a player has exhausted all of their actions or decided they don't want to spend them anymore, they reset their actions counter (for 5 players or less, each player gets 2 regular action per turn, for 6+ players, each players has 3 regular actions per turn) and pass the dice to the next player
Once a player has exhausted all of their actions or decided they don't want to spend them anymore, they reset their actions counter (for 6 players or less, each player gets 2 regular action per turn, for 7 or 8 players, each players has 3 regular actions per turn, plus any extra action granted by their card) and pass the dice to the next player.

Latest revision as of 18:07, 13 December 2022

The game is played with a single deck, from which 10 cards are drawn into the "build pool" where players can select and build cards from. Each card has a cost (on the left of the card, below the card's name), roll value (at the bottom of the card, inside the triangle) and production value (at the bottom of the card, inside the circle).

Objective

The first player to reach a total production value (sum of production values from all of their card) of 30 (20 when playing with 7 or 8 players) starts the last turn. The last turn then proceeds up to the last player of the turn. The winner is then the player with the highest production value. If there is a tie, the player with the most credits wins. If there is still a tie, the player who played last is declared winner.

Player turn

Production phase

Except for each player's first turn, the active player starts their turn by rolling the two four sided dice and spending actions to adjust the total roll value (sum of the two dice, each action spent allows to adjust that total value by ± 1). Some cards will grant you this action for free each turn, once per card. Once the player confirms the roll value, each player around the table receives an amount of credits equal to the sum of the production value of the cards with that specific roll value that they own.

Main phase

During this phase, the active player can spend their remaining actions to perform the following:

  • Buying a card from the build pool. A new card is then picked from the deck to replace it. The active player adds this card to their playing area. If the card grants an extra action (see below), the player can spend it immediately.
  • Cycling a card from the build pool and get 2 credits. The selected card is put under the deck and a new one is picked to replace it.

Some cards will grant you extra actions that can be performed each turn, once per card granting that extra action:

  • Buying a Mech card from the build pool without spending a regular action, but the player still has to pay for the credits,
  • Cycling a card from the build pool without spending a regular action, but without getting 2 credits as well.

You are not required to spend all of your actions before ending your turn.

End of turn

Once a player has exhausted all of their actions or decided they don't want to spend them anymore, they reset their actions counter (for 6 players or less, each player gets 2 regular action per turn, for 7 or 8 players, each players has 3 regular actions per turn, plus any extra action granted by their card) and pass the dice to the next player.