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## Player Turns
## Player Turns
On their turn, each player may do ONE of the following:
On their turn, each player may do ONE of the following:
* Draw cards
** Draw cards
* Buy a building tile
** Buy a building tile


### Drawing Cards
### Drawing Cards
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   * Any space immediately above an existing tile
   * Any space immediately above an existing tile
* If a player's new tile is touching another tile of the same color on their board, the cost of the new tile is reduced by 1 card.
* If a player's new tile is touching another tile of the same color on their board, the cost of the new tile is reduced by 1 card.
* Only one tile may be purchased in a turn.


## Coats of Arms
## Coats of Arms
Each player board has 7 Coat of Arms spaces printed on it.
*Each player board has 7 Coat of Arms spaces printed on it.
*If a placed tile covers a Coat of Arms or completes a row with a Coat of Arms at the right end, the player may take one of three Special Actions for each.
*Actions:
** Special Tiles - take and place a 1-square special tile
** Ability Tile - take another ability tile (only one of each type allowed)
** Reactivate Ability Tile - turn a used ability tile face up, so it may be used again
* NOTE: if placing a Special Tile covers a Coat of Arms or completes a Coat of Arms row, immediately take an additional Special Action.

Revision as of 07:15, 29 April 2022

    1. Goal

Be the first player to 12 points. Players score points in the following ways:

  • Completing a horizontal row = +1 point
 * If all squares of the row have windows, score 1 additional point (for a total of +2 points).
  • Completing a vertical column = +2 points
 * If all squares of the column have windows, score 2 additional points (for a total of +4 points).
    1. Player Turns

On their turn, each player may do ONE of the following:

    • Draw cards
    • Buy a building tile
      1. Drawing Cards

If player chose to draw cards, they take 1 card of the 7 available, as well as 1 more card immediately adjacent to the first (the row of available cards does NOT "wrap around", i.e., the last card in the roaw is NOT adjacent to the first). After drawing, player must discard down to the hand limit, which is 7 cards.

      1. Buying a Building Tile

When buying a tile, a player first discards a number of cards equal to the number of square building sections on that tile, then they place the tile on a "supported" area of their player board.

  • Supported areas are:
 * Any space on the bottom row of the player board
 * Any space immediately above an existing tile
  • If a player's new tile is touching another tile of the same color on their board, the cost of the new tile is reduced by 1 card.
  • Only one tile may be purchased in a turn.
    1. Coats of Arms
  • Each player board has 7 Coat of Arms spaces printed on it.
  • If a placed tile covers a Coat of Arms or completes a row with a Coat of Arms at the right end, the player may take one of three Special Actions for each.
  • Actions:
    • Special Tiles - take and place a 1-square special tile
    • Ability Tile - take another ability tile (only one of each type allowed)
    • Reactivate Ability Tile - turn a used ability tile face up, so it may be used again
  • NOTE: if placing a Special Tile covers a Coat of Arms or completes a Coat of Arms row, immediately take an additional Special Action.