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Gamehelpcolorpop: Difference between revisions

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(→‎The game: edit tiebreaker to match what just happened in a game)
(Undo revision 4304 by Kevan (talk) actually this is functionally equivalent and easier to understand, even if this isn't how the BGA message words it)
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Select a group of connected tokens of the same colour to pop them. (Tokens are only connected orthogonally, not diagonally.) You must pop '''at least two''' tokens per turn - singles can't be popped. White tokens can be used as any color.
Select a group of connected tokens of the same colour to pop them. (Tokens are only connected orthogonally, not diagonally.) You must pop '''at least two''' tokens per turn - singles can't be popped. White tokens can be used as any color.


The goal is to have '''none''' of your secret color tokens remaining on the board: if this happens you win instantly. Otherwise, the game ends when there are no longer any tokens that can be popped, at which point the player with the '''least''' remaining of their color on the board wins. (Ties go to the player whose secret colour was popped the '''most''' by their opponents.)
The goal is to have '''none''' of your secret color tokens remaining on the board: if this happens you win instantly. Otherwise, the game ends when there are no longer any tokens that can be popped, at which point the player with the '''least''' remaining of their color on the board wins. (Ties go to the player who popped the '''fewest''' tokens of their own secret color.)


It is important to note having popped the most of your own color is not a winning condition.
It is important to note having popped the most of your own color is not a winning condition.

Revision as of 15:47, 7 May 2020

The game

Select a group of connected tokens of the same colour to pop them. (Tokens are only connected orthogonally, not diagonally.) You must pop at least two tokens per turn - singles can't be popped. White tokens can be used as any color.

The goal is to have none of your secret color tokens remaining on the board: if this happens you win instantly. Otherwise, the game ends when there are no longer any tokens that can be popped, at which point the player with the least remaining of their color on the board wins. (Ties go to the player who popped the fewest tokens of their own secret color.)

It is important to note having popped the most of your own color is not a winning condition.

When a column is emptied, all of the columns are slid together to close the gap.

Variants

Two secret colors: this variant allows you to play Color Pop with two secret colors, which will have you thinking very often on which color you are gonna favor this turn! This variant is only available for two player games.

NB : you can also play against the computer and try to win solo challenges on the www.colorpop-online.com website hosted by the game publisher, Gigamic.


Game preferences

The colorblind option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: ColorADD.

Learning the code is easy, just take a look at the following synthesis panel:


ColorADD.jpg


Have a good game!