- 75 Chromino tiles, all unique, using combinations of 5 colors;
- 🟥 🟨 🟩 🟦 🟪
- 5 Chameleon Chromino tiles, combining 2 different colors and a central square with a ★ symbol;
- 1 bag containing all the Chromino tiles and used to draw from;
Principle and aim of the game
The principle of the game is to play your Chromino tiles next to each other with at least two contacts between identically colored squares.
Note if there are additional contacts made, those extra contacts *cannot* be of different colours. That is, each contact must be a pairing of colours.
As well as the 75 basic tiles, there are also 5 Chameleon Chromino tiles. Their central square with ★ symbol is surrounded by 2 normal colored squares. The central square of a Chameleon Chromino can be placed in contact with any other color. This means it can therefore be in contact with one color on one side and a different color on the other!
Each player attempts to be the first to play all the Chromino tiles dealt at the beginning or drawn during the game.
The winner is the first player to play all their Chromino tiles.
Setting up the game
- Before the game begins, the players should look for a Chameleon Chromino tile. This first tile should be placed color-side-up in the center of the table. This Chromino tile will be the base around which the game will be built.
- All the remaining Chromino tiles are placed in the bag.
- Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of him without showing them to the other players.
Playing the game
The first player is randomly picked and the game is then played in sequence, one player after the other.
When it is a player’s turn to play, two situations can occur:
- The player has a Chromino tile they can place on the table according to the minimum two contacts rule. They play their Chromino, and the turn passes to the next player.
- The player cannot place any of their Chromino tiles: they must draw another Chromino randomly from the bag (if there are any left).
- If they can, the player may place the drawn Chromino tile. The turn passes on to the next player.
- If they can’t place the Chromino tile, the player must keep it and pass their turn. The turn passes on to the next player.
It should be mentioned that the more the game spreads, the more possibilities you will have for fulfilling the two contact rule. It is, in fact, often possible to be able to make 3, 4, 5 or even 6 contacts when placing a single Chromino tile.
Ending the game
As soon as a player is left with only one remaining Chromino, they should place it color side up in front of him, so it is visible to all.
A player cannot play a Chameleon Chromino as their last tile. If the last tile they have left is a Chameleon Chromino they will have to draw a new tile.
The first player to place their last Chromino tile wins the game. However, the other players should continue to play until the end of the current turn, and if any other players managed to place their last Chromino during this last turn, they will be declared joint winners.
If you are playing Chromino with young children, you can teach them to play by playing the game like regular Dominoes, by only making a single contact of identical color between the ends of the tiles.
By placing the Chameleon Chromino tiles perpendicularly (like doubles in the gameof Dominoes), the game will be able to spread in several directions, as this is one of the specificities of Chromino.
It is possible, and even recommended for regular players, to play Chromino by giving a score to each tile placement, depending on the complexity of the tile itself and the position it is finally placed in.
- Each Chromino is given a value equal to the number of different colors it is made up of (1, 2 or 3 points - Chameleon ★ Chromino tiles being worth 3 points).
- As each Chromino tile is placed, add the value of the Chromino being placed to the value of all the tiles it is placed in contact with.